Why cant games go back to simplicity?

Im already bored/pissed off at Halo 4. Theres just too many pointless armor perms and commendations to unlock to level up that detract from the experience of playing the game because its fun. Why cant we return to simple times where there were no pointless unlocks and ranks that dont denote skill, and just play the game because its fun? The reason so many people are playing Halo 4 is ultimately to unlock that cool new piece of armor or to level up to the max. Sure, its an incentive but why should you need incentives if a game is truly enjoyable and fun to play? Halo 3 and Halo 2 both had very little “incentive” to keep playing, yet Halo 2 was the most popular game on Live for years, until the first Gears game and Halo 3 came along. The flooding of multiplayer games with unlocks and pointless ranks based on nothing but time spent playing really just detract people from the core experience. Ask yourself this: would you still play this game if you didnt unlock anything for playing, such as armor or commendations?

I still find the game fun. I could care less about my commendations and rank. It’s extremely easy to just ignore things you find useless or pointless.

Ignore them. Just play the game how you want.

Windows > Start > Programs > Games > Minesweeper.

No one is forcing you to change your armor, do commendations, and care about your rank. Just play. A pointless complaint.

You’re looking at it all wrong man, you play for fun and unlock things along the way. It isn’t overcomplicated, you play normally and get cool armor pieces for reaching certain milestones.

I guess if you hate customization and would rather we all look like Master Chief clones it wouldn’t be fun.

Finally someone who understands…

Simplicity is what made me play halo, now it feels like i am playing call of duty but playing with super soldiers. Why introduce these things to a game that never needed it in the first place? It was perfectly fine the way it was.

You want simplicity? Go play Pong.

Hear, hear. Games these days have turned into unlock-a-thons.

I feel like I do/play things based on how close I am to unlocking something. That’s what I did in Rock Band 3. It gives me new things to try out, but it is all ultimately just a way to overcomplicate the game.

Oh well, I just picked up Borderlands 2 from a Steam sale. That game has been keeping me off Halo 4. It’s much more straightforward, too.

> Finally someone who understands…
>
> Simplicity is what made me play halo, now it feels like i am playing call of duty but playing with super soldiers. Why introduce these things to a game that never needed it in the first place? It was perfectly fine the way it was.

So you compare Halo 4 to Call of Duty as if that’s a bad thing when if fact what you’re asking for is to make the game even more like Call of Duty? Sure, we’d all be happy if Halo released the exact same game over and over with little to no innovation or change…

Games evolve, they grow up. Do you think Mario fans whine that each Mario game is different from the last? Do they gripe that they took out the frog suit and that the mushrooms are “OP” now? Change happens, yes the old Halo games were great but so are the new ones.

You can’t expect the franchise to stand still just because you prefer the older versions. This is 343’s Halo, it’s based off of Reach and that is what Bungie left us with. Do you realize how much people would complain if Halo took a step backwards and 343 released Halo 3.5?

> Games evolve, they grow up. Do you think Mario fans whine that each Mario game is different from the last? Do they gripe that they took out the frog suit and that the mushrooms are “OP” now? Change happens, yes the old Halo games were great but so are the new ones.

You’re confusing evolution with revolution. Mario fans can at least be assured that the core mechanics of a Mario game will always be present and relatively unchanged. All the bells and whistles may (and should) be altered, but the central pillars of gameplay need to remain unchanged because they are what differentiate a Mario game from a Sonic game or Crash Bandicoot game.

This is what Halo is now

> > Games evolve, they grow up. Do you think Mario fans whine that each Mario game is different from the last? Do they gripe that they took out the frog suit and that the mushrooms are “OP” now? Change happens, yes the old Halo games were great but so are the new ones.
>
> You’re confusing evolution with revolution. Mario fans can at least be assured that the core mechanics of a Mario game will always be present and relatively unchanged. All the bells and whistles may (and should) be altered, but the central pillars of gameplay need to remain unchanged because they are what differentiate a Mario game from a Sonic game or Crash Bandicoot game.

If they can go from a 2D platformer to a 3D adventure game I’d say the mechanics are allowed to be drastically changed and still have a successful sequel. The basics of Halo are still in Halo 4, you can strip down the armor abilities, disable ordinance and you’ve got basic boring Halo.

It’s not like they changed the entire genre, there were some minor changes but basically this is just Reach with a few additions. People act as if Halo is suddenly a dance game or something now.

> > > Games evolve, they grow up. Do you think Mario fans whine that each Mario game is different from the last? Do they gripe that they took out the frog suit and that the mushrooms are “OP” now? Change happens, yes the old Halo games were great but so are the new ones.
> >
> > You’re confusing evolution with revolution. Mario fans can at least be assured that the core mechanics of a Mario game will always be present and relatively unchanged. All the bells and whistles may (and should) be altered, but the central pillars of gameplay need to remain unchanged because they are what differentiate a Mario game from a Sonic game or Crash Bandicoot game.
>
> If they can go from a 2D platformer to a 3D adventure game I’d say the mechanics are allowed to be drastically changed and still have a successful sequel. The basics of Halo are still in Halo 4, you can strip down the armor abilities, disable ordinance and you’ve got basic boring Halo.
>
> It’s not like they changed the entire genre, there were some minor changes but basically this is just Reach with a few additions. People act as if Halo is suddenly a dance game or something now.

