Why can we not have invasion

Come on if your going to say that war games is training you can make it were Spartans are fighting Spartans it that simple it would be so nice to have a invasion game type

Because there’s no elites. I suppose you could have some sort of playlist for Floo-- oh, right.

Always hated Invasion in Reach. The concept was sound, but the execution (or, rather, balance) was sorely lacking. Other than evade, Elites were simply outclassed by Spartans and their superior firepower.

Spartan-only Invasion would be pretty good, IMO, as it would instantly solve the main problem from Invasion in Reach - ie. UNSC weapons being superior to every Elite weapon in every way…

Rockets > Plasma Launcher
Splaser > Fuel Rod
DMR > Needle Rifle
AR > Plasma Repeater
Sniper > Beam Rifle
etc.

As long as this fundamental flaw is fixed, then Invasion could work extremely well in H4.

Spartan vs spartan UNSC vs UNSC weaponry and add this to war game would make for one epic play list

The investment is too high, the following too low, the players that actually grasped what was intended even lower.

Why would 343i repeat such an investment in the future?

Basically all the reasons that have been stated by other users above me are the reasons for Invasion not making it into Halo 4. Another reason though would likely be the maps. Excluding Invasion Slayer, which was the biggest pile of crap I’ve ever played, there were only three maps that were compatible with Invasion, Boneyard, Spire and Breakpoint. The time and effort required to make a good Invasion map that could be played well with other gametypes was likely too hard and costly so it made sense to remove it.

Shame though, invasion was my favourite gametypes in Reach, it felt like you were actually fighting in the war, something the other gametypes never managed to do.

I don’t understand why Elites couldn’t be included in custom games.

Custom Games are not War Games.

> Always hated Invasion in Reach. The concept was sound, but the execution (or, rather, balance) was sorely lacking. Other than evade, Elites were simply outclassed by Spartans and their superior firepower.
>
> Spartan-only Invasion would be pretty good, IMO, as it would instantly solve the main problem from Invasion in Reach - ie. UNSC weapons being superior to every Elite weapon in every way…
>
> Rockets > Plasma Launcher
> Splaser > Fuel Rod
> DMR > Needle Rifle
> AR > Plasma Repeater
> Sniper > Beam Rifle
> etc.
>
> As long as this fundamental flaw is fixed, then Invasion could work extremely well in H4.

No no no, this is all wrong. What makes you say UNSC weapons are superior to Covie weaps? That’s not the case and it’s never been.

Rockets - 2 extremely powerful shots that can take out multiple closely knit targets and vehicles

vs

Plasma Launcher - 4 moderately powered grenades at full charge, can stick multiple targets at distance

Splaser - single shot with long lead time but extremely powerful beam that knocks down anything directly in front of the player

vs

Fuel Rod - moderately powerful blasts that can be fire successively, over 2 dozen rounds when full loaded

DMR - precise, powerful single shot rifle bursts that tear through shields at long distance or mid-range

vs

Needle Rifle - accurate at mid to long range, about half a dozen or so shots anywhere into the target will supercombine and insta-kill them

AR - sprays bullets that are effective at close to mid range to hose down enemy shields or finish off unshielded foes

vs

Plasma Repeater - full auto short to mid range plasma bursts with tracking that destroy shields

Sniper - four high powered, long range rounds that are one shot kills to the head, or two to the body

vs

Beam Rifle - equivalently powered and ranged round with between two and around a dozen or so shots if paced correctly, potentially meaning no reload until the clip is dry

See? Different, not superior at all. As for Elites, I’ve never had a problem winning as one in Invasion, so I really don’t know what any of you mean at all. I wish Invasion was included in H4 but Dominion is a pretty good replacement for now. Maybe H5 will be more fitting of the hopeful return of the Elites :slight_smile:

> Always hated Invasion in Reach. The concept was sound, but the execution (or, rather, balance) was sorely lacking. Other than evade, Elites were simply outclassed by Spartans and their superior firepower.
>
> Spartan-only Invasion would be pretty good, IMO, as it would instantly solve the main problem from Invasion in Reach - ie. UNSC weapons being superior to every Elite weapon in every way…
>
> Rockets > Plasma Launcher
> Splaser > Fuel Rod
> DMR > Needle Rifle
> AR > Plasma Repeater
> Sniper > Beam Rifle
> etc.
>
> As long as this fundamental flaw is fixed, then Invasion could work extremely well in H4.

