Why can't players understand each other?

It seems like those of us who dislike the MLG/competitive community don’t always give them a fair chance to voice their concerns. I realize that the game has gone gold at this point, but I think that it’s understandable for the competitive players to be a little disappointed. The rest of the community has received great news with almost every bit of new information released, but the MLG scene still seems to be neglected.

The problem lays with the “casual” (for lack of a better word) players thinking that MLG/competitive players want the game to cater to their every whim, when in reality they simply want OPTIONS to make competitive play better! Things like spectator mode and skill-based ranking only in SPECIFIC playlists.

Competitives do not want every playlist to be rank-based. Competitives do not want MLG settings to be the default. Competitives simply want the same amount of options and improvements as everyone else! And it’s sad that they are being somewhat slighted in Halo 4.

I enjoy both competitive and casual gametypes and love them both equally. Which is why I want the best for both player bases! I don’t see why one group of players would want to hinder the growth of another group. Can we not support universal improvements instead of being selfish and wanting to deny others the things that will make them happy? More options are the way to make everyone happy and we should ALL support the growth of EVERY different community.

TL;DR Why can’t we all support the growth of every community? If “casuals” are being unfairly treated, competitives should be upset at the lack of universal improvements. Likewise, if competitives are being unfairly treated, casuals should be upset as well. This is how you unite a community, by supporting improvements for ALL communities.

The problem is that Halo has always been a competitive game. Having the options to make it so, is not the same. It would be better to have a competitive game with casual options in my opinion.

Oh, and we don’t really need another thread talking about competitive and casual gamers.

NO the problem is that the competitive players complain about everything they dont like. i mean dude the game was basicly made for the “MLG” aka competitive players. i use to be MLG but i stop because it became pointless after halo 3, then i became a casual player. and all i see on here and “how the game is making casuals feel better about there sucky skill OMG NOOBS”, “343 is making halo more for noods then us…” etc etc etc. as someone that use to be both, i can say its more of the competitive players -yonking- and complaining, even tho MLG tested the game mind you, and im one of the few that will say this much, lets play the damn game before we try to nit pick it. ok?

I understand both spectrums of the community and I’m glad we are all Halo fans that can enjoy the game in our own ways.

The problem only comes from the select few who are unable to voice their thoughts - positive, negative, or otherwise - appropriately and respectfully. This sours both sides and leads to this unnecessary war within the fanbase.

There’s no reason people who all enjoy Halo should be fighting each other.

> NO the problem is that the competitive players complain about everything they dont like. i mean dude the game was basicly made for the “MLG” aka competitive players. i use to be MLG but i stop because it became pointless after halo 3, then i became a casual player. and all i see on here and “how the game is making casuals feel better about there sucky skill OMG NOOBS”, “343 is making halo more for noods then us…” etc etc etc. as someone that use to be both, i can say its more of the competitive players -yonking- and complaining, even tho MLG tested the game mind you, and im one of the few that will say this much, lets play the damn game before we try to nit pick it. ok?

But its okay for casuals to complain about not having to find the skulls in campaign?

Great insight, I personally have enjoyed varies settings myself throughout the halo series and believe that its an important part of what has always made Halo great.

Freedom to tweak settings and thru trial and error hope to provide the most enjoyable experience.

Dont know if you’ve seen this but here are some facts straight from 343.

http://m.youtube.com/watch?v=RNGxCbvgoSQ

I suspect most of us don’t care about “competitive players” (terrible term… so I’ll henceforth just say MLG players) for 2 reasons:

  1. The MLG players aren’t giving me the money for my copy of the game. Frankly, I couldn’t care less about the feelings of anyone not putting in on something I’m paying for. That’s not just Halo, that’s anything I’m buying for myself.

  2. MLG has a horribad rap. I recognize that it’s not all MLG players, and I’ve beat this to death before in the past -> those MLG players who do represent themselves as such are some of the worst scum you’d come across playing the game. When they’re not being represented by younger, whiny kids with high-pitched squeaky voices then they’re being represented by slightly older kids with annoying god complexes. I won’t even get started on the ones that literally think they own everything on the map that kill you for touching anything that “belongs” to them. Perhaps its a case of the “vocal minority,” but the fact of the matter is that the legitimately cool players who participate in MLG typically don’t speak up as far as I can see. Which, while it’s a good way to distance yourself from the rowdier followers/players of MLG, it makes sure than MLG is constantly misrepresented. I’ve met maybe 4 or 5 cool guys aligned with MLG and ran into at least 100x that many people that I can’t stand.

