Why aren't deaths factored into CSR?

I do think it’s a bit unfair that offense is the only factor in calculating individual CSR (kills, assists, first strikes, wheelmans, etc). Someone who scores 1st and goes 30-20 is not necessarily better than someone who scores 6th and goes 15-1. They would have given the other team 200 points compared to the other players 10 points yet they would still rank up higher. Defense is just as much of a skill as offense. I enjoy playing to win as a team so as not to give away deaths so easily.

Can someone explain to me why defense or deaths aren’t factored into individual CSR?

NOTE: I understand some might say, “Play team-based CSR games then.” Yes, I understand that this skill (defense/not dying) would help my team win in those playlists, but I still feel this is an INDIVIDUAL skill on par with kills, wheelman, or any other offensive scoring skill. Plus, personally, I don’t really enjoy objective game types.

Thoughts?

I would say that it might be cool if in individual CSR playlists deaths did do something to the CSR but in Team/Objective CSR nah.

Yeah I really wish they would look at the K/D Spread, and not just kills. I hate when I am playing with someone who gets more kills than me but a ton more deaths as well and get first. For example, I was 19-1 but third place behind two people who each died over 20 times. So lame.

> I do think it’s a bit unfair that offense is the only factor in calculating individual CSR (kills, assists, first strikes, wheelmans, etc). Someone who scores 1st and goes 30-20 is not necessarily better than someone who scores 6th and goes 15-1. They would have given the other team 200 points compared to the other players 10 points yet they would still rank up higher. Defense is just as much of a skill as offense. I enjoy playing to win as a team so as not to give away deaths so easily.
>
> Can someone explain to me why defense or deaths aren’t factored into individual CSR?
>
> NOTE: I understand some might say, “Play team-based CSR games then.” Yes, I understand that this skill (defense/not dying) would help my team win in those playlists, but I still feel this is an INDIVIDUAL skill on par with kills, wheelman, or any other offensive scoring skill. Plus, personally, I don’t really enjoy objective game types.
>
> Thoughts?

It is to prevent selfish play. Base the ranking on kills and assists only, it is still a bad system. The only system that will ever work to rank players is W/L. It placed you so well in Halo 3 I would say your rank was 99% deserved.

I miss FFA Arena too, but I am satisfied with this Lone Wolves-ish ranking system.

50 in doubles by far means the most…actually have to win games to rank up. Anything else is easy

Because 343i never planned to have a visible skill ranking system in any way. So they didn’t include metrics that would be useful towards it.

So using personal score is just a hack. Less work than coming up with a new metric, and maintains some visibility in-game.

shrugs

It’s ridiculous that K/D spread isn’t factored into Infinity Slayer game types ranking/scoring when it is total team K/D spread that determines victory or defeat. It’s also annoying because, together w/ instant respawn, it incentivizes “dumb rush” strategies rather than tactical prowess. If you ever want to see how ludicrous the scoring system is in playlists like, e.g., Infinity Slayer and Regicide, look up Walshy’s Regicide on Adrift. He gets 2 overkills, goes 29K’s, 7A’s, and 8D’s, and only wins by 85 points over the 2nd place guy who went 15, 3, and 17 and 90 points over the 3rd place guy who went 13,10, and 18. Tell me that’s not absurd.

Because the creators of this game are piss-poor at it, so they didn’t want to look bad.

I thought in individual playlists they were factored in… -Yoink- I got my 50 by playing like a spineless idiot then.

I really have no idea CSR has nothing to do with skill, just points for individual games and w/l for objective games

Imo, csr is not really a true reflection of overall skill at all. Too many factors effect it, jip, lag,etc. And I think that some people let it bother them too much, to the extent that it starts to diminish the fun of playing the game.
To the players that strive to achieve a high skill ranking, I salute you and hope you reach your goals.
From a personal point of view, I couldn’t care less. I totally agree that the amount of deaths should be factored into a players end of game stats. Let’s face it, each time you die you give the enemy team points.
I only play big team slayer, so what is my aim? to see victory flash up at the end of the game. That is far more important to me then a personal high kill rate.
I am not a good players, I doubt if my csr will ever reach double figures. But will that effect my enjoyment of the game? not bloody likely.
My goal in every game is at the finish to feel that I have contributed to my team.
And let’s face it, end of game stats don’t always give a true reflection of your contribution.
I use the ghost quite a bit, it is great for harassing the enemy team and drawing them out so my team mates can get a shot at them. Also for protecting the mantis, scorpion etc. To me there is no better feeling then whizzing up behind a sniper on the ridge at ragnarok and splattering them. So at the end of each game, though my kill rate might not be high, nor my csr elevated, I feel that I have contributed to the team effort.
When you join a team at the beginning of a game, they cease to be a bunch of randoms, they are your team mates. At least that’s how I feel in every game.
I guess this has been a rather long winded way of saying…csr, who cares.

I agree, KD spread should be factored into individual CSR. It sucks if I go 12-3 and get the fifth highest score while someone else goes 20-18 and gets the highest score. They rank up while I rank down. This is especially true in Infinity Slayer and Big Team. However, KD spread shouldn’t be the only factor, since then it would promote camping and slow gameplay since everyone will be focused on their KD.

Personally, I think a lot of people place too much importance on csr.