The question is in the title. I’m aware Blitz gets a challenge once in awhile, but I really feel like this game mode is being neglected. Reach had a Firefight matchmaking and I hope when Awakening the Nightmare comes out Blitz Firefight and Terminus Firefight will have matchmaking, there is a lot of potential for leaderboards, challenges, and achievements being wasted by not taking advantage of every game mode. It would sure beat playing Strongholds all the time. Even once in awhile put it on Legendary and put on some skulls, that’s another thing just waiting to be used.
Rainbow Beams are just asking to be used! Or that Nuke Skull!
> 2535409067250374;2:
> Still waiting for a reason to complete challenges tbh… Been at rank 50 2-3 weeks after the game launched
>
> But I will agree. The challenges could use some updates. There’s so much they could do to make the game even more fun.
Seriously, there is too much potential out there. Increase the level cap to 100 and make it longer. As it stands there is no point in getting the most kills or leader powers anymore.
Blitz Firefight is my favorite way to enjoy Blitz, and the lack of challenges for it is disappointing. I would like to see more challenges than “Win x number of games” or “Finish x number of games as Atriox,” regardless of the gamemode, but Blitz Firefight is the most unique gamemode in Halo Wars 2, and it deserves more.
I would like if the challenges were more varied as well. As it stands, the challenges now are basically “just play some multiplayer.”
There is an argument to be made that challenges should stay exclusive to multiplayer though. It is the only mode which requires an active playerbase to function.
Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> 2533274795123910;9:
> Here’s my take on it all:
>
> Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
>
> They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
> 2533274812438213;10:
> > 2533274795123910;9:
> > Here’s my take on it all:
> >
> > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> >
> > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
>
> The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
What’s not accesible about it?
Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
> 2533274795123910;11:
> > 2533274812438213;10:
> > > 2533274795123910;9:
> > > Here’s my take on it all:
> > >
> > > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> > >
> > > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> >
> > The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
>
> Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
> Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
> Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
> Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
>
> What’s not accesible about it?
>
> Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
I think the closest thing we have to the Blitz counterparts for mainline multiplayer are unit drops and upgrades. I do think they’re trying to fix Blitz mode to make it less play to win and more strategy based. They even said they were trying to make more akin to a DoTA or LoL mode. I overall feel Blitz would work more like a mobile game.
Veteran Units in Blitz are just units with their Final Upgrade in Multiplayer.
Rush units are just unit drops with veterancy.
Colony is the closest thing we have to a Guard unit with Taunt.
Decimus has the closest to Siphon and Bloodfuel units.
Arbiter is the only leader with a legit Reactive move with Arbiter’s Reprisal.
The only thing we lack in Multiplayer is a dedicated Blast and Last Stand unit. Suicide Grunts in Blitz and Unstable Banshees do not operate like they do in regular multiplayer.
> 2533274812438213;12:
> > 2533274795123910;11:
> > > 2533274812438213;10:
> > > > 2533274795123910;9:
> > > > Here’s my take on it all:
> > > >
> > > > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > > > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > > > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> > > >
> > > > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> > >
> > > The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
> >
> > Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
> > Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
> > Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
> > Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
> >
> > What’s not accesible about it?
> >
> > Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
>
> I think the closest thing we have to the Blitz counterparts for mainline multiplayer are unit drops and upgrades. I do think they’re trying to fix Blitz mode to make it less play to win and more strategy based. They even said they were trying to make more akin to a DoTA or LoL mode. I overall feel Blitz would work more like a mobile game.
>
> Veteran Units in Blitz are just units with their Final Upgrade in Multiplayer.
> Rush units are just unit drops with veterancy.
> Colony is the closest thing we have to a Guard unit with Taunt.
> Decimus has the closest to Siphon and Bloodfuel units.
> Arbiter is the only leader with a legit Reactive move with Arbiter’s Reprisal.
> The only thing we lack in Multiplayer is a dedicated Blast and Last Stand unit. Suicide Grunts in Blitz and Unstable Banshees do not operate like they do in regular multiplayer.
Isn’t the rush mechanic something that allow a unit to spawn in at full health and damage regardless of spawn point?
If so, no I wouldn’t compare it to Unit Drops with veterancy.
I don’t recall them saying they were trying to make it like dota or lol, and even if they did, I don’t know what they were aiming for in that aspect. I see no resemblance apart from a three lane map with smaller paths inbetween.
Sure, with some changes blitz could work well for mobile gaming, a large platform for F2P games, not as a side mode in a full game. As I said, it feels more like a bolt-on mode than something which complements the rest of the game due to some of the differences it has to the rest of the game.
Lastly, perhaps I phrased it badly.
