Why are third-person mechanics needed?

I recently read a post that was about third person mechanics, and I started questioning why they are in Halo at all.
Seeing as though your HUD can accomodate all weapons, why do you go into third person when using turrets?
I can understand the vehicle side of things, as it helps the driver a lot, but for everything else, it seems useless.
I would like to see the return of first person in the passenger seat (CE) and first person for all turrets in Halo 5. Can someone tell me why it hasn’t happened in the previous games?

My guess is because your movement and field of view are so restricted with a turret, the third person view is there to help compensate.

With the heavy turrets, you only have a small cone of fire and your movement is removed while it is on the tripod. If you were stuck looking down the barrel, about 270 degrees of view become unavailable to you, making you a sitting duck for every other player that isn’t right in front of you. If you had to get off the turret every time just to look around, people wouldn’t use it because it would be a hindrance to gameplay with no real benefits. With the turret ripped off, you alleviate the problem of a small field of view, but you still have slower turn and movement speed. You could easily be outmaneuvered by other players, and wouldn’t even know it at times if you were stuck in first person.

With vehicle turrets, most aren’t designed to be viewed in first person, so that would mean a special HUD would be needed. Not really a problem, just something that would need to be added. The real problem though is not a lot of the turret vehicles are really stable enough most of the time, even the Scorpion has times where a first person view would just make you vomit. Warthogs are always bouncing, flipping, and being rocked all over the place, at least the third person view helps prevent any motion sickness that could result from the first person view.

If anything, first person view could be an option to have on turrets for those that choose to, but it definitely shouldn’t be default or forced on people.

> My guess is because your movement and field of view are so restricted with a turret, the third person view is there to help compensate.
>
> With the heavy turrets, you only have a small cone of fire and your movement is removed while it is on the tripod. If you were stuck looking down the barrel, about 270 degrees of view become unavailable to you, making you a sitting duck for every other player that isn’t right in front of you. If you had to get off the turret every time just to look around, people wouldn’t use it because it would be a hindrance to gameplay with no real benefits. With the turret ripped off, you alleviate the problem of a small field of view, but you still have slower turn and movement speed. You could easily be outmaneuvered by other players, and wouldn’t even know it at times if you were stuck in first person.
>
> With vehicle turrets, most aren’t designed to be viewed in first person, so that would mean a special HUD would be needed. Not really a problem, just something that would need to be added. The real problem though is not a lot of the turret vehicles are really stable enough most of the time, even the Scorpion has times where a first person view would just make you vomit. Warthogs are always bouncing, flipping, and being rocked all over the place, at least the third person view helps prevent any motion sickness that could result from the first person view.
>
> If anything, first person view could be an option to have on turrets for those that choose to, but it definitely shouldn’t be default or forced on people.

Thank you, I understand now. Althought I would still like to see the return of First Person Passenger Seating.

I just think it looks cool as hell. I love seeing my spartan. I also wouldnt be opposed for an option for 3rd person mode for custom matches.

First person passenger seats in Halo CE were so disorienting. I almost want to see them again just to see how badly I’d fail at shooting from them.

Also, thruster pack throwing you into third person in Halo 4 was completely unnecessary

I’d actually like to see a perma third person option. Like a skull you can turn on that makes all players play in third person. (and use of skulls in custom games) Not in matchmaking, though, unless people ask for a third person playlist a lot post launch.

Personally I believe vehicles should be made first person in future Halos. It’d be a nice way of balancing the use of vehicles with fighting on foot. If vehicles were first person only, it would require better situational awareness and caution from the driver. That and it’d be way more fun. Imagine soaring through the skies with a falcon while your view is within the cockpit, further immersing you into the experience and making the battle between you and your target a lot more personal. The warthog would also be fun, imagine how epic all the junps would feel. I’d also like a first person shade turret, giving you a bit more accuracy and for some reason. manning a turret in first person always makes you feel way more badass over manning a turret in third person. Maybe it’s the feeling of being seated “within” the gun itself, giving you a sense of great power.

> Thank you, I understand now. Althought I would still like to see the return of First Person Passenger Seating.

Try halo CE Multiplayer when it’s available in MCC, Then see how much you want it.

I never want to see first person vehicles, and I’m not too keen on the idea of first person support weapons either. Especially in the case of vehicles and mounted turrets, where awareness of your entire surroundings is crucial to using them effectively.

I’d compromise by giving people the option of enabling first person for these things, but that’s it. Forcing people into first person just because it’s arbitrarily defined as a first person game would have bad impacts on the actual gameplay.

> The warthog would also be fun, imagine how epic all the junps would feel

By barely even being able to see just how significant the jump was? Then attempting to run people over without being able to tell where they are? By having most of my screen blocked by the ghost’s dashboard, or the pelicans cockpit?

