While it’s been discussed a lot about Reach, this is an issue I feel has yet to be addressed in regards to Halo 4; The issue of Old vs. New. People say “We must stick to Halo’s core gameplay!”. Others say “We have to innovate! Halo is stagnant!”.
I say…“Why can’t I have both?”
And there is absolutely no reason why we cannot.
I think one of the biggest problem with Reach’s launch is that it did not launch with a playlist category that was dedicated to classic Halo gameplay. If Reach had launched with a “Classic” hopper, void of AAs and Bloom, I think a lot of the initial backlash would not have been so harsh. People who hated Bloom and AAs could argue against them being shoved into a corner, but they couldn’t have complained about not having a place to play without all these things they hated.
So here’s what 343i should do with Halo 4:
1. Innovate in whatever areas they want. If this means the return/expansion of AAs, implementation of bloom…Whatever it is, they can do what they wish. Go crazy.
2. AT LAUNCH, Halo 4 should have a “Classic” playlist hopper. This category would have gametypes that had nothing but guns, grenades, and melee with static reticles. Basically, representing the classic gameplay from the original trilogy. This playlist hopper should consist of:
-Classic Slayer (4v4 RANKED)
-Classic Grab Bag (4v4 Objective/Slayer Mix)
-Classic BTB (8v8 Objective/Slayer Mix)
What this does is give old Halo die-hards a place to play the Halo they know and love, and have it be ranked. It gives everyone on the “No changes” side of the debate exactly what they want without messing around with 343s plans for innovating the series.
After the game has launched, players will then be free to debate which version of the game is better, and 343 does not have to make this decision for them. If it turns out that Classic is more favorable than the Default stuff…Then 343 can work on integrating it into the majority of Matchmaking.
See? We can all be happy.