Why are we shaping halo 4 by what cod isn't?

I don’t understand why people are constantly comparing any potential features in halo 4 to call of duty? We don’t want halo 4 to be like cod, but we also don’t want it to hold back on anything just because it resembles cod. I think we should view halo 4 as halo 4 and pitch ideas on what would make it best as it’s own game, not by flushing out ideas through a cod filter.

There’s a lot of hate on Reach here, so much that i was almost manipulated into thinking that reach was a failure, till i went back to playing it…
i agree there are a few things it didn’t do right, aside from the shortcomings of the campaign the multiplayer was a big risk. It’s like they set the game up with such potential but didn’t exploit it. They introduced a reward system, but kinda held back trying to be the exact opposite of call of duty.

I thought about this and i realized the only difference between cod and halo is that cod has these hackers, and kids, and worst of all the “unfair” advantages of so many combinations of perks. Other than that, anything that halo does won’t really affect it that much. Halo may have perks as long as they’re balanced and well thought out, and lead to rewarding the player(although not uselessly overwhelming like cod’s). The whole “game is equal for everyone” doesn’t make much sense. Let’s take free-for-all for example, sure everyone starts of equally, but immediately one person picks up a shotgun, one picks up a rocket launcher, and one picks up a sniper. Now all of a sudden you have 3 totally different players? i dont see how that’s much different from picking a loadout. Of course the important thing is that you have to fight for it, but isn’t that the same as getting a killstreak? fighting to achieve something to gain an advantage over others. Another important thing is that picking up a weapon makes it unavailable for everyone else, now this is something you can argue on, perhaps they can adjust so not everyone can pick the same loadout.

My point is that people that are finding cod more “addicting” are sucked in because of the constant feeling of being rewarded. Reach tried something with credits and armour customization but it was pretty weak because only a few of ther armour pieces were worth getting and it all good bland pretty fast. I lasted as long as it could with just the fun factor but i really felt like i should be rewarded with something material for doing the challenges and investing in the game.

So why don’t we come up with ideas on what halo can have to reward the player, whether it be perks, AAs, customization, loadouts, killstreaks, executions, skins, skills, perhaps in-match rewards that earns only for the duration of the match i dunno, etc.

Please understand that i only used cod terminology for easier reference.

Call of Duty has been the same stuff since Call of Duty 4.

Halo evolves constantly, Bloom being added into Reach was a game changer, while it will most likely not exist in Halo 4, it changed something and Halo 4 itself will evolve into something new with a new game developer.

People, let this be known, Halo 4 will be Halo 4.

Not Halo 3.5 or Reach v2.

Halo 4 will be Halo 4.

I must agree with your point on this. Whenever I watch a Halo video on YouTube, all the comments are about how Halo is better than CoD and how CoD is better than Halo. I bet half the people who say that stuff have never even fully played the game they’re hating on. They just agree with what the other half of the community says. Sure, Cod maaaybee had some of the same ideas as Bungie did for Halo: Reach. But, face it, CoD and Halo are completely different games. I’m not scared of being criticized by CoD fans. Bring it on, 343. Bring on all your ideas, whether they reflect CoD features or not. Make the game addicting.

because cod is a horribly unbalanced waist of disc space… the moment Halo loses what Halo is, is the moment i stop buying new halo games.

…Ok, I think I gave the wrong impression. I don’t mean 343i should completely copy what CoD does with perks and killstreaks and no use of skill needed. I agree that is Halo is entirely changed I wouldn’t buy it either. 343 should keep in mind the bitter rivalry between CoD players and Halo players. Halo is more diverse and CoD is just like any other old FPS war game. Halo shouldn’t be turned inside-out and made into a game with a very, very similar reward system and matchmaking experience. Halo should stick to what it is, just improved with slightly better rewards and the addictive touch. Unfortunately, the Bungie touch will not be present. Like I said, 343i should oppose CoD-related ideas and do what they do best. Advance the Halo franchise more and more.

> because cod is a horribly unbalanced waist of disc space… the moment Halo loses what Halo is, is the moment i stop buying new halo games.

And that means that a tiny idea from COD can’t be in Halo? The OP isn’t saying “add everything from CoD”, he’s saying don’t dismiss an idea based solely one the fact that it’s in CoD. If you genuinely believe that an idea doesn’t fit into Halo, then so be it, but don’t dismiss it simply because there’s something similar in CoD.

> So why don’t we come up with ideas on what halo can have to reward the player, whether it be perks, AAs, customization, loadouts, killstreaks, executions, skins, skills, perhaps in-match rewards that earns only for the duration of the match i dunno, etc.

