there are so many reqs why can’t it all just be unlocks
Because that’s just the way it is. Hopefully something different can happen next game, but it’s a new thing. It creates a randomness.
It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
It needs to go back to that way. I feel like some armors should be available in Req packs, but it’s only available at a certain ranks in the game.
To me- Random is boring, random is a turn-off, and random doesn’t give an incentive to play… I hope in Halo 6, they tie armor with challenges, achievements, etc… I also hope they bring back the good armor customization (even Halo 3 from almost 10 years ago had more in-depth customization)
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> To me- Random is boring, random is a turn-off, and random doesn’t give an incentive to play… I hope in Halo 6, they tie armor with challenges, achievements, etc… I also hope they bring back the good armor customization (even Halo 3 from almost 10 years ago had more in-depth customization)
That’s the beef I had with the trap drops in Orcs Must Die Unchained. It was too random, and even spending money doesn’t boost your odds at good stuff.
I’m perfectly okay with the REQs being random, and being in packs. Heck most commonplace armor can go in there too, in their own separate Aesthetics packs. But the best stuff should be unlockable-only. Like Achilles is and how Nightfall, Helioskrill and etc should have remained.
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> It needs to go back to that way. I feel like some armors should be available in Req packs, but it’s only available at a certain ranks in the game.
Or buy 'em individually with REQ Points as you please, like Credits in Reach.
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> It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
Fools and their money are easily parted.
I expect most of that was people buying one, realising they got jack -Yoink- from it and never buying another again.
Had the ones from the MCC and Nightfall, but it would have been nice to have some in-game unlocks as well. Adding some more unlockable sets in Halo 6 isn’t going to put a dent in their income.
I like it in halo master chief collection were you can have any armour you want just by clicking on it.
Because that would mean like 600 less items in the reqs pack pool and therefore less people buying reqs packs to increase their collection. Its all about $$$ dude. That’s a no-brainer
Because the current system tempts us to purchase more req packs because it takes extremely long to unlock all of the reqs through strait grinding. If you really want specific, higher level reqs chances are you’re going to have to grind using the bronze-silver gold method. By paying for gold, arena and warzone req packs you save yourself a lot of hours. I myself have purchased the warzone and arena req packs just to speed things up.
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> I like it in halo master chief collection were you can have any armour you want just by clicking on it.
I can guarantee no one else does, if they do they are in the minority.
People like to earn their equipment. Be it leveling, commendations, achievements, or grinding; people want to show their accomplishments through the gear they wear. MCC’s treatment of armor is a special case and will never happen in a Halo game again. Even if the idea of armor in the REQ system is removed or re-tuned in Halo 6, you will not see every armor unlocked by default like in MCC, if anything expect only one set or two like Halo 3’s CQB and Mk VI.
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> > 2533274883669557;3:
> > It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
>
> Fools and their money are easily parted.
> I expect most of that was people buying one, realising they got jack -Yoink- from it and never buying another again.
Unfortunately, it’s the opposite. The bright colors, the packs bursting open, the excitement & anticipation … triggers the same response in the brain that gets people hooked on lottery tickets and slot machines. Try explaining probability and chance to a scratch-off fiend, they don’t care. They’re hooked on the excitement of playing. Microtransactions in video games are intentionally designed to go after people who have a weakness for gambling. And many are kids. It’s morally questionable, if you ask me.
its because that people could get bored waiting to win their preferred piece from lottery and then the company gets their €$£. What else?
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> > 2533274882108474;7:
> > > 2533274883669557;3:
> > > It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
> >
> > Fools and their money are easily parted.
> > I expect most of that was people buying one, realising they got jack -Yoink- from it and never buying another again.
>
> Unfortunately, it’s the opposite. The bright colors, the packs bursting open, the excitement & anticipation … triggers the same response in the brain that gets people hooked on lottery tickets and slot machines. Try explaining probability and chance to a scratch-off fiend, they don’t care. They’re hooked on the excitement of playing. Microtransactions in video games are intentionally designed to go after people who have a weakness for gambling. And many are kids. It’s morally questionable, if you ask me.
Read the first sentence of my comment again.
> 2533274882108474;15:
> > 2533274883669557;13:
> > > 2533274882108474;7:
> > > > 2533274883669557;3:
> > > > It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
> > >
> > > Fools and their money are easily parted.
> > > I expect most of that was people buying one, realising they got jack -Yoink- from it and never buying another again.
> >
> > Unfortunately, it’s the opposite. The bright colors, the packs bursting open, the excitement & anticipation … triggers the same response in the brain that gets people hooked on lottery tickets and slot machines. Try explaining probability and chance to a scratch-off fiend, they don’t care. They’re hooked on the excitement of playing. Microtransactions in video games are intentionally designed to go after people who have a weakness for gambling. And many are kids. It’s morally questionable, if you ask me.
>
> Read the first sentence of my comment again.
Yeah, I got that part. What I was saying was in response to your second sentence. I wasn’t arguing with you, I was just pointing out how I think these systems are morally reprehensible. These microtransactions are specifically designed to keep people pumping cash into them over & over by preying on addiction. So it just makes me wonder exactly how many were one-time buyers and how much of that money was from people dumping obnoxiously large sums into it. But you’re probably right, it’s probably mostly one-time buyers and a handful of fools. Or maybe some people REALLY excited about contributing to e-sports. lol
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> > 2533274882108474;15:
> > > 2533274883669557;13:
> > > > 2533274882108474;7:
> > > > > 2533274883669557;3:
> > > > > It creates money. People buy these packs. Didn’t they make something like $2 million in the first 3 months after launch just on REQ packs?
> > > >
> > > > Fools and their money are easily parted.
> > > > I expect most of that was people buying one, realising they got jack -Yoink- from it and never buying another again.
> > >
> > > Unfortunately, it’s the opposite. The bright colors, the packs bursting open, the excitement & anticipation … triggers the same response in the brain that gets people hooked on lottery tickets and slot machines. Try explaining probability and chance to a scratch-off fiend, they don’t care. They’re hooked on the excitement of playing. Microtransactions in video games are intentionally designed to go after people who have a weakness for gambling. And many are kids. It’s morally questionable, if you ask me.
> >
> > Read the first sentence of my comment again.
>
> Yeah, I got that part. What I was saying was in response to your second sentence. These microtransactions are specifically designed to keep people pumping cash into them over & over. So it just makes me wonder exactly how many were one-time buyers and how much of that money was from people dumping obnoxiously large sums into it. But you’re probably right, it’s probably mostly one-time buyers and a handful of fools. Or maybe some people REALLY excited about contributing to e-sports. lol
As long as it’s not my money I really don’t care, although I do not like the req system I do like the variants of weapons and vehicles they have created for it.
There’s more REQs than ways to unlock REQs lol
Game companies gotta make money somehow. Because since when you don’t do dlc map packs(why 343i/The coalition have gone to microtransaction instead of dlc map packs beats me), you have no extra source of income for a game company other than the base game/pre-order purchases of that game. And with the way Halo 5 turned out to be a mixed game with a lot of players(especially reading posts on the forums from time to time, adds onto the mixed feelings of its’ community); if it wasn’t for the REQ pack micro-transaction feature…343 would have been close to bankruptcy if not fully bankrupt. Plus let’s face it…it’s fun to farm stuff on occasion; unless your the one getting farmed…then not so much