I’ve noticed this for a while but this is the first time I’ve mentioned it. So a new gametype comes out, lets say for example Hivemind. And the challenges seem to be the complete opposite of a “Hey, try this game.” promotion. The dailys will be (examples) win 5 oodball matches/win 5 dominion matches, weekly will be get 50 regicides and monthly will be get 1000 headshots.
None of those promote the new gametype. Why? Not that I need any challenges as I maxed out at 130 (cough, cough, 343) in early January but it still just doesn’t make sense to me.