This idea of weak vehicles started in Halo Reach and for some reason it’s still going despite it being a massive reason why Halo 4’s MP sucked and a shutdown for WZFF and Warzone in general.
Can this stop? It’s really annoying to see a Scorpion get DMR’d to death and a Banshee fleeing from a guy with a pistol. I know in Halo CE the Magnum was god tier but whatever happened to a tank feeling like a tank?
You should count how many bullets it takes for a tank to blow up by a Dmr. It really isn’t that weak when people pull of 50 kills with them. It’s a matter of how the driver uses the tank.
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> You should count how many bullets it takes for a tank to blow up by a Dmr. It really isn’t that weak when people pull of 50 kills with them. It’s a matter of how the driver uses the tank.
Well Said
It depends how many people are shooting at you and also the kinetic bolts barrel makes weapons stronger on vehicles… But it still takes awhile, and you can easily get more kills even if you are taking a lot of damage. Just learn how to appropriately use the vehicles. I think wraith could use a small armor buff since its more of a frontline vehicle vs the scorpion being long range.
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> You should count how many bullets it takes for a tank to blow up by a Dmr. It really isn’t that weak when people pull of 50 kills with them. It’s a matter of how the driver uses the tank.
When 8 people with DMR’s are shooting a tank along with the terrain having slight bumps making it hard to aim it adds it all up for a terrible experience for the driver. A crawler with a boltshot can ruin a scorpion’s day, all it has to do is get close.
It’s even worse for the Wraith and other vehicles, a warthog’s gunner is just bait. Jumping to the passenger seat has never helped anyone I’ve shot at.
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> > 2533274923562209;2:
> > You should count how many bullets it takes for a tank to blow up by a Dmr. It really isn’t that weak when people pull of 50 kills with them. It’s a matter of how the driver uses the tank.
>
>
> When 8 people with DMR’s are shooting a tank along with the terrain having slight bumps making it hard to aim it adds it all up for a terrible experience for the driver. A crawler with a boltshot can ruin a scorpion’s day, all it has to do is get close.
>
> It’s even worse for the Wraith and other vehicles, a warthog’s gunner is just bait. Jumping to the passenger seat has never helped anyone I’ve shot at.
Here’s the thing:
if if we go by warzone where there’s op weapons then I could see you’re arguement, but I can show you vids where my group can pull of dozens of kills with vehicles and me using one banshee an entire game. It’s all on the driver really. If the banshee dodges a lot and avoids closing in on people, you avoid EMPS and it’s actually much harder to tea shoot a banshee before he hits cover to regen the shields.
if we go by btb, it’s even harder to destroy vehicles unless you are good with a splaser or counter vehicle them. I’d challenge you to shoot me out of the gunner position on a warhog cuz I know what I’m doing. A smart gunner looks up when low shields as it crouches you behind your turret and militates some of the damage, then there’s changing seats as you say, the driver has to position the damaged gunman out of your view.
I I know what you mean by vehicles being weaker, I kill many people in a gunner position, or crouch till a tank walks past me, but a smart driver positions himself near team mates to limit the consequences of lower health education vehicles. There’s a map that I can’t remember on btb where it’s pretty much a city with ghosts and banshees only (with rocket in middle and no snipers) where my community excels at main ting two warthogs all game long and rotating gunmen. Could say we generally use the vehicles correctly or that our openers suck, but I myself find the impression that vehicles can still play well depending on the players ability and the circumstance. If I intentionally run over people and aim for corners to regenerate shields it’ll be a while before team shooting gets me
As for your little crawler, A.I. Do more damage than a player, but I’d blame the driver for letting the crawler close the distance on him to begin with.
Its S just my perspective dude, I still see vehicles very useful, I acknowledge they’re not as strong, but they’re not paper mache if used correctly either.
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> > 2535466655192531;5:
> > > 2533274923562209;2:
> > > You should count how many bullets it takes for a tank to blow up by a Dmr. It really isn’t that weak when people pull of 50 kills with them. It’s a matter of how the driver uses the tank.
> >
> >
> > When 8 people with DMR’s are shooting a tank along with the terrain having slight bumps making it hard to aim it adds it all up for a terrible experience for the driver. A crawler with a boltshot can ruin a scorpion’s day, all it has to do is get close.