Any unit apart from those with Rush (If it works as I recall or if I’m thinking of some other keyword), could be used “As is” in the rest of the game. You can compare mechanics to existing units in the rest of the game, but that’s besides the point.
> 2533274795123910;13:
> > 2533274812438213;12:
> > > 2533274795123910;11:
> > > > 2533274812438213;10:
> > > > > 2533274795123910;9:
> > > > > Here’s my take on it all:
> > > > >
> > > > > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > > > > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > > > > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> > > > >
> > > > > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> > > >
> > > > The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
> > >
> > > Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
> > > Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
> > > Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
> > > Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
> > >
> > > What’s not accesible about it?
> > >
> > > Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
> >
> > I think the closest thing we have to the Blitz counterparts for mainline multiplayer are unit drops and upgrades. I do think they’re trying to fix Blitz mode to make it less play to win and more strategy based. They even said they were trying to make more akin to a DoTA or LoL mode. I overall feel Blitz would work more like a mobile game.
> >
> > Veteran Units in Blitz are just units with their Final Upgrade in Multiplayer.
> > Rush units are just unit drops with veterancy.
> > Colony is the closest thing we have to a Guard unit with Taunt.
> > Decimus has the closest to Siphon and Bloodfuel units.
> > Arbiter is the only leader with a legit Reactive move with Arbiter’s Reprisal.
> > The only thing we lack in Multiplayer is a dedicated Blast and Last Stand unit. Suicide Grunts in Blitz and Unstable Banshees do not operate like they do in regular multiplayer.
>
> Isn’t the rush mechanic something that allow a unit to spawn in at full health and damage regardless of spawn point?
> If so, no I wouldn’t compare it to Unit Drops with veterancy.
>
> I don’t recall them saying they were trying to make it like dota or lol, and even if they did, I don’t know what they were aiming for in that aspect. I see no resemblance apart from a three lane map with smaller paths inbetween.
>
> Sure, with some changes blitz could work well for mobile gaming, a large platform for F2P games, not as a side mode in a full game. As I said, it feels more like a bolt-on mode than something which complements the rest of the game due to some of the differences it has to the rest of the game.
>
> Lastly, perhaps I phrased it badly.
> Any unit apart from those with Rush (If it works as I recall or if I’m thinking of some other keyword), could be used “As is” in the rest of the game. You can compare mechanics to existing units in the rest of the game, but that’s besides the point.
Pretty much, they also have the ability to collect supplies a bit easier.
I think the whole DoTA thing comes from Ultimates. The single map and the 3 lanes. They said they weren’t planning on making different maps or variants until we ask for it.
As for Bolt on, I kind of agree. Microsoft has been pushing Microtransactions like crazy even Gears has it. I feel like Blitz could be a good mode with some more refinement.
And when you put it that way, Rush units function the same way as regular units. Lockdown Scorpion besides the design actually lowers a person’s defense compared to a Regular Scorpion.
> 2533274812438213;14:
> > 2533274795123910;13:
> > > 2533274812438213;12:
> > > > 2533274795123910;11:
> > > > > 2533274812438213;10:
> > > > > > 2533274795123910;9:
> > > > > > Here’s my take on it all:
> > > > > >
> > > > > > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > > > > > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > > > > > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> > > > > >
> > > > > > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> > > > >
> > > > > The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
> > > >
> > > > Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
> > > > Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
> > > > Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
> > > > Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
> > > >
> > > > What’s not accesible about it?
> > > >
> > > > Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
> > >
> > > I think the closest thing we have to the Blitz counterparts for mainline multiplayer are unit drops and upgrades. I do think they’re trying to fix Blitz mode to make it less play to win and more strategy based. They even said they were trying to make more akin to a DoTA or LoL mode. I overall feel Blitz would work more like a mobile game.
> > >
> > > Veteran Units in Blitz are just units with their Final Upgrade in Multiplayer.
> > > Rush units are just unit drops with veterancy.
> > > Colony is the closest thing we have to a Guard unit with Taunt.
> > > Decimus has the closest to Siphon and Bloodfuel units.
> > > Arbiter is the only leader with a legit Reactive move with Arbiter’s Reprisal.
> > > The only thing we lack in Multiplayer is a dedicated Blast and Last Stand unit. Suicide Grunts in Blitz and Unstable Banshees do not operate like they do in regular multiplayer.
> >
> > Isn’t the rush mechanic something that allow a unit to spawn in at full health and damage regardless of spawn point?
> > If so, no I wouldn’t compare it to Unit Drops with veterancy.
> >
> > I don’t recall them saying they were trying to make it like dota or lol, and even if they did, I don’t know what they were aiming for in that aspect. I see no resemblance apart from a three lane map with smaller paths inbetween.
