With different scopes and stocks and grips and clips. Any shooter nowadays needs this feature, especially halo 4. Not everyone is satisfied with how the guns are presently. For instance, if I don’t like the scope on the DMR, is it going to be oh to bad man live with it? Sure shouldn’t be I should be able to customize my DMR with a different scope or remove it for a grip that tightens spread, a stock that increases aim assist, or a laser sight that extends RRR, or a clip increasing fire rate. Halo 4 could really excel at this, think of all the unique customization for covenant and forerunner guns such as plasma heaters and hardlight focusing tools we could have.
Sammy, you know the communities’ answer to this.
Because it still needs to maintain a Halo feel
Because more people would complain its COD and start complaining even more -_-
Personally I think customization is great. I love having loadouts and I like the idea of weapon skins. However whatever happens it must stay Halo. Loadouts and skins were pushing it but work whereas attachments are just not Halo. They create an unbalance and an angry community.
As long as the customization doesn’t break the weapon (like your suggesting) then I would be fine. I don’t like COD and hate all these COD unoriginal ideas but I honestly wouldn’t mind the little stuff which don’t enhance the weapons capabilities e.g. Changing the tint of your scope.
> Because it still needs to maintain a Halo feel
But wouldn’t this enhance the halo feel? You could customize the battle rifle of your dreams
What separates Halo from CoD is that every player is the same at spawn, including weapons and abilities. If two players have different weapon skins, armors, or whatever, then I don’t see a problem with that, because those things are cosmetic, meaning they don’t impact the gameplay.
If you’re saying that you’d like to be able to change the way the weapons look, I’d be okay with that, because the weapon would still look and act the same way regardless of “attachments.” However, I would hate for Halo to add in anything that changed the way weapons play, like the Laser Sight, Holographic Sight, and ACOG Scope changes the way CoD weapons play. That would give some players advantages simply because they have more XP/bought extra content/etc., which IMO is against the way Halo was meant to be played.
Honestly, there are a lot of things I’d prefer 343i to work on and perfect before adding cosmetic effects to weapons.
Because this is Halo? And if you want CoD, put the CoD disc in lol.
> With different scopes and stocks and grips and clips. Any shooter nowadays needs this feature, especially halo 4. Not everyone is satisfied with how the guns are presently. For instance, if I don’t like the scope on the DMR, is it going to be oh to bad man live with it? <mark>Sure shouldn’t be I should</mark> be able to customize my DMR with a different scope or remove it for a grip that tightens spread, a stock that increases aim assist, or a laser sight that extends RRR, or a clip increasing fire rate. Halo 4 could really excel at this, think of all the unique customization for covenant and forerunner guns such as plasma heaters and hardlight focusing tools we could have.
I’m a little unsure if you mean that the customization should affect the stats of the weapons or not.
If it was visual stuff only, then I agree. It would be awesome changing scopes, barrels, stocks, grips and so on for all weapons provided they all function the same despite the different parts.
However, if the different parts change how a weapon handles, then no. Absoulutley no.
Alternatively, how about we DON’T remove the last shred of balance from this game?
> With different scopes and stocks and grips and clips. Any shooter nowadays needs this feature, especially halo 4. Not everyone is satisfied with how the guns are presently. For instance, if I don’t like the scope on the DMR, is it going to be oh to bad man live with it? Sure shouldn’t be I should be able to customize my DMR with a different scope or remove it for a grip that tightens spread, a stock that increases aim assist, or a laser sight that extends RRR, or a clip increasing fire rate. Halo 4 could really excel at this, think of all the unique customization for covenant and forerunner guns such as plasma heaters and hardlight focusing tools we could have.
Because its Halo. and this is not me trying to be sarcastic.
> Alternatively, how about we DON’T remove the last shred of balance from this game?
Oh no that wouldnt be a problem effort and play testing would be made to make sure all the customizing is balanced
I don’t understand the argument “this is not halo” (sneer) whatever the heck that means. There is absolutly no reason this would do anything but add more fun to this game.
Simple answer, because this isn’t CoD.
Nothing wrong with CoD, I don’t play the game myself but I don’t believe their is anything wrong with liking it.
I wouldn’t want all FPS games to be the same, that would be very boring. Enjoy CoD for what it has to offer and enjoy Halo for what it has to offer, two different FPS but both can be equally enjoyable.
When you miss customizing your guns then simply insert CoD and come back to Halo when you miss not killing people in less than a second. 