There is a reason Mario fans don’t complain about the changes in Mario. Because they are actually good. Nintendo has great innovations and truly evolves the series. Adding soulless COD knock-off features isn’t even close to innovation or evolution. Change is always welcome, unless it is bad change. There is such a thing as good and bad change

Do you actually think adding sprint or perks is the same progressive step as turning a 2d world into a fully realized 3d world.

Mario is progression. Halo is not. GTA 2->GTA 3 was a progression. How can people not see the difference between true evolution and Halo’s pathetic attempt to keep up with mainstream shooters.

> > > > Games evolve, they grow up. Do you think Mario fans whine that each Mario game is different from the last? Do they gripe that they took out the frog suit and that the mushrooms are “OP” now? Change happens, yes the old Halo games were great but so are the new ones.
> > >
> > > You’re confusing evolution with revolution. Mario fans can at least be assured that the core mechanics of a Mario game will always be present and relatively unchanged. All the bells and whistles may (and should) be altered, but the central pillars of gameplay need to remain unchanged because they are what differentiate a Mario game from a Sonic game or Crash Bandicoot game.
> >
> > If they can go from a 2D platformer to a 3D adventure game I’d say the mechanics are allowed to be drastically changed and still have a successful sequel. The basics of Halo are still in Halo 4, you can strip down the armor abilities, disable ordinance and you’ve got basic boring Halo.
> >
> > It’s not like they changed the entire genre, there were some minor changes but basically this is just Reach with a few additions. People act as if Halo is suddenly a dance game or something now.
>
> There is a reason Mario fans don’t complain about the changes in Mario. Because they are actually good. Nintendo has great innovations and truly evolves the series. Adding soulless COD knock-off features isn’t even close to innovation or evolution. Change is always welcome, unless it is bad change. There is such a thing as good and bad change
>
> Do you actually think adding sprint or perks is the same progressive step as turning a 2d world into a fully realized 3d world.
>
> Mario is progression. Halo is not. GTA 2->GTA 3 was a progression. How can people not see the difference between true evolution and Halo’s pathetic attempt to keep up with mainstream shooters.

Well Halo doesn’t have the advantage of moving from 2D to 3D like your example. Also, the new Wii Mario games are garbage, I played the last one with my niece and nephew and it was so -Yoink!- easy, like 4 stages per world compared to Mario 3’s 10+. Mario isn’t as wonderful now, Nintendo doesn’t innovate as much as you’d think. Most of their creations are just geared towards toddlers and I gave up on them after the Gamecube died off. Though that’s a different conversation entirely.

Anyhow, I’d hardly call it a “COD knock-off” seeing as nearly everything has been done before. Saying Halo 4 is ripping off Call of Duty is like trying to say Mortal Kombat is a Street Fighter knock-off because they both have characters who throw fireballs. There are dozens of popular shooters that have features borrowed from each other but they’re not accused of being rip-offs.

What Idon’t understand is why people feel the need to rip this franchise apart so bad when it’s no worse than any other series in the limelight these days. Halo fans are NEVER happy, they ALWAYS think the newest Halo is trash. Every. Single. Time.

That is until the following Halo is released at which time that Halo that they were just complaining about suddenly ages like a fine wind and is the best in the series. Then all the trolls say they’re “going back to” the game that two years before they were swearing was the worst in the series.

Personally I don’t care what Halo 4 is, it’s innovative, it isn’t, whatever, it’s fun and people need to suck it up get over themselves.

I too wish the game was a little less CoD-like. I understand that a game needs to evolve over time, but it seems to be getting away from the basics. One of the most important things that affects the way people play a game is map design. All Halo 4 maps were made to work great with all of its different armor abilities and game variants. I on the other hand prefer to play a lot of SWAT and Team Snipers because they are simple and require precision and skill - you can’t just throw an armor ability / ordinance to give you an advantage or make up for a mistake. Most of the new maps are just too complicated for the more basic game types.

Bottom line: I would be OK with all of the new changes to the core variants if I had more traditional alternatives that didn’t suck on Halo 4’s maps. I’m doubtful that 343 will cater to us traditionalists though.

All said, I’m very happy with the campaign and Spartan Ops. These alone make the game worth my money. Hopefully some changes will be made so I won’t be going back to Reach once the shine wears off. However, I’m doubtful that 343 will take a step back and take into account the views of Halo CE / Halo 2 lovers like myself.

> Windows > Start > Programs > Games > Minesweeper.

That game lacks a proper Skill ranking system!

IT’S A DEAD FRANCHISE NOW!

derp

OT: OP, just ignore all the unlocks. I do agree games were alot better say 5 years ago, We won’t however, go back.

> …yet Halo 2 was the most popular game on Live for years, …

Halo 2 had a better ranking system. Lvl 50s were 50s legit through being proficient. The non-sense now that you reach upper levels by xp is fallible because someone can still suck with a high xp and someone can be really good with low xp. If you were a lvl 20 you would never end up in a room with a lvl 50 unless you were in a party where your friend was.

I have an algorithm in mind for a ranking system that makes more sense and it would keep both low level and high level players happy. However, I honestly don’t feel like wasting my time explaining it on deaf ears.

Additionally there were clans back then which created a really cool social environment.

all the old halos still exist