> There is so much that can be done to not get killed by “campers”, in a game that I really think enhanced radar provides more detriment than it helps. Sometimes you need to be sneaky to flank your enemy/trick them etc and it would be detrimental to take that out.
>
> The #1 thing most players do is KEEP RUSHING the kid who just killed them with shotgun. If he’s sitting at the top of the lift, DON’T GO UP IT AGAIN. Many times when players are crouching around the corner, they are not paying attention to where they are not looking, and their only means of kills are from whatever spot they are “camping”, meaning they are vulnerable to you flanking them and killing them. For example: You spawn bottom gold on sword base, you see no red dots on your radar so you figure you’ll just go up gold. Upon reaching the top you are greeted by a shotgun blast and melee to the face. You will most likely see him crouch back down and attempt to do the exact same thing to the next unsuspecting victim.
>
> You are now aware of exactly what he is doing, and if you go up gold you will most likely experience the same fate. Let’s say you now spawn in sword after getting killed. Sniper, Sword, and GL may be up, along with some plasmas (I can’t remember where plasma’s are specifically). It would probably be best to head up red lift, or bottom-mid-lift to Health 2 (under high vent). If you have the GL, you can probably attain an easy kill by using the “radar” on your GL and when it shows 1 enemy is near your projectile, you explode it. If you hear his shields pop, you may way to sprint in there and clean up the head shot. You also can throw grenades to try and kill him or drop his shields to rush in for the 1 shot. You also can sit top red with sniper and wait for him to crouch around to the other side of the lift ( you can barely see the left side of gold lift when standing top red by high bridge) and rip his face out. Or, if in a team game, you can nade with your teammate(s) and both go in to clean him up. Or peak in, then back out so he chases you, stick him in the face, turn around and sprint away.
>
> And then you could always get over it and leave him alone, and kill the other 3-10 enemies on the map.
>
> Also, no radar is far worse than radar when it comes to “campers” w/ close range weapons (meaning MLG does not apply). You now have no idea of where they may be, instead of maybe that blip of red you saw when they stopped crouching for a second, while they can easily hear you sprinting, walking, or jetpacking towards them. This is why Slayer Pro blows. Well, No radar In FFA is dumb all together, but even in Team games Slayer Pro sucks with default weapon spawns.
Yea, for sword base it isnt as much as a problem. (although running around the entire map is a B!@%^ if you spawn bottom yellow cuz ur most likely dead if u try to go bottom middle)Bottom yellow->sword->lowbridge->security->damagedhall->top lift Even longer if you wanna get some stickies on the way.
Countdown is a different story. Say you get killed outside in one of the smalldoors because he was crouching. Then he moves in and you cant see him on your death screen anymore. You spawn, and on your way to check back door, he killed you behind the wall at dropdown. Countdown is a prime example of the multitudes of “campable spots”
And to the “kill other 3” thats not even valid. First of all, campers usualy block doorways or lifts which give access to a majority of spots. Thats blocking off somettimes entire sections of the map. They also most likely have another weapon to help their teamates, then they just run to a corner with shotgun again.
Seeing a “tiny blip” is next to useless. Not only can they crouchwalk to a different location, they hardly do every actualy mess up and “blip”
Assuming 2 players are equal skill, who sees who first is essentialy 50/50 without radar, whereas the camper is much more liekly to see the other dude when radar is turned on because he is crouching