Button combos are thought by some to be fine additions that add to the skillgap of the game. While this may be true that they do indeed add to the skillgap, I believe that they never should return because they are not intuitive at all and they will only serve to clutter up the game more than it already is with all the Spartan Abilities.
In Halo 2 they are glitches that should have been patched. A glitch is a glitch. No matter it’s affect on the game, whether it be positive or negative, the developers did not intend for it to be in the game which means that it’s effects will probably break the game. For that reason alone, almost all glitches are a bad thing. People abused the weapon slide in GoW 1 and while it added to the skillgap, it was a glitch that clearly wasn’t meant to be in the game. You’re supposed to be exposed while grabbing weapons and now that you could bypass that, it broke the game. Being able to double shot in Halo 2 is breaking the game, even if the opposition is doing it as well.
Lets look at it this way: If there’s a consistent amount of lag in the game that creates a 1 second delay with all shooting, should it be removed? It adds to the skillgap, just like button combos and weapon sliding do. What’s the difference here? Of course the game should have no lag, just like its obvious that the game shouldn’t have glitchy button combos that let you shoot bullets faster or cancelling a chainsaw animation that was intended to be used with caution. Being able to BXR is having way too much power to have without a sword or shotgun. Being able to double shot is just blatant cheating. The BR was never meant to shoot twice super fast, it destroys the balance of the game, something that the competitive community should be trying to preserve, not ruin with glitchy button combos. I understand that being the best means to take advantage of these glitches but for future games, it should never return.
If you beat someone just because you used a glitch on purpose and they didn’t, guess what? You’re a cheater. You shouldn’t be ashamed of yourself and perform Harakiri but you shouldn’t feel like you are above other players that don’t use glitches. If you both use the glitches then I guess you can call it fair game but not everyone knows all the combos because its an FPS. It’s unnatural, it’s stupid, it gives some players a big ego just because they know more about glitching than they do about playing the damn game.
I don’t even need to read what you said Zoom, but of course they shouldn’t come back. That’s really the only thing that made Halo 2 not a perfect game for me.
It was satisfying though to be in my clan days, beating other people that do happen to use the glitches but still beat em, especially up close.
> I believe that they never should return because they are not intuitive at all and they will only serve to clutter up the game more than it already is with all the Spartan Abilities.
This is a fairly valid concern. Really don’t want to clutter things up too much. Still I think most of them aren’t going to interfere with ability useage.
> A glitch is a glitch. No matter it’s affect on the game, whether it be positive or negative, the developers did not intend for it to be in the game and for that reason alone it doesn’t belong.
Terrible reasoning.
For one, who cares if its a glitch if it benefits the game?
Second, if the developers implement it in later titles on purpose then it’s no longer a glitch is it? It’s a mechanic.
Sounding like a broken record now. There are several examples of glitches across gaming that became well known and were left in on purpose.
Actually, you want to know the real -Yoinking!- tragedy here? People keep taking about how the game should evolve, yet they immediately dismiss ways in which the game evolves naturally.
> The BR was never meant to shoot twice super fast, it destroys the balance of the game
Maybe it does. That is something actually worth talking about. You’re actually talking about how a certain glitch or mechanic impacts the game and whether those impacts are bad or good. What isn’t worth talking about is “all glitches are inherently bad”. Flawed premise and not even remotely constructive.
> If you beat someone just because you used a glitch on purpose and they didn’t, guess what? You’re a cheater.
Cry me a river. If it’s something that everyone is using and it’s become well accepted within the community then I feel no shame in using it.
I like button combos, but they will never return and I think that is pretty obvious.
I feel they added an extra layer to the gameplay for players to learn, though I do see how they were flawed in the sense that a player who did not know about or did not practice these combos would be outmatched every time compared to the player that did.
Ex. I look at something like skill jumps as a welcomed feature, but they are not necessary to win, though they may help. Button combos on the other hand are a direct edge over any player that does not know how to use them or does not know about them.
However, in a more competitive environment like E sports, I don’t see them being as much of an obstacle as these players will usually take the time to learn such a feature and it would overall add to the experience. This could even be applied to higher ranked basic competitive games, most players who strive to be good will take the time to learn these mechanics.
Bottom line, while it is a bit unfair in lower ranked games and casual play, I feel it adds to the experience and skill gap of higher ranked competitive play.
Button Combos should totally 100% return. In a different, more user friendly manner obviously though.
Mashing up different genres is where most innovation in gaming has come from in the last decade. Adding some fighting game mechanics to an FPS would be a very innovative, very cool idea.
You are only addressing the glitch aspect of H2 buttons combos. Which would be totally 100% irrelevant to any discussion regarding button combos in H5 because they would be intentionally designed.
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> > A glitch is a glitch. No matter it’s affect on the game, whether it be positive or negative, the developers did not intend for it to be in the game and for that reason alone it doesn’t belong.
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> Terrible reasoning.
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> For one, who cares if its a glitch if it benefits the game?
> Second, if the developers implement it in later titles on purpose then it’s no longer a glitch is it? It’s a mechanic.
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> Sounding like a broken record now. There are several examples of glitches across gaming that became well known and were left in on purpose.
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> Actually, you want to know the real -Yoinking!- tragedy here? People keep taking about how the game should evolve, yet they immediately dismiss ways in which the game evolves naturally.
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> > If you beat someone just because you used a glitch on purpose and they didn’t, guess what? You’re a cheater.
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> Cry me a river. If it’s something that everyone is using and it’s become well accepted within the community then I feel no shame in using it.
