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> > Having a small subset of weapons be the only viable ones in competition is not “balanced.”
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> > Precision weapons still rule the game at medium and long ranges, so autos are hardly omnipotent. As a general rule, autos are more user-friendly in close quarters but very -Yoink!- outside of close quarters. The only auto with actually good range is the SAW, and that’s a power weapon.
> >
> > PS: The Magnum, BR, and DMR actually deal higher damage than some autos if you are able to land consistent headshots. So, if you actually do invest the time to “master” those precision guns, you can still take on autos in close combat.
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> The way they are currently designed autos should not be equal in power to precision weapons. They’re just too easy to use.
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> There’s no logic to making medium and long range weapons significantly more difficult to use in their niches than close range weapons. Why does a close range weapons HAVE to be easy to use?
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> If you’re going to make a weapon that is just straight up easier to use than other weapons than it either has to be a power weapon or have less killing potential. That is balance. A weapon that is easier to use and is more powerful is not balanced.
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> Ps- No, they do not. The storm rifle and SMR have SIGNIFICANTLY faster kill times than every precision weapon. Even a scoped LR 3sk.
There are more variables in weapon balance to consider than just aiming. If we use the one-dimensional outlook and balance weapons by ONLY their so-called “skill” requirements, that would have implications such as making the Sniper Rifle (high-skill) be more powerful in close combat than an Energy Sword (relatively low-skill). Do we really want to go down that road?
There are other important factors like range (very very important one), DPS, raw burst damage, splash damage, anti-vehicle properties, tracking, special effects (e.g. EMP), ammo capacity, reload time, projectile speed, charge-up, revealing the user (e.g. Spartan Laser and Binary Rifle), etc.
In terms of “too easy,” I find that the precision weapons can only be “hard” to use in CQC. Any further out than that, it’s not really that hard.
Also, the majority of autos ARE power weapons, as in you have to pick them up from the ground instead of spawning with them. The only starting weapon auto is the AR. The SMG is only a loadout gun in Warzone, in which case you also have loadout BRs and DMRs.
Here’s a hypothetical question for you to ponder for this situation. Let’s pretend that we found two full teams of players, each with approximately the same skill level. Let’s put them in Arena. One team can use ONLY the Assault Rifle for the entire match and nothing else, and the other team can ONLY use the Magnum and nothing else. Which team would you expect to have the advantage in the current game state?
As the game is now, I would always choose to be on the precision-only team instead of the auto-only team, because the former would almost always win unless something like a skill gap were involved.