> It seems like those of us who dislike the MLG/competitive community don’t always give them a fair chance to voice their concerns. I realize that the game has gone gold at this point, but I think that it’s understandable for the competitive players to be a little disappointed. The rest of the community has received great news with almost every bit of new information released, but the MLG scene still seems to be neglected.
I do agree. Many of the features developed however, have been about 343 choosing to modify the game environments to reflect casual gameplay settings because the fact is, competitive players, as I said in another thread, have since taken on new meaning and evolved into a new definition. I don’t consider it all encompassing to every competitive player who likes Reach, but:
> Reach pretty much brought on the new kind of competitive gamer: Jack of ALLL Trades competitive gamer. To master the gameplay environments not for the perfect kill times, but so you could kill someone, in any environment you walked into.
> The problem lays with the “casual” (for lack of a better word) players thinking that MLG/competitive players want the game to cater to their every whim, when in reality they simply want OPTIONS to make competitive play better! Things like spectator mode and skill-based ranking only in SPECIFIC playlists.
I do concur that MLG and other people have been asking this. But I stand by what I’ve felt all along: “If, at first, you don’t get what you want, then work within the system to eventually get what you desire.” The MLG community, as time has moved on, is growing smaller and smaller with Halo. If it is to survive, the face, attitudes, and circumstances around its behavior towards other/new players will need to stop. Sad part is, this change must occur in the player base. something I foresee will be a difficult road for them to manage.
> Competitive players do not want every playlist to be rank-based. They do not want MLG settings to be the default. They simply want the same amount of options and improvements as everyone else! And it’s sad that they are being somewhat slighted in Halo 4.
Since Forge was introduced in Halo 3, MLG players and MLG themselves have modified and adapted gameplay maps in order to suit their desires. Given the nature right now with Halo 4, from 343’s angle of things, I can see why they didn’t include some of these items.
- They have to make their mark on this Halo game.
- Halo 4 is meant to be enjoyed by everyone.
- MLG settings can be set via custom games.
- Maps for MLG can be built using forge, but 343 also designed levels with competitiveness in mind.
These things is what 343 would have to be considering because the fact stands, it is their game and the truth of the matter is most of what MLG can do, is available in forge and custom games. A spectator mode further, is not necessarily a wise investment either. How many people outside MLG would use it? The potential fall for this is huge if no one used it. Too much of a risk.
> I enjoy both competitive and casual gametypes and love them both equally. Which is why I want the best for both player bases! I don’t see why one group of players would want to hinder the growth of another group. Can we not support universal improvements instead of being selfish and wanting to deny others the things that will make them happy? More options are the way to make everyone happy and we should ALL support the growth of EVERY different community.
Sometimes, as experience will let you know, options are not in the best interest of players. this is a topic all its own, but truthfully, the more options and constraints on the system (in the backend) you introduce, the greater the chance something unexpected may happen. Like I said, its difficult to explain, but the truth is no programming language is perfect and things do happen, but options, sometimes, can have negative repercussions…
> TL;DR Why can’t we all support the growth of every community? If “casuals” are being unfairly treated, competitive players should be upset at the lack of universal improvements. Likewise, if competitive players are being unfairly treated, casuals should be upset as well. This is how you unite a community, by supporting improvements for ALL communities.
Personally, I agree with you there. But the truth of the matter is you can only control so much. If changes are to occur for the better of this community, this community needs to be united and stand by each other. My other thread is designed to help transition that, but the damage over the years is something I still fear is going to take many more years of trying to get competitive, casual, and MLG people to work together about what is preferable and what isn’t.