Why armor abilities ruined halo

ARMOR ABILITIES AS A WHOLE HAVE TO LEAVE THE HALO SCENE.

Anyone who thinks Armor Abilities are a good thing, you are belligerent to what Halo is. Halo is a game where everyone starts on the same playing level in a match, same movement speed, same movements, same jumping height, start with the same weapon, we start equal in game mechanics to one another. Halo 1,2, and 3 took the players own knowledge of Halo(i.e aiming ability, decision making, etc.) to advance themselves in the game and past other players, creating a skill gap.

Players didn’t rely on an Armor Ability, or as I like to refer to them as “Perks” (yes perks, and I’m referring to them from your guys’s favorite game, call of duty), to get them a kill, flag cap, oddball time.

Armor Abilities ruined this game because if a player made a bad decision he could use “Sprint” to sprint away from his situation, or he could use “Armor Lock” to delay his should-have-happened death. “Hologram”, being able to deceive your opponents without thinking strategically about map movement but by simply pressing a button. “Active Camo”, I don’t even need to talk about the utter stupidity of this addition to the game. “Evade”, this Armor Ability could have played out better than it did, but, players can evade ridiculously long distances. Evade past grenades, rockets, incoming warthogs, Scorpians. This Armor Ability did nothing to help level the playing field. “Jetpack”, reaching unfair vantage points on other players doesn’t help level the playing field. Although I do enjoy the immovability when a player ascends with a Jetpack. “Dropshield”…what?
I hope some of you new fan boys realized that Bungie caterred this game to Cod Fanboys, they make you pick classes before the start of the game, classes with “abilities” (aka perks), the medals that they give us watered down the feeling of when you Actually get a medal worth getting (not killing someone when they are reloading, or get a headshot on a sprinting opponent) <-----rant. Bungie tried to do something new…and they “Failed, miserably” - Sundance DiGiovanni. Don’t even try telling me I’m wrong because I’m absolutely 100% right. I’ve played enough hours of Halo 1,2,3,ODST, and Reach to come to this conclusion.

P.S. Anyone who didn’t play Halo 1/2 online religously, you have no right to comment on any of these threads. And sorry you missed out on the best online experience on XBL

oh look it’s THIS thread again :expressionless:

> ARMOR ABILITIES AS A WHOLE HAVE TO LEAVE THE HALO SCENE.
>
> Anyone who thinks Armor Abilities are a good thing, you are belligerent to what Halo is. Halo is a game where everyone starts on the same playing level in a match, same movement speed, same movements, same jumping height, start with the same weapon, we start equal in game mechanics to one another. Halo 1,2, and 3 took the players own knowledge of Halo(i.e aiming ability, decision making, etc.) to advance themselves in the game and past other players, creating a skill gap.
>
> Players didn’t rely on an Armor Ability, or as I like to refer to them as “Perks” (yes perks, and I’m referring to them from your guys’s favorite game, call of duty), to get them a kill, flag cap, oddball time.
>
> Armor Abilities ruined this game because if a player made a bad decision he could use “Sprint” to sprint away from his situation, or he could use “Armor Lock” to delay his should-have-happened death. “Hologram”, being able to deceive your opponents without thinking strategically about map movement but by simply pressing a button. “Active Camo”, I don’t even need to talk about the utter stupidity of this addition to the game. “Evade”, this Armor Ability could have played out better than it did, but, players can evade ridiculously long distances. Evade past grenades, rockets, incoming warthogs, Scorpians. This Armor Ability did nothing to help level the playing field. “Jetpack”, reaching unfair vantage points on other players doesn’t help level the playing field. Although I do enjoy the immovability when a player ascends with a Jetpack. “Dropshield”…what?
> I hope some of you new fan boys realized that Bungie caterred this game to Cod Fanboys, they make you pick classes before the start of the game, classes with “abilities” (aka perks), the medals that they give us watered down the feeling of when you Actually get a medal worth getting (not killing someone when they are reloading, or get a headshot on a sprinting opponent) <-----rant. Bungie tried to do something new…and they “Failed, miserably” - Sundance DiGiovanni. Don’t even try telling me I’m wrong because I’m absolutely 100% right. I’ve played enough hours of Halo 1,2,3,ODST, and Reach to come to this conclusion.
>
> P.S. Anyone who didn’t play Halo 1/2 online religously, you have no right to comment on any of these threads. And sorry you missed out on the best online experience on XBL

Preach it brother

The only reason why I posted this was because I actually saw other threads encouraging AA in Halo 4.

> oh look it’s THIS thread again :expressionless:

Oh look, it’s THIS reply again. :expressionless:

> The only reason why I posted this was because I actually saw other threads encouraging AA in Halo 4.

I don’t think we’re going to have to worry about AAs in Halo 4. 343i knows what we hated about Reach and I don’t think they would kill their first game by adding them in. They are trying to market a trilogy and if Halo 4 isn’t an actual Halo game people will lose faith and stop buying Halo games.

> > oh look it’s THIS thread again :expressionless:
>
> Oh look, it’s THIS reply again. :expressionless:

Oh look, it’s THIS reply to THIS thread again.

Sigh. Opinions.

I don’t see how sprint is a bad thing,sure you can run away and prevent someone getting a kill, but walls do that too.

You want to play Halo 2 BRs in the Grifball maps all day go for it.

I don’t see how AAs could create such a problem in a single playlist or customs.

In fact, I don’t recall how AAs ruined the 5 other Halo games, either.

They are pretty much out, 343 must have realized this by now.

