Everyone would be happy.
There would be no disadvantages.
Casual gamers (mostly) who like the progress-based ranking system could have their way, while more competitive players could also check their 1-50 rank.
Because the majority of casuals aren’t satisfied with just getting what they want: they also need everyone else to lose out.
Same reason they are opposed to making Arena ranking displayed globally.
> Because the majority of casuals aren’t satisfied with just getting what they want: they also need everyone else to lose out.
>
> Same reason they are opposed to making Arena ranking displayed globally.
Hey!
I was never opposed to making Arena ranks globally displayed.
Even if given a time based alternative to 1-50 I dislike it because it sticks out like a sore thumb. It doesn’t jive with the overarching theme of the rest of the game.
If 1-50 was reintroduced and instead of being given numbers for our ranks, players were given say the rank of Brigadier for being a 40, I would be much happier with it.
Sounds good to me. Isn’t that kind of how Halo 3 worked? Except it only gave you new ranks with more experience, not exactly new armor.
I’d Prefer an overall skill rank based on the sum of all playlists. AND a halo waypoint rank, AND a cR Rank but where cR is earned by k/d ratio per match. Where your halo waypoint rank determines you armor.
It could happen. For example, you earn cR in social playlists, which is used to buy armor. You earn rank in ranked playlists, which determines who you play in matchmaking. For example, the requirements for a General rank could be a highest skill of 50 and 20 million cR.
> Everyone would be happy.
> There would be no disadvantages.
> Casual gamers (mostly) who like the progress-based ranking system could have their way, while more competitive players could also check their 1-50 rank.
This, but cR don’t affect rank, but you can use them to purchase armour, is my opinoin
The credits system in Reach actually allowed me to care about getting them. Because then I’d actually have use for the “experience” unlike 3 where you just get a single helmet at lieutenant and nothing else.
I think this idea would be a good balance.
I would not mind a experience-based system and a skill-based system, just not 1-50. 1-50 is a very flawed system in many ways, not the least of which is the fact that everyone can reach 50 with enough effort. This basically means it was in no way a reflection of a player’s actual skill.
Why should I care about your rank in another playlist that we’re not playing? “Oh, I can see that guy is a 45 in Team Slayer. This is sure useful information in Actionsack”.
Keep ranks inside the ranked playlist.
Oh wait! Reach already does this. Looks like problem solved.
> Because the majority of casuals aren’t satisfied with just getting what they want: they also need everyone else to lose out.
I think you are confusing casuals with the competitive community.
But yeah, a system utilizing both the traditional (yet broken) 1-50 for ranked and cR for everything. Would work like a dream. Imagine it now, the mlg tryhards would LOVE making fun of an inheritor with a 35.
I already make fun of inheritors, that’s already checked off the list.
The competitive community doesn’t want anything to be taken away from the playlists that aren’t meant for that same minority. But the casuals oppose making the changes the competitive community want in the competitive/ranked playlists. Makes sense.
How is the Halo 2 system broken, except for the fact that modders pretty much were the only ones 40+ which obviously would be looked in to if that same system were to return?
Competitive Playlists - Halo 2 Ranking System
Social Playlists - Reach’s Ranking System
Can someone please point out the “flaws” in Halo 2’s Ranking System?
I’ve been preaching this for weeks, and i’m sure someone else has been preaching it longer.
> It could happen. For example, you earn cR in social playlists, which is used to buy armor. You earn rank in ranked playlists, which determines who you play in matchmaking. For example, the requirements for a General rank could be a highest skill of 50 and 20 million cR.
This is a terrible idea. Mixing the ranking system and credits together is horrid.
My question for the credit system is… What does it offer that the Halo 3 exp system didn’t? And the true skill ranking is a must for this game to even be called halo 4.
Toa freak what are you talking about??? “I would not mind a experience-based system and a skill-based system, just not 1-50. 1-50 is a very flawed system in many ways, not the least of which is the fact that everyone can reach 50 with enough effort. This basically means it was in no way a reflection of a player’s actual skill.”
No offense but this player has never reached a 50 in his life. Coming from a player with 7 50s in halo 3. Having a 50 shows that you consistently win against other players of equal skill. Another major indicator is whether or not you play on your 50. The true players who can consider themselves level 50s are able to play on and maintain that level. What you just said makes absolutely no sense and is insulting to most decent players!
The ban hammer didn’t matter in Reach cause there was no rank system. Halo 3 and Halo 2 too many people cheated for their levels… 343 should have a group of people specifically looking at the players level 40 and up. Does it really matter getting cheated at level 30/20… no! The true competitors who put the constant hours in to achieve something in the game should be protected more carefully. I recommend that 343 hires players who play consistently at a high level to notify them of cheating threats. In halo 3 I played close to 5000 games on my 50 in team slayer… I could name every cheater in the game. Did any of them get banned??? No! Had I worked for Bungie at the time, literally thousands more people would still be currently playing Halo 3. The File Complaint function is a joke. Too many people don’t know when their actually being cheated; so thousands of useless complaints cloud the true cheaters!
I think this is relevant also…
> “I would not mind a experience-based system and a skill-based system, just not 1-50. 1-50 is a very flawed system in many ways, not the least of which is the fact that everyone can reach 50 with enough effort. This basically means it was in no way a reflection of a player’s actual skill.”
> No offense but this player has never reached a 50 in his life. Coming from a player with 7 50s in halo 3. Having a 50 shows that you consistently win against other players of equal skill. Another major indicator is whether or not you play on your 50. The true players who can consider themselves level 50s are able to play on and maintain that level. What you just said makes absolutely no sense and is insulting to most decent players!
There’s a quote botton in the top right of every post.
Halo 3’s System is terrible. There are way too many 50’s and it’s too easily reached. It shouldn’t be something to show off. It should be something that matches you against players of similar skill (which Halo 3 fails to do). Being a 50 shows NOTHING. If Halo 2 was still live i’d ask you to go play that and try to get a 50. Even without all the modders you wouldn’t be able to do it.
I can’t even believe I’m reading this… The only reason people didn’t have 50s in halo 2 were because of modders. AND 90% of the 50s in halo 3 got there 50s once reach was released and all the decent players left. Within the first year of Halo 3 there was barely any 50s. I personally guarantee none of the players who bad mouth the true skill system were ever a 50.
Even Walshy and the best Halo 2 players in the world didn’t have 50s in halo 2…
Because it wasn’t a goal to achieve. It was a ranking system that paired you against similar skilled players. Which is something a ranking system should do, and which Halo 3 lacks.
http://www.bungie.net/Stats/Content.aspx?link=h2statoverview
Please tell me without modders getting to 50 is something easily attainable.
> Everyone would be happy.
> There would be no disadvantages.
> Casual gamers (mostly) who like the progress-based ranking system could have their way, while more competitive players could also check their 1-50 rank.
i agree but thats why they have social play list and competitive play list