The Needler easily out gunned the AR, the Elites could Start with a Plasma Pistol which can drop shields and disable vehicles. The Elites had Evade or Cammo on start - whilst the humans only had sprint.
Banshee feasibly beat Falcon.’
Elites shields automatically regenerated - Humans needed medipack’.
Power weapons had stationary spawns, so either species could obtain them - making your point a little flawed.

The invasion maps were the best (in my view) in Reach - definitely the most detailed and thought out.
The game type was my favourite as it included a great deal of team work and cooperation on both sides - all conducted within a huge sandbox.

Halo 4 just does not have the sandbox for invasion.

I would love nothing more than for its return, but Halo 4 is an example of ‘reverse-development’ meaning it could not offer the variety, depth and complexity that invasion required and offered.

Probably because 343 saw how little its population was in REACH, but ultimately, didn’t see its potential, especially when coupled with forge and custom options.

> Always hated Invasion in Reach. The concept was sound, but the execution (or, rather, balance) was sorely lacking. Other than evade, Elites were simply outclassed by Spartans and their superior firepower.
>
> Spartan-only Invasion would be pretty good, IMO, as it would instantly solve the main problem from Invasion in Reach - ie. UNSC weapons being superior to every Elite weapon in every way…
>
> Rockets > <mark>Plasma Launcher</mark>
> Splaser > Fuel Rod
> DMR > Needle Rifle
> AR > Plasma Repeater
> Sniper > <mark>Beam Rifle</mark>
> etc.
>
> As long as this fundamental flaw is fixed, then Invasion could work extremely well in H4.

Plasma Launcher was more equivelant to the Grenade Launcher. The Fuel Rod is the RL’s equal.

I actually preferred using the Repeater over the AR. At close range, it felt like it did more damage. Kind of like now the Storm Rifle does more damage than the AR.

I highlighted Beam Rifle because it was absent. You’re thinking of the Focus Rifle. Because the Beam Rifle is better than both.

> Come on if your going to say that war games is training you can make it were Spartans are fighting Spartans it that simple it would be so nice to have a invasion game type

I agree they can make so your Spartan can be prepared for capturing covies intelligence

I enjoyed invasion a lot. Sure, sometimes the Spartans outclassed the elites (but the elites had the banshee), and either way, you switched roles each round so it was plenty fair.

It was a fun spin on the traditional way of arena shooters.

> Always hated Invasion in Reach. The concept was sound, but the execution (or, rather, balance) was sorely lacking. Other than evade, Elites were simply outclassed by Spartans and their superior firepower.
>
> Spartan-only Invasion would be pretty good, IMO, as it would instantly solve the main problem from Invasion in Reach - ie. UNSC weapons being superior to every Elite weapon in every way…
>
> Rockets > Plasma Launcher
> Splaser > Fuel Rod
> DMR > Needle Rifle
> AR > Plasma Repeater
> Sniper > Beam Rifle
> etc.
>
> As long as this fundamental flaw is fixed, then Invasion could work extremely well in H4.

The Elites were superior to Spartans by their physical capabilities: taller, faster, more health, and self-regenerating health.

Elites could acquire and control the human power weapons just as well as the Spartans’ could the Elites’ power weapons. I ran Invasion with five other people in a party, and we always did that. Same goes for vehicles. Elites could camp Spartan vehicles and use/destroy them just as well as the Spartans could Elite vehicles. If that weren’t enough, Elites spawned with stickies and plasma pistols.

Covenant power weapons balanced with the human power weapons, as well. You only needed to shoot one plasma from a Blueberry to kill an enemy, conserving ammo. Individual Spartan Laser shots ALWAYS took 25% off. Fuel Rods may not have splash damage, but it possess more ammo and it only takes one fuel rod to kill an enemy. The Needle Rifle, also, contained more ammo and did not bloom when shots were paced. The Plasma Repeater drained shields much faster than the AR did. The Focus Rifle was more forgiving than the Sniper.

So, I’m going to have to disagree. If any side was OP, it was definitely the Elites.

> … the following too low, the players that actually grasped what was intended even lower.

Um, what? Invasion was consistently more popular than Team Objective. And in Halo 4 they originally thought it would be an amazing idea to have per-gametype objective playlists (most of which tanked and have now been combined) and then they still have 2 objective only playlists.

Yet they got rid of the best non-slayer gametype in the game - genius.