Everyone would just use the best parts, the customization wouldn’t really help in the long run.
> With different scopes and stocks and grips and clips. <mark>Any shooter nowadays needs this feature</mark>, especially halo 4. Not everyone is satisfied with how the guns are presently. For instance, if I don’t like the scope on the DMR, is it going to be oh to bad man live with it? Sure shouldn’t be I should be able to customize my DMR with a different scope or remove it for a grip that tightens spread, a stock that increases aim assist, or a laser sight that extends RRR, or a clip increasing fire rate. Halo 4 could really excel at this, think of all the unique customization for covenant and forerunner guns such as plasma heaters and hardlight focusing tools we could have.
This is why Halo 4 feels generic. Every shooter uses perks, loadouts, streaks, some type of back rubbing reward. Halo would be more interesting if it DOESNT do what every shooter is doing.
I would rather see Halo go back to even starts with a premier rifle and a equal counterpart like BR vs Carbine or DMR vs NR. For example, I think H4 would have been a better game and more respected if LightRifle was the new BR. Instead of the DMR beats everything fiasco.
Halo was great for a reason. It was different. Even as an Arena Shooter it was different. I’m sorry but following the leader wont help Halo. Adding these “makes me feel good” features would be the final nail in the coffin for me as a Halo fan. This is just my opinion but its obvious Halo Reach and Halo 4 havent really maintained H2&H3’s fanbase. It wouldnt make sense for 343 to keep going down this path.
Equal starts is the way to go for a Halo game, or at least balance weapons properly. Keep kill times and movement speed on H2/TU H4 level. Give the Forgers what they need/want. Thats what will make the next Halo GREAT.
This isn’t Call of Dooty, mate.
Unfortunately OP, there are two reasons why this should not be implemented.
Nemero Uno, is the reaction you’ve seen thus far in this thread. Even the notion of anything Call of Duty, be it good or bad will not sit well with the community in which you currently reside. Halo 4 has left a sour test in many players mouths (I do not speak for those players, or anyone but myself) and as such it would only make sense that they would be opposed to more Call of Duty styled elements.
The second problem is balance. If we look at game where these attachments and ideas come from, what was see is that even they have not figured out the correct balance for these attachments. Call of Duty has been running these things for years, and yet even CoD Black Ops 2 still has an imbalance in its selection of attachments.
Your suggestion of a “Laser Sight” that increases Red Reticule range would not only give a superb advantage to those using it in BTB, but would also alter the consisetency and accuracy of the weapon. This means that, where it was balanced before, it would not remain unbalanced with the rest of the sandbox.
How well do you think a match full of DMRs with extended range would go? Seeing as how the DMR already has massive range, I’d say it’d be fairly easy to shoot from the Hill on Ragnarok to the other side of the map easy, and still within range. Now imagine the spawn kills, or the ridiculous spawn camps that could be achieved with this.
What would also happen (as 343i has shown) would be an unlockable system. I cannot stress enough how absolutely horrible that would be for a competitive game. Having essential tools locked until later levels means those who are new to the game and or new to the series will be at an immidiaate disadvantage in terms of weaponry, on top of a skill and map knowledge disadvantage.
It would become a dice roll. You can’t plan for someone having increase accuracy or range. You can’t plan for someone having a fast shield recharge or more ammo. You can’t plan for someone that has a flipping Target Finder that will spot you while you hide.
If there are too many options, it comes down to you being in the lucky situation where your attachment has the advantage. The game gets decided by an unlockable attachment for one of 4 default weapons in an unlockable system that means the other person may not even have access to said weaponry or attachment.
In my personal opinion, one should lose because they were the other person was the better player. They shouldn’t lose because the opponent had a better attachment for the given situation.
There’s no satisfaction in beating someone who is using a statistically inferior setup.
No. I’m surprised halo 4 has managed to maintain its level of balance with loadouts weapons as it is. Adding attachments would just make it more generic and imbalanced.
> I don’t understand the argument “this is not halo” (sneer) whatever the heck that means. There is absolutly no reason this would do anything but add more fun to this game.
To put it simply:
The guns in Halo all fulfill one role. The size of the magazine, the sound the gun makes, the magnification of the scope, and all of the mechanics to the gun all fulfill a specific role in the game. Changing it can have a huge impact on the game and throw off anything a player is supposed to expect from the gun.
Cosmetic changes are fine. But when it comes down to changing the way the gun works itself can have a negative impact in a game where all of the guns have a specific role to play.