So personally I’ve got to the point where any and all things MLG related to me just mean nothing. In fact, I’d almost hope 343 goes out of their way to keep them away from the game because I’ve run into just that many -Yoinks!- associating themselves with the organization. Halo + MLG to me = contender for worst experience on XBL.

Xbox Live players in general tend to be -Yoinks!- when it comes to shooters, but the alleged MLG-affiliated manage to take it to a whole new level of obnoxious.

> NO the problem is that the competitive players complain about everything they dont like. i mean dude the game was basicly made for the “MLG” aka competitive players. i use to be MLG but i stop because it became pointless after halo 3, then i became a casual player. and all i see on here and “how the game is making casuals feel better about there sucky skill OMG NOOBS”, “343 is making halo more for noods then us…” etc etc etc. as someone that use to be both, i can say its more of the competitive players -yonking- and complaining, even tho MLG tested the game mind you, and im one of the few that will say this much, lets play the damn game before we try to nit pick it. ok?

That’s a gross misinterpretation of what the competitive crowd thinks. You see any form of criticism as complaining, then back up you’re claims with those over used statements. OP is right no one wants to take away from the game. Everyone wants a place to play and they should be able to have that. However I also haven’t played H4, maybe I’ll love it as is and enjoy myself like back in the original trilogy.

> It seems like those of us who dislike the MLG/competitive community don’t always give them a fair chance to voice their concerns. I realize that the game has gone gold at this point, but I think that it’s understandable for the competitive players to be a little disappointed. The rest of the community has received great news with almost every bit of new information released, but the MLG scene still seems to be neglected.

I do agree. Many of the features developed however, have been about 343 choosing to modify the game environments to reflect casual gameplay settings because the fact is, competitive players, as I said in another thread, have since taken on new meaning and evolved into a new definition. I don’t consider it all encompassing to every competitive player who likes Reach, but:

> Reach pretty much brought on the new kind of competitive gamer: Jack of ALLL Trades competitive gamer. To master the gameplay environments not for the perfect kill times, but so you could kill someone, in any environment you walked into.

> The problem lays with the “casual” (for lack of a better word) players thinking that MLG/competitive players want the game to cater to their every whim, when in reality they simply want OPTIONS to make competitive play better! Things like spectator mode and skill-based ranking only in SPECIFIC playlists.

I do concur that MLG and other people have been asking this. But I stand by what I’ve felt all along: “If, at first, you don’t get what you want, then work within the system to eventually get what you desire.” The MLG community, as time has moved on, is growing smaller and smaller with Halo. If it is to survive, the face, attitudes, and circumstances around its behavior towards other/new players will need to stop. Sad part is, this change must occur in the player base. something I foresee will be a difficult road for them to manage.

> Competitive players do not want every playlist to be rank-based. They do not want MLG settings to be the default. They simply want the same amount of options and improvements as everyone else! And it’s sad that they are being somewhat slighted in Halo 4.

Since Forge was introduced in Halo 3, MLG players and MLG themselves have modified and adapted gameplay maps in order to suit their desires. Given the nature right now with Halo 4, from 343’s angle of things, I can see why they didn’t include some of these items.

  1. They have to make their mark on this Halo game.
  2. Halo 4 is meant to be enjoyed by everyone.
  3. MLG settings can be set via custom games.
  4. Maps for MLG can be built using forge, but 343 also designed levels with competitiveness in mind.

These things is what 343 would have to be considering because the fact stands, it is their game and the truth of the matter is most of what MLG can do, is available in forge and custom games. A spectator mode further, is not necessarily a wise investment either. How many people outside MLG would use it? The potential fall for this is huge if no one used it. Too much of a risk.

> I enjoy both competitive and casual gametypes and love them both equally. Which is why I want the best for both player bases! I don’t see why one group of players would want to hinder the growth of another group. Can we not support universal improvements instead of being selfish and wanting to deny others the things that will make them happy? More options are the way to make everyone happy and we should ALL support the growth of EVERY different community.

