Why are Randoms so bad at the game.

I’m not talking about the guys who are rank 25 and playing with Yap Yap. I’m talking about the guys who play Forge and are lvl 65 and avoid power nodes like a platonic relationship. Like…fam😑, if you’re gonna speed rush to Tech 2, why not at the very least make 5 Marines and take nodes?

Not a Forge player, but what had happened was…

Seriously i capture power nodes, but i can never build 5 marines : (
I also rely on air, and that never works out, even before the nerf.

Sometimes they’re trying new stratagies. Sometimes they’re going for achivements.
In one case a players girlfriend was literally playing for him cause he was out doing something. Who knows man.

Just a reminder, that sometimes, you’re the bad random ;).

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> Just a reminder, that sometimes, you’re the bad random ;).

This clown smh…

> 2535471149170617;5:
> > 2533274869891714;4:
> > Just a reminder, that sometimes, you’re the bad random ;).
>
> This clown smh…

I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;

  1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.

  2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.

  3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.

I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.

Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.

If you would like to ever practice, let me know. I would be happy to give you some pointers :).

> 2533274869891714;6:
> > 2535471149170617;5:
> > > 2533274869891714;4:
> > > Just a reminder, that sometimes, you’re the bad random ;).
> >
> > This clown smh…
>
> I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;
>
> 1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.
>
> 2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.
>
> 3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.
>
> I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.
>
> Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.
>
> If you would like to ever practice, let me know. I would be happy to give you some pointers :).

  • Shipmaster is a Top 3 option for me as I play Randoms and can’t put faith in my teammates communicating with me. Locusts + Teleport allows me to quickly knock out a base which helps win games. - Diversionary tactics. Send grunts near the person who I’m rushing base so they can get hit with leader power/make him send his army over while my JumpBrutes knock down his base. Works about 85% of the time. - Yeah, I know. This is a team issue though…Btw, how many games did you look at because if you looked at just like the last 10, then I would think that that is a poor sample size.

Edit:Wait, WTF!? I’M THE ISSUE?! Bruh, dudes aren’t even making Marines to take nodes and just not even trying for map control, yet I’m the problem!? -Yoink- outta here😂.

I’m literally losing map control because I’m getting attacked by 2 guys at once with Snipers, Marines and Flamethrowers, but it’s because I go grunts and an Honor Guard!?:joy::clap::clap:

> 2535471149170617;7:
> > 2533274869891714;6:
> > > 2535471149170617;5:
> > > > 2533274869891714;4:
> > > > Just a reminder, that sometimes, you’re the bad random ;).
>
> - Shipmaster is a Top 3 option for me as I play Randoms and can’t put faith in my teammates communicating with me. Locusts + Teleport allows me to quickly knock out a base which helps win games. - Diversionary tactics. Send grunts near the person who I’m rushing base so they can get hit with leader power/make him send his army over while my JumpBrutes knock down his base. Works about 85% of the time. - Yeah, I know. This is a team issue though…Btw, how many games did you look at because if you looked at just like the last 10, then I would think that that is a poor sample size.

Okay, uh, let’s go through this.

  1. If you’re looking for a leader than can carry, Forge, Arby, Anders, or Isabel are all better choices. Trying to snipe bases with Locust is cool and all, but rarely works.

  2. Um, sure? Not sure what leader powers are being used on you in the first five minutes. Any rush units, heroes, or Turrets will stop that, but okie-dokie. I doubt it works 85% of the time with your 48% win percentage, my guy.

  3. No, you specifically. You’re capturing one or two power nodes a game, and you’re not recapturing after your opponent’s take them.

I went though a bunch of random games, the trends were the same, so there’s no reason to go through 400 games.

EDIT: I see you added some extra stuff to your post, so I’ll do the same.

In the games I looked at, your teammates often made more units than(also better units), so not sure what you’re on about that.

Yes, building just Grunts and an Honour Guard is a problem, if you’re being pushed by Snipers, Flamers, and Marines. Snipers beat infantry, you get that, right? Grunts and Honour Guard are infantry. Like I said, you’re building the wrong units.

> 2535471149170617;5:
> > 2533274869891714;4:
> > Just a reminder, that sometimes, you’re the bad random ;).
>
> This clown smh…

He goes by Joker actually.

<mark>This post has been edited by a moderator. Do not flame/attack others.</mark>

> 2533274869891714;8:
> > 2535471149170617;7:
> > > 2533274869891714;6:
> > > > 2535471149170617;5:
> > > > > 2533274869891714;4:
> > > > > Just a reminder, that sometimes, you’re the bad random ;).
> > > >
> > > > This clown smh…
> > >
> > > I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;
> > >
> > > 1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.
> > >
> > > 2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.
> > >
> > > 3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.
> > >
> > > I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.
> > >
> > > Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.
> > >
> > > If you would like to ever practice, let me know. I would be happy to give you some pointers :).
> >
> > - Shipmaster is a Top 3 option for me as I play Randoms and can’t put faith in my teammates communicating with me. Locusts + Teleport allows me to quickly knock out a base which helps win games. - Diversionary tactics. Send grunts near the person who I’m rushing base so they can get hit with leader power/make him send his army over while my JumpBrutes knock down his base. Works about 85% of the time. - Yeah, I know. This is a team issue though…Btw, how many games did you look at because if you looked at just like the last 10, then I would think that that is a poor sample size.
>
> Okay, uh, let’s go through this.
>
> 1. If you’re looking for a leader than can carry, Forge, Arby, Anders, or Isabel are all better choices. Trying to snipe bases with Locust is cool and all, but rarely works.
>
> 2. Um, sure? Not sure what leader powers are being used on you in the first five minutes. Any rush units, heroes, or Turrets will stop that, but okie-dokie. I doubt it works 85% of the time with your 48% win percentage, my guy.
>
> 3. No, you specifically. You’re capturing one or two power nodes a game, and you’re not recapturing after your opponent’s take them.
>
> I went though a bunch of random games, the trends were the same, so there’s no reason to go through 400 games.
>
> EDIT: I see you added some extra stuff to your post, so I’ll do the same.
>
> In the games I looked at, your teammates often made more units than(also better units), so not sure what you’re on about that.
>
> Yes, building just Grunts and an Honour Guard is a problem, if you’re being pushed by Snipers, Flamers, and Marines. Snipers beat infantry, you get that, right? Grunts and Honour Guard are infantry. Like I said, you’re building the wrong units.

