Why can't we pick "favorite" weapons in Warzone?

Don’t you hate scrolling through all the Assault Rifle variants just to get to your version with a Knight Blade? Or having to deal with too many different BR configurations when you just want one in particular?

I really wish 343 would add the ability for us to designate certain weapons as favorites when we’re looking at our REQ collection. Then when we’re in a Warzone game, those favorites would appear before everything else in a standard weapon list, meaning we don’t have to waste 15 seconds scrolling.

It’s been brought up on numerous occasions throughout H5’s lifespan so they’re probably aware of it.

> 2727626560040591;2:
> It’s been brought up on numerous occasions throughout H5’s lifespan so they’re probably aware of it.

And yet they don’t do anything.

I thought about this too and it would be conveinient.

I wish that they would add this.

It could be for showing off the weapons that you have, but i guess it is for no reason.

> 2533274803523823;1:
> Don’t you hate scrolling through all the Assault Rifle variants just to get to your version with a Knight Blade? Or having to deal with too many different BR configurations when you just want one in particular?
>
> I really wish 343 would add the ability for us to designate certain weapons as favorites when we’re looking at our REQ collection. Then when we’re in a Warzone game, those favorites would appear before everything else in a standard weapon list, meaning we don’t have to waste 15 seconds scrolling.

Been asking for this a second a version of the old loadout system from H4 just being able but to present your loadout a and armour mods etc for each req level would ben awesome

> 2533274803523823;3:
> And yet they don’t do anything.

It would most likely require changing the UI and WZ REQ menu so they probably don’t want to mess with it. Best we can hope for is that it’s implemented in H6.

Because that would technically be a loadout and people rant about how loadouts are H4/COD. They were just doing what the community said they wanted.

> 2533274803523823;3:
> > 2727626560040591;2:
> > It’s been brought up on numerous occasions throughout H5’s lifespan so they’re probably aware of it.
>
> And yet they don’t do anything.

Brought to you by the same company that swept MCC under a rug after Halo 5 came out. Halo 5 is two years old, Halo 6 is around the corner, there’s no point for them to make any dramatic/UI changes to 5 unfortunately.

That’s just another thing that makes Halo 5 feel like an incomplete game, even after a year of post-launch content drops and updates.

The game had the potential to be the best Halo yet, but it fell short in too many places. Damn you, Microsoft. Give 343i creative freedom, and give them time. That’ll make you more money than rushing a pandering, unfinished, soulless game that pushed so many fans away and didn’t attract enough new fans to fill the gap!

I think it was down to the overall design of the UI in general since H5 was poorly designed in so many ways, kind of makes me wonder if they’ll get H6 UI right.

Part of the reason why is too many armours reskins, etc… with no way to filter them, are cluttered in the UI with basic features like the mute button missing. I don’t understand why they thought adding massive lists of ‘slightly’ different AR’s in a long list was somehow a good idea in Warzone plus I seriously doubt most the variety’s of weapons get used much because of how disorganised the system is, most will have stockpiled about 50+ of them because some just wanted to quickly get a weapon they barely use, will probably never use partly due to how messy the selection screen is.