> > Did you ever consider that 343 added unpredictable elements like ordinance drops to bump up the competition? The more you have to react to, the more competitive you have to be. Or, is that not how it works.
>
> No, as a matter of fact that isn’t how it works.
>
> High level competitive gameplay in Halo has always been about increasing the skill gap, and decreasing luck AS MUCH AS POSSIBLE.
>
> Look at chess - hugely competitive game
> Now look at monopoly - hugely luck based game
>
> Which game has international tournaments on a regular basis?
>
> Luck has NO place in competitive FPS, that’s the entire reason why in Halo Reach, the MLG playlist was set at ZERO bloom.
>
> Whenever the MLG playlist hits H4, I GUARANTEE YOU there will not be random ordanance drops.
>
> I’m going to go out of a limb and say that you don’t watch MLG AT ALL. Do you realize how many games I’ve seen in H3 end 49-50? You want to ruin that by throwing in random ordnance?
>
> When the match is 45-45, then a guy on Red Team gets a Binary Rifle, then immediately gets a killing spree with it, can you REALLY say that Red Team was the better team, and NOT just the luckier team?
>
> The entire point is finding out which team is BETTER, not which one has the better luck.
I have watched 3 MLG tournaments in person. San Diego 2008, Anaheim 2009 and 2011, and I catch the live streams when they’re on. I also watch Ninja pretty often. So, I do know a bit about competitive Halo and settings.
You have decided that stripped-down settings = skill, and that more randomized elements = luck. That is your definition. It is not the official definition of anything, merely your biases. I believe that Ninja could play just as well with shipped Halo as he could on a gimped version of Halo that passes for competitive settings. He himself has said, shipped Halo is great.
The problem with some of you “competitive” players is, you just lack confidence in yourselves, so you want to strip away all variables that you can’t control. Using your chess analogy, you would take away half the pieces so the game was easier to wrap your head around. Grand master map control is very hard to achieve, because there are so many variables.
There is nothing lucky about placing a sniper shot to a guy’s head, or scattershot to his chest, even if it came from an ordinance drop. I don’t like all the armor abilities, like active camo, but the game doesn’t play itself when you have them. You still have to make the plays.
You have a gimped view of competition, so you want a gimped Halo to help you realize it. Are you really that competitive?