Why are we so WEAK in firefight?

Im playing right now. Fun and dandy. But omg

Why are we so weak. Is this Halo or SWAT? Enemies rip your HP like youre playing a COD game. Do we need our shields so weak that they are useless.?

We get it. Challenge is good. But making your challenge by handicapping your player is a bad thing. Some fights you can see up to dozen enemies. With nearly perfect accuracy or with prometheon HOMING projectiles. Each doing 100% or even more damage.

Hell Warthogs are still useless because anything with a gun can kill you in a few shots

Because buy more REQs. Seriously though, their pinpoint accuracy, damage buff, and bullet spongey health doesn’t make the game fun or challenging.

Also inb4 git gud squad.

We’re not weak, the enemies are just incredibly strong. The jackal snipers man, dear god.

It’s partially us players’ fault. When the fire fight beta came out, we complained that the enemies were too easy or the games were too quick (hey, don’t get your -Yoink!- in a bunch, I’m guilty all the same. Even more so as I take part in the survey and conveyed the same message)

So in an attempt to appease the fans, 343i pretty much did away with a ramping difficulty level and set every round to legendary with infinite lesser enemy spawns. Although, I have learned that in the Sanghelios map, the promy soldiers are very weak to headshots. 1 or 2 bursts with a BR to the head kills them outright. Now to figure out how to nail that goblin with REQ lvl 3 items…

> 2728966917079826;3:
> We’re not weak, the enemies are just incredibly strong. The jackal snipers man, dear god.

You mean the Chief’s Bane?

Yeah… I remember Halo 2 Legendary Aimbot Jackals. I solo’d the H2A campaign on Legendary, but it took 2-3 days of work. The snipers were the real challenge.

To OP-

I suspect we are fighting LASO rate enemies in WZFF, minus the Iron skull.

Well, I just hope it all gets changed before the next monthly update…

If there’s one thing I absolutely despise is how they have a habit of patching things like that.