It’s my idea of anti-fun. I’d never touch vehicles again likely.

this was supposed to be a PM. Ack!

> Personally I believe vehicles should be made first person in future Halos. It’d be a nice way of balancing the use of vehicles with fighting on foot. If vehicles were first person only, it would require better situational awareness and caution from the driver. That and it’d be way more fun. Imagine soaring through the skies with a falcon while your view is within the cockpit, further immersing you into the experience and making the battle between you and your target a lot more personal. The warthog would also be fun, imagine how epic all the junps would feel. I’d also like a first person shade turret, giving you a bit more accuracy and for some reason. manning a turret in first person always makes you feel way more badass over manning a turret in third person. Maybe it’s the feeling of being seated “within” the gun itself, giving you a sense of great power.

If you have a dog it wants love and affection. If it does not get the love and affection it needs it may become upset leading to outbursts, rage and perhaps even furniture dismemberment. When a dog does these things it generally is met with punishment. The end result of such a change would be for some dogs to be punished, sent outside these great forums for their wonton disregard for such a change. As for me I would be arrested for stepping into the office of whoever implemented such a change to piddle.

The idea sounds great in principle but I don’t want to go to jail.

I think that the viewpoint should be toggle-able like in battlefield where you click the left stick.

> My guess is because your movement and field of view are so restricted with a turret, the third person view is there to help compensate.
>
> With the heavy turrets, you only have a small cone of fire and your movement is removed while it is on the tripod. If you were stuck looking down the barrel, about 270 degrees of view become unavailable to you, making you a sitting duck for every other player that isn’t right in front of you. If you had to get off the turret every time just to look around, people wouldn’t use it because it would be a hindrance to gameplay with no real benefits. With the turret ripped off, you alleviate the problem of a small field of view, but you still have slower turn and movement speed. You could easily be outmaneuvered by other players, and wouldn’t even know it at times if you were stuck in first person.

Exactly, a lot chances like that your movement speed is to weak to avoid grenades properly without dropping the turret, you can no longer strafe, you can no longer throw grenades, you can no longer melee and you can barely run away from any situation. It is also restricted to a very uncommon weapon, players like me from Halo 3 just juggle these things (like flags) to corners to abuse the 3rd person, the last I need to see is make this easier by adding a third person mode to every weapon that can be turned off and on (especially to weapons that benefit way too much of this aka every CQC weapon).
It’s already bad enough it is easy to create such abuse already, we do not need more of it.

> With vehicle turrets, most aren’t designed to be viewed in first person, so that would mean a special HUD would be needed. Not really a problem, just something that would need to be added. The real problem though is not a lot of the turret vehicles are really stable enough most of the time, even the Scorpion has times where a first person view would just make you vomit. Warthogs are always bouncing, flipping, and being rocked all over the place, at least the third person view helps prevent any motion sickness that could result from the first person view.

You also don’t really have working mirrors in Halo, the difference between IRL and Halo is that in IRL you have those mirrors to tell how far your car is from an obstacle and if they don’t work properly you simply turn your head, thanks to the third person you know exactly how far to backup, the vehicles get stuck easier then the player model which is why vehicles are always in third person (and the disorientation you mentioned for passengers).
You know that and the fact the terrain in Halo is nothing like an actual road, even the Army drives over actual roads.

> I think that the viewpoint should be toggle-able like in battlefield where you click the left stick.

We should also be able to set it in custom games. Forcing the viewpoint to first person for vehicles would make for some intense infection maps (and would be interesting to try out for race). Plus first person views would be great for machinimas.

I love stepping out to third person for vehicles, turrets, and assassination. It’s a great opportunity to showcase the character animations, increase your field of vision, and frankly show off how good looking the game is.

When I play other games which use first person mechanics for similar tasks, it feels terribly dated. I like the cinematic experience, and if panning out to show more detail is how to achieve that, then I’m all for it.

I’d be all for first-person in flying vehicles. I think it would make them a bit trickier to use and would benefit gameplay. Prefer third person for ground vehicles. Not sure how first person would benefit gameplay there.

> I recently read a post that was about third person mechanics, and I started questioning why they are in Halo at all.
> Seeing as though your HUD can accomodate all weapons, why do you go into third person when using turrets?
> I can understand the vehicle side of things, as it helps the driver a lot, but for everything else, it seems useless.
> I would like to see the return of first person in the passenger seat (CE) and first person for all turrets in Halo 5. Can someone tell me why it hasn’t happened in the previous games?

When it comes to vehicles first person in the warthog’s passenger seat was annoying, you could barely even aim. As far as turrets go well . . . the turret would restrict your view in first person. First person passenger in the hog was the same.