Why Can't You Begin Sprinting While Bring Shot?

So, I’ve been looking into and thinking about this for a week or so now, and I’m genuinely curious as to why we can’t begin sprinting as we’re being shot? We can maintain sprint while being shot, but not start?
Why?
I understand there’s most likely serious game balancing in place here, but I don’t understand why it’s here, I’ve died a fair share of time to this and have killed just as many, it’s cheap either way. I don’t feel like I won a gunfight if I shoot a guy as he’s trying to get into cover and he can’t get there, because cover is too few and far in between and he can’t get there faster because he can’t sprint because I’m shooting him; but if he was already sprinting he could’ve made it and have healed up and retaliated and had a chance.
I don’t understand why this is a ‘feature’ and would like to see it gone in an update or two.

Thoughts?

It gets annoying for sure, but I think the point is to disable a sneaky getaway.

  1. Because in Halo 4 everyone complained that it was too easy to run away from fights, so they added this feature.
  2. So someone can’t go from walking to full sprint to spartan charge you while standing right in front of you.

Sprint worked like that in Halo 4, and it was game breaking. Players could just sprint away from lost gunfights.

I logged many hours on H4 and never had players running from fights. I think its just a matter of connecting shots and teamwork

> 2535452631595417;3:
> 1. Because in Halo 4 everyone complained that it was too easy to run away from fights, so they added this feature.
> 2. So someone can’t go from walking to full sprint to spartan charge you while standing right in front of you.

If you already get shots off, when they charge you you can just follow up with a punch and they just suicide charged.

> 2533274897697487;4:
> Sprint worked like that in Halo 4, and it was game breaking. Players could just sprint away from lost gunfights.

Halo 4 also had older style maps, in Halo 5 there almost nowhere to run behind in most cases, it’s open fieldsource for 50% of the map.