I don’t understand why people are constantly comparing any potential features in halo 4 to call of duty? We don’t want halo 4 to be like cod, but we also don’t want it to hold back on anything just because it resembles cod. I think we should view halo 4 as halo 4 and pitch ideas on what would make it best as it’s own game, not by flushing out ideas through a cod filter.
There’s a lot of hate on Reach here, so much that i was almost manipulated into thinking that reach was a failure, till i went back to playing it…
i agree there are a few things it didn’t do right, aside from the shortcomings of the campaign the multiplayer was a big risk. It’s like they set the game up with such potential but didn’t exploit it. They introduced a reward system, but kinda held back trying to be the exact opposite of call of duty.
I thought about this and i realized the only difference between cod and halo is that cod has these hackers, and kids, and worst of all the “unfair” advantages of so many combinations of perks. Other than that, anything that halo does won’t really affect it that much. Halo may have perks as long as they’re balanced and well thought out, and lead to rewarding the player(although not uselessly overwhelming like cod’s). The whole “game is equal for everyone” doesn’t make much sense. Let’s take free-for-all for example, sure everyone starts of equally, but immediately one person picks up a shotgun, one picks up a rocket launcher, and one picks up a sniper. Now all of a sudden you have 3 totally different players? i dont see how that’s much different from picking a loadout. Of course the important thing is that you have to fight for it, but isn’t that the same as getting a killstreak? fighting to achieve something to gain an advantage over others. Another important thing is that picking up a weapon makes it unavailable for everyone else, now this is something you can argue on, perhaps they can adjust so not everyone can pick the same loadout.
My point is that people that are finding cod more “addicting” are sucked in because of the constant feeling of being rewarded. Reach tried something with credits and armour customization but it was pretty weak because only a few of ther armour pieces were worth getting and it all good bland pretty fast. I lasted as long as it could with just the fun factor but i really felt like i should be rewarded with something material for doing the challenges and investing in the game.
So why don’t we come up with ideas on what halo can have to reward the player, whether it be perks, AAs, customization, loadouts, killstreaks, executions, skins, skills, perhaps in-match rewards that earns only for the duration of the match i dunno, etc.
Please understand that i only used cod terminology for easier reference.