Sometimes, as experience will let you know, options are not in the best interest of players. this is a topic all its own, but truthfully, the more options and constraints on the system (in the backend) you introduce, the greater the chance something unexpected may happen. Like I said, its difficult to explain, but the truth is no programming language is perfect and things do happen, but options, sometimes, can have negative repercussions…

> TL;DR Why can’t we all support the growth of every community? If “casuals” are being unfairly treated, competitive players should be upset at the lack of universal improvements. Likewise, if competitive players are being unfairly treated, casuals should be upset as well. This is how you unite a community, by supporting improvements for ALL communities.

Personally, I agree with you there. But the truth of the matter is you can only control so much. If changes are to occur for the better of this community, this community needs to be united and stand by each other. My other thread is designed to help transition that, but the damage over the years is something I still fear is going to take many more years of trying to get competitive, casual, and MLG people to work together about what is preferable and what isn’t.

> > NO the problem is that the competitive players complain about everything they dont like. i mean dude the game was basicly made for the “MLG” aka competitive players. i use to be MLG but i stop because it became pointless after halo 3, then i became a casual player. and all i see on here and “how the game is making casuals feel better about there sucky skill OMG NOOBS”, “343 is making halo more for noods then us…” etc etc etc. as someone that use to be both, i can say its more of the competitive players -yonking- and complaining, even tho MLG tested the game mind you, and im one of the few that will say this much, lets play the damn game before we try to nit pick it. ok?
>
> That’s a gross misinterpretation of what the competitive crowd thinks. You see any form of criticism as complaining, then back up you’re claims with those over used statements. OP is right no one wants to take away from the game. Everyone wants a place to play and they should be able to have that. However I also haven’t played H4, maybe I’ll love it as is and enjoy myself like back in the original trilogy.

well i don’t have enough time to get all the post complaining about how it making it noob friendly, and i never said take anything away from the game. your adding words to what i said. and everyone has there own view, which i will say 343 could care less at the moment. but im just pointing out and im sure mods can back me up on this(don’t ban me for using you as a point) but from the forms i have seen it the competitive player complaining about how they added this, or they added that to make the noobs feel better, etc. im saying this much again. play the game before you try the US Vs THEM BS. i’m tired of reading about it.

> But its okay for casuals to complain about not having to find the skulls in campaign?

that was fun to get the skulls, but its a small problem which most of casuals don’t really care that much. lets look at CFT, alot of competitive players are complaining about that. just saying again lets player the game first then we can complain about something. im getting really tired of the US VS them crap thats i keep reading on here.

> I do agree. Many of the features developed however, have been about 343 choosing to modify the game environments to reflect casual gameplay settings because the fact is, competitive players, as I said in another thread, have since taken on new meaning and evolved into a new definition.

Not really, skill and game depth in shooters still relies on the fundamentals and always will. Its just alot of the competitve shooter fanbase has abandoned the genre for RTS or MOBA’s. When I play LoL casually I run into at least 3 former Halo players every time.

Competitve gaming is not the FPS anymore.

> NO the problem is that the competitive players complain about everything they dont like. i mean dude the game was basicly made for the “MLG” aka competitive players. i use to be MLG but i stop because it became pointless after halo 3, then i became a casual player. and all i see on here and “how the game is making casuals feel better about there sucky skill OMG NOOBS”, “343 is making halo more for noods then us…” etc etc etc. as someone that use to be both, i can say its more of the competitive players -yonking- and complaining, even tho MLG tested the game mind you, and im one of the few that will say this much, lets play the damn game before we try to nit pick it. ok?

1: They have the right to complain, they have been completely neglected other than a little bit of publicity.

2: How was it “zomg made for mGZZ pwayrz1!!” when it has almost 0 features that they asked for.

Small maps? No
BR 4 shot? No
Quick kill times? No
Rank system? No
Spec system? No
No bloom? No
Low aim assist? No

3: You dont need to play the game to know some features will be bad. Bloom, for example, will be bad. Want to know Why? Because its bloom, its luck based, its random.

Would you buy COD over halo 4? Assuming not. Want to know why? Because of what you’ve seen, heard, or played in the past. Well you cant do double standards off this one bub, if you can praise it, it can just as easily be criticized.