> Sigh. Opinions.
>
> I don’t see how sprint is a bad thing,sure you can run away and prevent someone getting a kill, but walls do that too.
>
> You want to play Halo 2 BRs in the Grifball maps all day go for it.
>
> I don’t see how AAs could create such a problem in a single playlist or customs.
>
> In fact, I don’t recall how AAs ruined the 5 other Halo games, either.

1)When did I ever say I wanted to play Halo2 again…when did I ever mention the maps…? Nice try bud.
2)The other 5 halo games didnt have AAs let alone sprint. Its okay buddy, better luck next time.

And hiding behind a wall is a little different than being able to sprint across the map…Nice try again though
Its okay, I’m not judging your intelligence there is always next time champ!

> Sigh. Opinions.
>
> I don’t see how sprint is a bad thing,sure you can run away and prevent someone getting a kill, but walls do that too.

Walls only help you if you position yourself correctly. Sprint allows you to escape when you put yourself in bad positions.

are these threads going to start being deleted if that means there needs to be an official i hate aa’s thread so be it

> are these threads going to start being deleted if that means there needs to be an official i hate aa’s thread so be it

The more we express our hate for broken mechanics the better.

Oh my! I think armour abilities and bloom are the most complained about things in video game history. Are people really that spoilt? Think about it deeper… Bloom barely affects gameplay unless you’re using the DMR as a sniper rifle. Armour abilities add a new level of frustration and alter gameplay slightly but is still halo gameplay (TU) whether you like it or not. It didn’t really change it that much for me when I transferred to Reach from Halo 3. I’m still just as great as Halo :slight_smile:
Armour abilities (apart from armour lock) add strategy and team work (especially drop shield) to the game but I hope to see them all but Sprint gone in Halo 4 because of all the complaining. It was a chore to come on the forums…

> Oh my! I think armour abilities and bloom are the most complained about things in video game history. Are people really that spoilt? Think about it deeper… Bloom barely affects gameplay unless you’re using the DMR as a sniper rifle. Armour abilities add a new level of frustration and alter gameplay slightly but is still halo gameplay (TU) whether you like it or not. It didn’t really change it that much for me when I transferred to Reach from Halo 3. I’m still just as great as Halo :slight_smile:
> Armour abilities (apart from armour lock) add strategy and team work (especially drop shield) to the game but I hope to see them all but Sprint gone in Halo 4 because of all the complaining. It was a chore to come on the forums…

Well bloom effects all the precision weapons and is a problem at all ranges including close range. The single most frustrating experience i’ve had with bloom took place during a game of doubles arena, the game was tied 24 to 24 and me and the enemy got into a DMR fight about 5 feet away from eachother and we were both down to 1 shot and because of bloom 3 of my perfectly aimed shots missed and he got the kill, so that is an example of how the randomness of bloom can ruin a game.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> Oh my! I think armour abilities and bloom are the most complained about things in video game history. Are people really that spoilt? Think about it deeper… Bloom barely affects gameplay unless you’re using the DMR as a sniper rifle. Armour abilities add a new level of frustration and alter gameplay slightly but is still halo gameplay (TU) whether you like it or not. It didn’t really change it that much for me when I transferred to Reach from Halo 3. I’m still just as great as Halo :slight_smile:
> Armour abilities (apart from armour lock) add strategy and team work (especially drop shield) to the game but I hope to see them all but Sprint gone in Halo 4 because of all the complaining. It was a chore to come on the forums…

Wow…You are an absolute idiot.

> > > oh look it’s THIS thread again :expressionless:
> >
> > Oh look, it’s THIS reply again. :expressionless:
>
> Oh look, it’s THIS reply to THIS thread again.

ahh look i found the 3 stooges

> > Oh my! I think armour abilities and bloom are the most complained about things in video game history. Are people really that spoilt? Think about it deeper… Bloom barely affects gameplay unless you’re using the DMR as a sniper rifle. Armour abilities add a new level of frustration and alter gameplay slightly but is still halo gameplay (TU) whether you like it or not. It didn’t really change it that much for me when I transferred to Reach from Halo 3. I’m still just as great as Halo :slight_smile:
> > Armour abilities (apart from armour lock) add strategy and team work (especially drop shield) to the game but I hope to see them all but Sprint gone in Halo 4 because of all the complaining. It was a chore to come on the forums…
>
> Wow…You are an absolute idiot.

He is only an idiot because you dis-agreed with him

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

i hate to break it to you… your idea of what halo should be might differ from others… just sayin. I probably played more ce and 2 than you could possibly have dreamt of, unless you were in Iraq for 2 years and it was the only thing you did in your free time… which I highly doubt.

and I love armor abilities. do I think they need to be in every playlist, no, but they aren’t!! it’s crazy. as a matter of fact, most of time, the gametypes that offer up both, original play is almost always voted down in a hurry.

sorry, you couldn’t figure out how to maintain your competitive edge, the rest of us are doing fine. I mean if everything is broken, what are you using? so what you’re really saying is the abilities only seem effective when others use them on you… sorry to hear that, yeah, let’s take the gameplay back a decade to suit your fragile little minds inability to adapt to change. you’re right.

edit: I’ve been trying to be a nicer person on these forums, through all the arrogance, ignorance and stupidity… but it’s hard not to get banned when you have an -Yoink- like the op telling people who paid for the game that they have no right to comment. it’s asinine, no matter how new to the series. if you don’t understand that your opinion is equally as valuable as anyone else, no more, no less, YOU DON’T DESERVE TO POST IN THESE FORUMS.

While I somewhat agree, why are you necroing year-dead threads?