It’s benefits are subjective and not known by all players. If it gets made into a mechanic later, that’s fair, so long as it has justification to exist. Glitches aren’t really a good example of natural evolution though.
I’m not saying you should be ashamed of yourself but you shouldn’t hold yourself above other players that don’t use glitches. Getting owned by someone who used crabwalking in Gears 1 does not give that person the right to brag about how good they are. Same thing goes for things like double shotting in Halo 2.
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> > I believe that they never should return because they are not intuitive at all and they will only serve to clutter up the game more than it already is with all the Spartan Abilities.
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> This is a fairly valid concern. Really don’t want to clutter things up too much. Still I think most of them aren’t going to interfere with ability useage.
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> > A glitch is a glitch. No matter it’s affect on the game, whether it be positive or negative, the developers did not intend for it to be in the game and for that reason alone it doesn’t belong.
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> Terrible reasoning.
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> For one, who cares if its a glitch if it benefits the game?
> Second, if the developers implement it in later titles on purpose then it’s no longer a glitch is it? It’s a mechanic.
Bungie did not though, so it still remains as an accidental glitch.
Now if you want to incoperate an element from fighting games into a shooter, go ahead but not like in Halo 2 which only really effects the BR and of course was a glitch in the reload action.
You have the Add Time glitches in CoD but it’s not as signifcant or game changing like the button combos of Halo 2, and the former remains till this day if I recall.
Since they’re not returning why does this thread need to exist. You just made a 4 paragraph thread telling us why something that isn’t returning, shouldn’t return.
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> Since they’re not returning why does this thread need to exist. You just made a 4 paragraph thread telling us why something that isn’t returning, shouldn’t return.
It’s about the discussion and there are always future titles that could have them. I’m simply stating why they shouldn’t come back and why they’re not in Halo 5.
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> > Since they’re not returning why does this thread need to exist. You just made a 4 paragraph thread telling us why something that isn’t returning, shouldn’t return.
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> It’s about the discussion and there are always future titles that could have them. I’m simply stating why they shouldn’t come back and why they’re not in Halo 5.
Future titles would never purposely have button combos. Even though they are wanted by some hardcore fans, they are widely known as glitches and would never purposely be brought back.
> Glitches aren’t really a good example of natural evolution though.
They can be.
Bunny hopping started as a glitch in Quake. Did everyone -Yoink- about it? No, they learned it and it became a huge, defining part of the game. It drastically changed and improved both the gameplay and the meta. Without it, Quake just wouldn’t be the same.
To throw away all that potential just because “its a glitch” is asinine to me.
Trick jumps, while not glitches, are still unintentional things that people stumbled upon and incorporated into regular play. Often games evolve through the community itself pushing the limits and trying new things.
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> > Glitches aren’t really a good example of natural evolution though.
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> They can be.
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> Bunny hopping was a glitch in Quake. Did everyone -Yoink- about it? No, they learned it and it became a huge, defining part of the game. It drastically changed and improved both the gameplay and the meta. Without it, Quake just wouldn’t be the same.
I would say it has to make sense as well though.
Combos were a glitch in Street Fighter 2, then began part of the game because as the devs say “It would make sense someone would constantly punch or kick someone if they could”.
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> > Glitches aren’t really a good example of natural evolution though.
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> They can be.
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> Bunny hopping started as a glitch in Quake. Did everyone -Yoink- about it? No, they learned it and it became a huge, defining part of the game. It drastically changed and improved both the gameplay and the meta. Without it, Quake just wouldn’t be the same.
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> To throw away all that potential just because “its a glitch” is asinine to me.
I agree that they can be a huge thing in certain cases. We also have to take into consideration that Halo is made for a much broader audience while Quake has more of a smaller cult following. Almost every Quake player is a hardcore player, the same can’t be said for Halo.
> I agree that they can be a huge thing in certain cases. We also have to take into consideration that Halo is made for a much broader audience while Quake has more of a smaller cult following. Almost every Quake player is a hardcore player, the same can’t be said for Halo.
You realize I’m talking about the origins of Quake right and not recent developments? Back then it was the big thing that everyone was playing.
The only thing that has changed since is people’s attitude towards glitches.
There is the halo 4 grenade super throw combo that got fixed to be harder to use.
There is the halo 5 beta BXR combo medal, and probably more to come when the game launches.
I think every halo game will have its button combos/glitches that are unique to that halo.
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> > I agree that they can be a huge thing in certain cases. We also have to take into consideration that Halo is made for a much broader audience while Quake has more of a smaller cult following. Almost every Quake player is a hardcore player, the same can’t be said for Halo.
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> You realize I’m talking about the origins of Quake right? Back then it was the big thing that everyone was playing.
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> The only thing that has changed since is people’s attitude towards glitches.
I might be making a shot in the dark here but hasn’t Quake always been a hardcore game even before Quake 3 Arena? It was pve but still a very hardcore game just like Doom was.
I think that the gaming audience has changed since Quake’s days of popularity.
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> There is the halo 4 grenade super throw combo that got fixed to be harder to use.
> There is the halo 5 beta BXR combo medal, and probably more to come when the game launches.
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> I think every halo game will have its button combos/glitches that are unique to that halo.
That’s just a medal and a reference though. There is no way they would condone the speed of which the real BXR was performed at.
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> > I think that the gaming audience has changed since Quake’s days of popularity.
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> Yes, unfortunately.
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> Yes, it was ‘hardcore’, and yet it still managed to have mass appeal.
Mass appeal to a different audience though. There are way more people gaming nowadays than there were in Quake’s time. Mass appeal in those times meant appealing to hardcore gamers. Mass appeal nowadays means appealing to all sorts of gamers and way more of them.