The thing is, most of these ideas don’t simply belong to Halo. More precisely, the bolded ones that I found to be something that should never be in Halo. I’m not sure what you meant with skills and in-match rewards, but I’m fine with anything that doesn’t impact gameplay. No gameplay mechanic from CoD that already isn’t in the original trilogy is fitting for Halo.

I don’t say this because I hate CoD, but because it’s a badly designed game series that has little to no good gameplay mechanics. The reason the series got so popular in the first place is because anyone can be “good” at it. And to be honest, I’d rather want Halo to die than to become a game like that.

> > So why don’t we come up with ideas on what halo can have to reward the player, whether it be perks, AAs, customization, loadouts, killstreaks, executions, skins, skills, perhaps in-match rewards that earns only for the duration of the match i dunno, etc.
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> The thing is, most of these ideas don’t simply belong to Halo. More precisely, the bolded ones that I found to be something that should never be in Halo. I’m not sure what you meant with skills and in-match rewards, but I’m fine with anything that doesn’t impact gameplay. No gameplay mechanic from CoD that already isn’t in the original trilogy is fitting for Halo.
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> I don’t say this because I hate CoD, but because it’s a badly designed game series that has little to no good gameplay mechanics. The reason the series got so popular in the first place is because anyone can be “good” at it. And to be honest, I’d rather want Halo to die than to become a game like that.

And i agree with you that Cod is a badly designed game, but let’s not forget when we used to play cod back when it wasn’t milked up the -Yoink!-. Cod 4 was actually a great game, and if i really wanted all of Cod’s features i would rather just play Cod. Perks are tricky to put in halo so it would ruin the game, but there’s gotta be something similar in terms of the reward.

What i’m trying to say is that there are some things that halo can advance on to make it addicting again. Halo 1 and 2 were kings when they came out but there wasn’t any considerable competition because they were so amazing. Now things have changed, they can’t possibly rely on the gameplay from the original trilogy to keep people attracted. One thing we need to realize is that bungie and 343 have both tried everything to replicate the feel of first few halo games. Most levels from halo CE’s campaign have been reused in halo 3 and reach for nostalgic purposes; they’ve remade the whole campaign in HD; they’ve tried removing bloom and experimenting with bleed out, melee, and taking out AA’s in playlists; and they’ve remade most maps. I don’t know how much more they can do, pretty soon ppl are gonna get tired of playing the same halo.

Let me clarify, most of my ideas would work on an invasion type mode. For team slayer, and short matches i definately agree that everyone needs to be equally equipped. But if they increased the player count for invasion to like 24, the number is just big enough that things would balance themselves out. The thing with perks and loadouts is that you don’t have to waste time scurrying for weapons to use, perhaps in invasion or BTB you could order sticky grenades during the match when a warthog is constantly harassing you. Which itself could be a perk, but a perk that serves only as a medium to let you take down the warthog, not do it for you (like using a killstreak to call an airstrike and just getting free kills).

> because cod is a horribly unbalanced waist of disc space… the moment Halo loses what Halo is, is the moment i stop buying new halo games.

“Unbalanced” is the key word here, balance is something that halo is gifted with, and im sure with good testing and well thought-out ideas, any new features could be just as balanced.

Good gameplay ideas should be able to transcend a specific game series. However, many of the ideas people bring up from CoD are usually primary gameplay elements from the series, and usually wouldn’t mesh well with the type of game Halo has grown to be.

343i actually hates the idea of CoD so much that they got rid of Master Chiefs cod piece. If it deals with COD it’s not gonna be in Halo ever.

I’m kidding of course and realize the cod piece is black.

I agree with you though. People are like “No it’s in COD”. And I say well lets take the guns out of Halo… and grenades… and melee…and movement…and aiming… As they are all in CoD.

> 343i actually hates the idea of CoD so much that they got rid of Master Chiefs cod piece. If it deals with COD it’s not gonna be in Halo ever.
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> I’m kidding of course and realize the cod piece is black.

You know, I know they said it was black, but every time I look it, it looks like the soft armor you see between the plates…and I can’t help but think “That is the last place I want soft armor”.

Ok well COD is used to drive the point home on most things as we can pretty much all agree that COD is the anti competitive game to end them all.

No one wants there to be any kind of benefit given to players simply for playing more. Everyone should always be on an even playing field. that is why loadouts were not welcomed, as people who had no shame and picked armor lock, would have a benefit over those who wanted a straight up match.