everyone acts as if sprint can never work in a halo game, nobody wants to try to think of changes to improve sprint to make it work. here’s my thoughts.
sprint problems:some of the biggest problem brought up when discussing sprint: (with some of my thoughts and opinions)
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sprint causes larger maps. sprint itself does not have to change the map size to much. the number one thing that makes maps bigger and changes sight lines is faster movement, with or without sprint. if you speed the base player traits up, the map size increases. if the map size increases, the sight lines change. you can add sprint without increasing the speed much,or just slow base speed a tad while making sprint as fast as base speed.
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turns halo into a twitch shooter. again whether you have sprint or not if the movement/base speed is to fast, the guns rate of fire needs to increase. as the movement and gun rate of fire increases. it pushes halo closer and closer to twitch game play. in my opinion halo 5 is much closer to a twitch shooter, but still plays like halo just much faster. in other words its still no swat, in other ways instead of popping out and shooting someone for a split second and killing them, they can still grenade melee, strafe, thrust, or find cover before they die.
its like having your grandpa play halo 3 and he screams then calls it a twitch shooter, because he doesn’t have time to react. i think halo 3 plays to slow now, people can react better and are used nto faster movement these days, thats why many more people play at a higher sensitivity than back in the day. and why it makes many people want to pull their hair out when they go back to the classic campaign and it feels like you move slow now, when before it felt fast. i thing halo 2, and h3 and to slow for a new halo but i also feel halo 5 is to fast for a healthy halo reaction time.
*forces you to lower your weapon. its ok because your gaining faster movement, at a risk.
*allows everyone to escape when. this in my opinion is a real problem. when you can run away faster than the enemy can chase you down with his weapon drawn.
they are injured.
one way i was thinking of finding a way to make sprint work, is to try thinking of a way you could add sprint to halo 2, or h3, without it changing the game play to much.I know i’m walking on a thin high rope, talking about sprint and the perfect classic halos together. But i still believe sprint can be a nice addition to newer halos if implemented right.
ways to add sprint to classic halo to keep the game play from changing much, and without changing the map drasticaly:
in order to keep the classic feel, sprinting will need to be nerfed. it should only be used in specific times, and base movement needs to be the best way to get around.
base movement has the benefits of full mobility and use of weapons, while sprint gives you a little speed to get around faster and in some cases safer. sprint has several benifits but always with a risk.
battles should remain the same, in other words No easy escaping with sprint. if your shields are low your sprint is disabled. now in some cases sprint can still be used to gain a little ground on a injured player, as long as your shields are full.
sprint speed needs to be closer to base speed. so base speed is still useful, and sprints is only used when necessary.
example: halo 3 with base traits 90/100% and sprint about 10/?% increase, and when your shields are low you cant sprint. maps and sight lines still the same. if you dont use sprint right you will die.
ways/times to use sprint: random things i can think of, its a little sloppy and some things could of just fallen under the same category.
- campain
*to quickly get to battle, or to back a teammate.
- to rush to a flag or objective/ objective carier.
*surprising an enemy. the faster you attack the less time the enemy has to respond and the less your shown on radar. you can quickly assassinate a enemy sniper while he is zoomed in.
*to make a risky rush to a power weapon or a vantage point on the map.
*sprinting can help you hijack a vehicle.
*if you see a grenade land next to you , you can sprint away.
- sprint away when your out numbered by to many enemies or low on ammo.
*you can use it to help get across risky parts of the map, like the top of top mid of lockout.
*to rush a weak enemy player.
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to just get around faster on the bigger maps like sandtrap or valhalla.
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it can be used to get around safer. example if a enemy is sniping.
*can save you from getting splattered by a vehicle.
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can help you dodge a rocket and feulrods blast. needlers, grenade launchers, tank blasts, phantoms or any vehicles guns.
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you can sprint away from a sword/shot gun player, as your teamates shoot them to stop them from sprinting towards you.
down sides to using sprint:
- you lower your weapon.(likely losing the first shot)
*you cant throw grenades
*your limited on how far and fast you can turn.
My only point here is i think sprint can work while still keeping the halo feel, it can be balanced to work right for a halo game. it will bring many old and new players back to halo. sprint does not need to be a crutch/escape for noob players and it can take skill to use it just right. if halo 5 was made without sprint it would likely have increased base speed, making maps larger and sight line different anyways.
i played and enjoyed halo 5, but i do admit i felt that people did escape to easily with sprint. espeasially with the thruster pack.
i also don’t understand how people can hate sprint so much, and love the thruster pack so much. the thruster pack gives me almost instant cover after i’m shot, it disables your weapon for a split second. but i seamed to be able to thrust side ways during a fight and with 90% of my 1v1s because it throws the enemy off just enough. when combined with sprint and clamber it allows you to break some map designs.
how did you feel about sprint in halo 5. did people escape to easy, was it just right, should we ditch sprint and up the base speed? is their any way at all that sprint might work for you fans that believe sprint is bad or garbage.