Why bother with a classic playlist?

I know this is going to tick some of you off so just flame away. But the cold hard facts are that no one plays the classic playlist you have now. At least not in any substantial numbers. The reason you want classic play out of the box, rather then on a playlist, is because classic halo can not compete with the current level of halo gameplay. Many of you will complain that classic play doesn’t work on new maps, but the anniversary playlist maps are as classic as it gets, And still no pop count to speak of. Halo 3 still has no population to speak of either, again classic at heart. 343 why divide the community further, please just let it run its natural coarse.

i think they have both playlists to suit both fan groups those who prefer traditional halo and those who accept the changes
that way no one is upset

You’re talking about the CEA gametypes? Lol. Just lol.

Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.

Halo 3 has a good population for how long its been out.

Well you just gotta have classic m&ms in the candy machine because of Bob in accounting and knowing one day Bob is going snap and show up to work in a modified bulldozer armed with a howitzer because they stopped carrying the m&ms. Skittles just doesn’t do it for Bob.

> Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.

Do you think a classic playlist in H4 will rectify that.

When we talk about classic Halo we aren’t talking about emulating CE, 2, or 3, we’re talking about actual Halo gameplay. Equal starts, no sprint, no AAs, no bloom, and no perks. There shouldn’t need to be a “classic” playlist or gametype, the default settings should be close enough. From what we’ve seen so far Halo 4 doesn’t include any of the “classic” Halo experience.

> Halo 3 has a good population for how long its been out.

mech assault had a higher pop count after 5 years then H3.

> When we talk about classic Halo we aren’t talking about emulating CE, 2, or 3, we’re talking about actual Halo gameplay. Equal starts, no sprint, no AAs, no bloom, and no perks. There shouldn’t need to be a “classic” playlist or gametype, the default settings should be close enough. From what we’ve seen so far Halo 4 doesn’t include any of the “classic” Halo experience.

Time for Halo to move on. Oh well. Play customs or classic playlists if you want that feel again.

> When we talk about classic Halo we aren’t talking about emulating CE, 2, or 3, we’re talking about actual Halo gameplay. Equal starts, no sprint, no AAs, no bloom, and no perks. There shouldn’t need to be a “classic” playlist or gametype, the default settings should be close enough. From what we’ve seen so far Halo 4 doesn’t include any of the “classic” Halo experience.

Yet the classic playlists, that do feel like classic halo, have no real population. Why is that.

> > Halo 3 has a good population for how long its been out.
>
> mech assault had a higher pop count after 5 years then H3.

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Cool story bro.

> > Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.
>
> Do you think a classic playlist in H4 will rectify that.

If it’s available right from the start. There was no classic playlist in Reach until Team Classic came out long after the game released and most of the classic community just stopped playing by then.

Another factor was that there was only 1 playlist. If Halo 4 is going to cater classic gameplay we need at least the 4 main playlists for the population to stick around: Classic Slayer, Classic FFA, Classic Objective, and Classic BTB. They can’t cram an entire community into 1 playlist like they did with Team Classic and Anniversary.

> > When we talk about classic Halo we aren’t talking about emulating CE, 2, or 3, we’re talking about actual Halo gameplay. Equal starts, no sprint, no AAs, no bloom, and no perks. There shouldn’t need to be a “classic” playlist or gametype, the default settings should be close enough. From what we’ve seen so far Halo 4 doesn’t include any of the “classic” Halo experience.
>
> Yet the classic playlists, that do feel like classic halo, have no real population. Why is that.

They don’t feel like Halo, they feel like Reach trying to emulate CE, which is exactly what thy are. The most “classic” playlist in reach is MLG and I shouldn’t have to tell you why MLG has a low population in Reach.

> > Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.
>
> Do you think a classic playlist in H4 will rectify that.

When Reach released we had various playlists that all included Bloom, AA’s, slow movement speed etc and those were the choices we were given. On top of that the Custom game options were abysmal so we had to just accept what we were given.

By including a wide range of options in matchmaking and a wide range of custom options on top of that 343 guarantee that more players are happy and have a better chance of catering to a larger audience.

> > > Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.
> >
> > Do you think a classic playlist in H4 will rectify that.
>
> If it’s available right from the start. There was no classic playlist in Reach until Team Classic came out long after the game released and most of the classic community just stopped playing by then.
>
> Another factor was that there was only 1 playlist. If Halo 4 is going to cater classic gameplay we need at least the 4 main playlists for the population to stick around: Classic Slayer, Classic FFA, Classic Objective, and Classic BTB. They can’t cram an entire community into 1 playlist like they did with Team Classic and Anniversary.

I could see that, but wouldn’t the population be back by now? and what is wrong with the anniversary playlists?

> Yet the classic playlists, <mark>that do feel like classic halo</mark>, have no real population. Why is that.

That is where you are wrong. The classic playlist do not feel like classic halo. It is just a tweaked Reach Gametype with a powered up pistol and modified movement+jump speed. The core mechanics were still crap.

> > > > Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.
> > >
> > > Do you think a classic playlist in H4 will rectify that.
> >
> > If it’s available right from the start. There was no classic playlist in Reach until Team Classic came out long after the game released and most of the classic community just stopped playing by then.
> >
> > Another factor was that there was only 1 playlist. If Halo 4 is going to cater classic gameplay we need at least the 4 main playlists for the population to stick around: Classic Slayer, Classic FFA, Classic Objective, and Classic BTB. They can’t cram an entire community into 1 playlist like they did with Team Classic and Anniversary.
>
> I could see that, but wouldn’t the population be back by now? and what is wrong with the anniversary playlists?

The Anniversary playlists have good game types on good maps but people are now being forced to pay money for DLC they don’t want on the game that they dislike. It’s good that 343 have listened to us but asking for money is too far for some people, especially when they feel that the purchase of Reach was not justified in the first place.

Halo has always offered a wide variety of options for game play. Even Halo CE, albeit a LAN game, had a plethora of options for people to customize games. Since Halo went online with Halo 2, there has always been a decent variety of palylists producing different styles of game play, Slayer, Objective, FFA, Action Sack, BTB, SWAT, MLG, Grifball, etc.

Some people simply dislike how Armor Abilities effect game play. So if there is a playlist that can satisfy those players, then what is the problem?

> > > > Most of the players that wanted a classic Halo experience left shortly after Reach released, that’s why the Classic playlist has low numbers.
> > >
> > > Do you think a classic playlist in H4 will rectify that.
> >
> > If it’s available right from the start. There was no classic playlist in Reach until Team Classic came out long after the game released and most of the classic community just stopped playing by then.
> >
> > Another factor was that there was only 1 playlist. If Halo 4 is going to cater classic gameplay we need at least the 4 main playlists for the population to stick around: Classic Slayer, Classic FFA, Classic Objective, and Classic BTB. They can’t cram an entire community into 1 playlist like they did with Team Classic and Anniversary.
>
> I could see that, but wouldn’t the population be back by now? and what is wrong with the anniversary playlists?

Some of them did come back. Team Classic had a daily population of about 400-500 players while Anniversary has over twice that much, but it’s still not the same. We wanted more of a Halo 2/3 classic style, not Halo 1.