> >
> > Sure, with some changes blitz could work well for mobile gaming, a large platform for F2P games, not as a side mode in a full game. As I said, it feels more like a bolt-on mode than something which complements the rest of the game due to some of the differences it has to the rest of the game.
> >
> > Lastly, perhaps I phrased it badly.
> > Any unit apart from those with Rush (If it works as I recall or if I’m thinking of some other keyword), could be used “As is” in the rest of the game. You can compare mechanics to existing units in the rest of the game, but that’s besides the point.
>
> Pretty much, they also have the ability to collect supplies a bit easier.
>
> I think the whole DoTA thing comes from Ultimates. The single map and the 3 lanes. They said they weren’t planning on making different maps or variants until we ask for it.
>
> As for Bolt on, I kind of agree. Microsoft has been pushing Microtransactions like crazy even Gears has it. I feel like Blitz could be a good mode with some more refinement.
>
> And when you put it that way, Rush units function the same way as regular units. Lockdown Scorpion besides the design actually lowers a person’s defense compared to a Regular Scorpion.
Easier supply drop gathering as in they’re allowed to the instance they drop?
Ultimates?
Well then, they kind of limited themselves there going for something which will not work with the setup they had.
Blitz could be a really good game on its own where it could be fleshed out properly.
Well sure, but then again we already have them all. The rush mechanic circumvents no rules in regular play and would be a redundant mechanic for the unit. Any unit with rush and another keyword would work only with the non-rush keyword in effect.
Lockdown Scorpion, yes?? Wouldn’t that fall under a unit which could be used as is?
> 2533274812438213;1:
> The question is in the title. I’m aware Blitz gets a challenge once in awhile, but I really feel like this game mode is being neglected. Reach had a Firefight matchmaking and I hope when Awakening the Nightmare comes out Blitz Firefight and Terminus Firefight will have matchmaking, there is a lot of potential for leaderboards, challenges, and achievements being wasted by not taking advantage of every game mode. It would sure beat playing Strongholds all the time. Even once in awhile put it on Legendary and put on some skulls, that’s another thing just waiting to be used.
>
> Rainbow Beams are just asking to be used! Or that Nuke Skull!
This is a good idea it would get around the issue of XP farming and encourage people to play more blitz firelight. I still feel though they should do a matchmaking option but with terminus fire fight on the horizon I think blitz fire fight will be neglected if not removed entirely.
> 2533274795123910;15:
> > 2533274812438213;14:
> > > 2533274795123910;13:
> > > > 2533274812438213;12:
> > > > > 2533274795123910;11:
> > > > > > 2533274812438213;10:
> > > > > > > 2533274795123910;9:
> > > > > > > Here’s my take on it all:
> > > > > > >
> > > > > > > Blitz is a bolt-on mode for the purpose of Microtransactions probably demanded by Microsoft.
> > > > > > > It has one map, probably won’t get more, it has cards which is one of the easiest ways to implement microtransactions I guess, and it is cut off from the rest of the game as a standalone mode.
> > > > > > > Firefight is probably nothing more than a testing ground for your decks without having to go into Blitz main mode.
> > > > > > >
> > > > > > > They could probably have made more progress towards it but somehow I feel like CA didn’t want to implement Blitz at all, but for PR sake had to put on a smile and advertise it. As such Firefight feels under-developed.
> > > > > >
> > > > > > The thing about Blitz is there is some thought put into. It’s more akin to a Card game. Especially with the way Blast, Guard, and Rush units work. A mode that had a Beta for it should be more accessible in my honest opinion.
> > > > >
> > > > > Perhaps it is more akin to a card game because it was developed to somewhat emulate one?
> > > > > Furthermore, apart from Rush, the other mechanics could very well be implemented onto the basic units in the main mode.
> > > > > Rush is pretty much only available because there’s a penalty to calling in units outside of home base, a penalty Rush overrides.
> > > > > Like Haste in MtG, or Charge in Heartstone, because Creatures in those games by default can’t be used the turn they’re cast. That’s not present in the main mode.
> > > > >
> > > > > What’s not accesible about it?
> > > > >
> > > > > Go watch the ViDoc on Blitz, then go watch the Jimquisition’s video regarding what went down with Square Enix and Deus Ex: Mankind Divided. I’d link them, and could do when I get a proper computer, my phone is such a hassle to link on.
> > > >
> > > > I think the closest thing we have to the Blitz counterparts for mainline multiplayer are unit drops and upgrades. I do think they’re trying to fix Blitz mode to make it less play to win and more strategy based. They even said they were trying to make more akin to a DoTA or LoL mode. I overall feel Blitz would work more like a mobile game.