> >
> > It’s even worse for the Wraith and other vehicles, a warthog’s gunner is just bait. Jumping to the passenger seat has never helped anyone I’ve shot at.
>
>
> Here’s the thing:
>
> if if we go by warzone where there’s op weapons then I could see you’re arguement, but I can show you vids where my group can pull of dozens of kills with vehicles and me using one banshee an entire game. It’s all on the driver really. If the banshee dodges a lot and avoids closing in on people, you avoid EMPS and it’s actually much harder to tea shoot a banshee before he hits cover to regen the shields.
>
> if we go by btb, it’s even harder to destroy vehicles unless you are good with a splaser or counter vehicle them. I’d challenge you to shoot me out of the gunner position on a warhog cuz I know what I’m doing. A smart gunner looks up when low shields as it crouches you behind your turret and militates some of the damage, then there’s changing seats as you say, the driver has to position the damaged gunman out of your view.
>
> I I know what you mean by vehicles being weaker, I kill many people in a gunner position, or crouch till a tank walks past me, but a smart driver positions himself near team mates to limit the consequences of lower health education vehicles. There’s a map that I can’t remember on btb where it’s pretty much a city with ghosts and banshees only (with rocket in middle and no snipers) where my community excels at main ting two warthogs all game long and rotating gunmen. Could say we generally use the vehicles correctly or that our openers suck, but I myself find the impression that vehicles can still play well depending on the players ability and the circumstance. If I intentionally run over people and aim for corners to regenerate shields it’ll be a while before team shooting gets me
>
> As for your little crawler, A.I. Do more damage than a player, but I’d blame the driver for letting the crawler close the distance on him to begin with.
>
> Its S just my perspective dude, I still see vehicles very useful, I acknowledge they’re not as strong, but they’re not paper mache if used correctly either.
I know how to use vehicles hell, my Wraith (Ani Haran) are ride for days and I’ve been the designated driver of every Warthog from literally over a decade. I know how to handle my vehicles. While they certainly aren’t as weak as they we’re in Reach or 4 they don’t feel like vehicles, they feel like power ups.
It’s massive problem when a tank doesn’t feel like a tank. A big reason why vehicles can last long isn’t the fact of a great handler but terrible opponents. I’d gladly take up up on that offer of your driver/gunners skills vs me with a carbine, cover and a splinter grenade. It isn’t a matter of reqs or the DMR it’s just the fact that the one man has more then enough power to negate any vehicle in the game without much effort.
I guess 343i won’t be changing this anytime soon since they seem to be driving the power fantasy of actually being a Spartan. You can’t have a super soldier being killed by a tank…then what’d make them a super soldier?
If you can’t kill a guy shooting you (or even 2-3 ppl) with small arms, you shouldn’t be driving a tank or piloting a banshee.
> 2535466655192531;7:
> I know how to use vehicles hell, my Wraith (Ani Haran) are ride for days and I’ve been the designated driver of every Warthog from literally over a decade. I know how to handle my vehicles. While they certainly aren’t as weak as they we’re in Reach or 4 they don’t feel like vehicles, they feel like power ups.
>
> It’s massive problem when a tank doesn’t feel like a tank. A big reason why vehicles can last long isn’t the fact of a great handler but terrible opponents. I’d gladly take up up on that offer of your driver/gunners skills vs me with a carbine, cover and a splinter grenade. It isn’t a matter of reqs or the DMR it’s just the fact that the one man has more then enough power to negate any vehicle in the game without much effort.
>
> I guess 343i won’t be changing this anytime soon since they seem to be driving the power fantasy of actually being a Spartan. You can’t have a super soldier being killed by a tank…then what makes them super soldiers?
These days, tanks in Halo are heavy and slow glass cannons. They say that Halo 5’s tanks weigh half as much as older scorpion models, but somehow they move twice as slow. Also, the shells fired from the tank are so slow compared to the old tanks, it makes hitting any aerial vehicle that isn’t moving directly at you a real pain in the -Yoink-.
What makes a Spartan a Spartan? The strength of the weapon they wield. The very mistake that 343 said they would avoid.
> 2533274913126156;8:
> If you can’t kill a guy shooting you (or even 2-3 ppl) with small arms, you shouldn’t be driving a tank or piloting a banshee.
Who said anything about two or three people? If you’re not going to add anything to the conversation then why even comment?
The chip damage system leftover from Reach and the ridiculous vehicle damage buffs hitscan precision weapons has absolutely ruined Halo vehicle combat.
Base weapons should not be able to effectively harass any vehicle, especially long range precision weapons. The main reason being that they are unavoidable while actively trying to engage the enemy. This makes the effectiveness of a driver/pilot not reliant on skill, but rather luck. There survival time is directly tied to how many of the enemy player bother to shoot at them at any one time. Unlike in CE-H3 where you could regain some health(due to vehicles being tied to player health) your long term survival is often out of your hands. You can dodge stickies and slower projectiles all day long, but those hitscan weapons are eventually going end you know matter how good you are.
And don’t even get me started on the sniper rifle. There is exactly zero reason why what is already the premier anti-infantry weapon needs to be able cripple a ghost, banshee, warthog in a single magazine. “But its an anti-material rifle” some will say. Why yes it is, which is why it would make perfect sense to penetrate driver canopies and windshields, not heavily damage a vehicle outright. Anti-material =/= Anti-armor/anti-air. There are already tons of other anti-vehicle power weapons
Precision weapons(especially basic ones) should not do any significant damage to vehicles themselves. If you don’t have any access to vehicle killing weapons you should be trying to shoot out the driver gunner, which(ideally) should take some amount of skill. Vehicle combat will always be handicapped as long as the chip damage system remains in place.
> 2535409103705542;4:
> It depends how many people are shooting at you and also the kinetic bolts barrel makes weapons stronger on vehicles… But it still takes awhile, and you can easily get more kills even if you are taking a lot of damage. Just learn how to appropriately use the vehicles. I think wraith could use a small armor buff since its more of a frontline vehicle vs the scorpion being long range.
Sorry I missed your comment but I personally think the lack of vehicle power has alot to do with the req system. I guess this point I’m about to say depends if your an optimist or a pessimist and it’s
Are vehicles buffed in the req system (I.W. Sword Wraith to Normal Wraith) to be stronger and desire people to buy req packs or are the normal variants purposefully made weaker so that reqs would feel more necessary in the game.
A friend of mine has swayed by a bit in saying that he believes alot of the items made with Reqs are ideas that 343i had but felt couldn’t be a single item. (I.E.Should the SAW just be The Answer or should it be the same as in H4?) Being unable to choose what’d be the standard they choose to add them both. The only thing that turns us both against the idea is that 343i for someone has said anything about this.
> 2533274819446242;11:
> The chip damage system leftover from Reach and the ridiculous vehicle damage buffs hitscan precision weapons has absolutely ruined Halo vehicle combat.
>
> Base weapons should not be able to effectively harass any vehicle, especially long range precision weapons. The main reason being that they are unavoidable while actively trying to engage the enemy. This makes the effectiveness of a driver/pilot not reliant on skill, but rather luck. There survival time is directly tied to how many of the enemy player bother to shoot at them at any one time. Unlike in CE-H3 where you could regain some health(due to vehicles being tied to player health) your long term survival is often out of your hands. You can dodge stickies and slower projectiles all day long, but those hitscan weapons are eventually going end you know matter how good you are.
>
> And don’t even get me started on the sniper rifle. There is exactly zero reason why what is already the premier anti-infantry weapon needs to be able cripple a ghost, banshee, warthog in a single magazine. “But its an anti-material rifle” some will say. Why yes it is, which is why it would make perfect sense to penetrate driver canopies and windshields, not heavily damage a vehicle outright. Anti-material =/= Anti-armor/anti-air. There are already tons of other anti-vehicle power weapons
>
> Precision weapons(especially basic ones) should not do any significant damage to vehicles themselves. If you don’t have any access to vehicle killing weapons you should be trying to shoot out the driver gunner, which(ideally) should take some amount of skill. Vehicle combat will always be handicapped as long as the chip damage system remains in place.
I actually couldn’t of said it better myself. I always thought that the reason the ghost and Warthog had exposed seats was to allow counter play, now they might as well not even have them because it just adds another weakness on the unending list.