> > > >
> > > > Veteran Units in Blitz are just units with their Final Upgrade in Multiplayer.
> > > > Rush units are just unit drops with veterancy.
> > > > Colony is the closest thing we have to a Guard unit with Taunt.
> > > > Decimus has the closest to Siphon and Bloodfuel units.
> > > > Arbiter is the only leader with a legit Reactive move with Arbiter’s Reprisal.
> > > > The only thing we lack in Multiplayer is a dedicated Blast and Last Stand unit. Suicide Grunts in Blitz and Unstable Banshees do not operate like they do in regular multiplayer.
> > >
> > > Isn’t the rush mechanic something that allow a unit to spawn in at full health and damage regardless of spawn point?
> > > If so, no I wouldn’t compare it to Unit Drops with veterancy.
> > >
> > > I don’t recall them saying they were trying to make it like dota or lol, and even if they did, I don’t know what they were aiming for in that aspect. I see no resemblance apart from a three lane map with smaller paths inbetween.
> > >
> > > Sure, with some changes blitz could work well for mobile gaming, a large platform for F2P games, not as a side mode in a full game. As I said, it feels more like a bolt-on mode than something which complements the rest of the game due to some of the differences it has to the rest of the game.
> > >
> > > Lastly, perhaps I phrased it badly.
> > > Any unit apart from those with Rush (If it works as I recall or if I’m thinking of some other keyword), could be used “As is” in the rest of the game. You can compare mechanics to existing units in the rest of the game, but that’s besides the point.
> >
> > Pretty much, they also have the ability to collect supplies a bit easier.
> >
> > I think the whole DoTA thing comes from Ultimates. The single map and the 3 lanes. They said they weren’t planning on making different maps or variants until we ask for it.
> >
> > As for Bolt on, I kind of agree. Microsoft has been pushing Microtransactions like crazy even Gears has it. I feel like Blitz could be a good mode with some more refinement.
> >
> > And when you put it that way, Rush units function the same way as regular units. Lockdown Scorpion besides the design actually lowers a person’s defense compared to a Regular Scorpion.
>
> Easier supply drop gathering as in they’re allowed to the instance they drop?
>
> Ultimates?
> Well then, they kind of limited themselves there going for something which will not work with the setup they had.
>
> Blitz could be a really good game on its own where it could be fleshed out properly.
>
> Well sure, but then again we already have them all. The rush mechanic circumvents no rules in regular play and would be a redundant mechanic for the unit. Any unit with rush and another keyword would work only with the non-rush keyword in effect.
> Lockdown Scorpion, yes?? Wouldn’t that fall under a unit which could be used as is?
No, Isabel only has the Lockdown Scorpion in Blitz only. If the Lockdown Scorpion had the Shock effect which automatically lowers defense to anything it is near, it actually would be the equivalent of an Canister Scorpion. It’s one of the few units I wish we could use for Isabel in actual Multiplayer as a drop. Isabel lacks a drop for anything which hurts her compared to most leaders. I still like using her though.
> 2533274812438213;17:
> No, Isabel only has the Lockdown Scorpion in Blitz only. If the Lockdown Scorpion had the Shock effect which automatically lowers defense to anything it is near, it actually would be the equivalent of an Canister Scorpion. It’s one of the few units I wish we could use for Isabel in actual Multiplayer as a drop. Isabel lacks a drop for anything which hurts her compared to most leaders. I still like using her though.
No? The Lockdown Scorpion could not be used as it is in the regular game?
Is that what you mean?
If that’s the case, could you explain why it wouldn’t work to take the Lockdown Scorpion, and apply it to the regular gameplay? For any leader?
> 2533274795123910;18:
> > 2533274812438213;17:
> > No, Isabel only has the Lockdown Scorpion in Blitz only. If the Lockdown Scorpion had the Shock effect which automatically lowers defense to anything it is near, it actually would be the equivalent of an Canister Scorpion. It’s one of the few units I wish we could use for Isabel in actual Multiplayer as a drop. Isabel lacks a drop for anything which hurts her compared to most leaders. I still like using her though.
>
> No? The Lockdown Scorpion could not be used as it is in the regular game?
> Is that what you mean?
> If that’s the case, could you explain why it wouldn’t work to take the Lockdown Scorpion, and apply it to the regular gameplay? For any leader?
What I’m saying is, the mechanics of the Lockdown Scorpion could be in regular Deathmatch, the issue here is for some bizarre reason it isn’t. The only thing that is needed to make the Lockdown Scorpion a playable unit is it would need some type of Aura on at all times that lowers defense. Kind of like the Forge Hog’s defensive Aura. The Lockdown Scorpion after the update is technically a Scorpion with Canister and the Best Offense Passive ability on.