Okay little -Yoink-. I’ll play your game.

  • Arby has a much better early game. I’ll give you that. Here’s the thing though, Ship doesn’t even need to engage the other team’s army. I can just poof to a base and beam it down. And you’re full of -Yoink- saying “it rarely works”. Stop making up stats. - You’re bringing up my win rate like I play 1’s…Bruh…I’ve only played one 1v1. - I already stated this. Team’s are dropping mines/sitting on or near nodes. Do I have to literally give you a play-by-play of every game you looked at? - Literally addressed this in my last post. MY TEAMMATES AREN’T TAKING NODES. THEY JUST TECH!!! What are you blind!? - More units early game? Sure. If I don’t rush, then I stick with 12 grunts and an Honor Guard and stack some supplies/power so I can transition into what I need to depending on the situation. I don’t even cross 96 pop until really late game so I can help my team with resources or I’m in desperate need. I can and always do, do more with less. - I also like how you’re panning me and not panning the actual guys on my team’s that use broken leaders and still don’t do -Yoink-:+1:I remember playing you in a 3v3 and you trying to roast like you weren’t barely beating a mediocre player so don’t get cocky, bruh…

Play 300+ random 3v3 matches and come show me your win rate, fam. Bet it doesn’t look too much better than mine.

> 2535471149170617;10:
> > 2533274869891714;8:
> > > 2535471149170617;7:
> > > > 2533274869891714;6:
> > > > > 2535471149170617;5:
> > > > > > 2533274869891714;4:
> > > > > > Just a reminder, that sometimes, you’re the bad random ;).
> > > > >
> > > > > This clown smh…
> > > >
> > > > I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;
> > > >
> > > > 1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.
> > > >
> > > > 2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.
> > > >
> > > > 3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.
> > > >
> > > > I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.
> > > >
> > > > Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.
> > > >
> > > > If you would like to ever practice, let me know. I would be happy to give you some pointers :).
>
> Okay little -Yoink-. I’ll play your game.
> - Arby has a much better early game. I’ll give you that. Here’s the thing though, Ship doesn’t even need to engage the other team’s army. I can just poof to a base and beam it down. And you’re full of -Yoink- saying “it rarely works”. Stop making up stats. - You’re bringing up my win rate like I play 1’s…Bruh…I’ve only played one 1v1. - I already stated this. Team’s are dropping mines/sitting on or near nodes. Do I have to literally give you a play-by-play of every game you looked at? - Literally addressed this in my last post. MY TEAMMATES AREN’T TAKING NODES. THEY JUST TECH!!! What are you blind!? - More units early game? Sure. If I don’t rush, then I stick with 12 grunts and an Honor Guard and stack some supplies/power so I can transition into what I need to depending on the situation. I don’t even cross 96 pop until really late game so I can help my team with resources or I’m in desperate need. I can and always do, do more with less. - I also like how you’re panning me and not panning the actual guys on my team’s that use broken leaders and still don’t do -Yoink-:+1:I remember playing you in a 3v3 and you trying to roast like you weren’t barely beating a mediocre player so don’t get cocky, bruh…
>
> Play 300+ random 3v3 matches and come show me your win rate, fam. Bet it doesn’t look too much better than mine.

Lmao, now you’re just trying to be personal. Nice.

  1. Arby has a better everything than Shipmaster, he better in almost every way. Shipmaster has Displacement, Extraction, and Spirit Support. That’s it. That’s nothing compared to CoR or Phantoms. All the leaders I mentioned are better but in just about every way. I say it doesn’t work, because it doesn’t work. Locust have been nerfed time and time again, they can’t delete bases anymore. If the enemy has some Siege - goodbye Locust.

  2. I’m not trying to bash you’re win rate. I’m saying what you do can’t be that effective if you’re losing more than you’re winning. But yes, that’s ONLY your teammates fault, not yours.

  3. This is just silly. Bring a detection unit or sacrifice one Grunt to mines. Not sure what the issue is here.

  4. Here we go blaming the teammates again, nothing is on you, amirite? It doesn’t matter if your teammates tech. Send three Grunts to the nodes and capture them. With all the Grunts you’re making, this shouldn’t be hard.

  5. You’re not going to hold off a rush with Grunts and an Honour Guard, that’s what I’m saying. You’re building the wrong units. Plain and simple.

  6. You’re placing all the blame on other players when you’re playing just as poor as them. That’s not fair, whatsoever. I’m trying to give you advice but you’re resorting to personal attacks and playing the blame game.

Lmao. I thought it was funny you played a 20 minute game and ONLY built building killer units. Made me chuckle. I mean, if you think beating you is remotely a challenge, I’ll gladly play you again.

I only played with randoms for the first 6 seasons, and my win rate seems to be okay, so, like…

> 2535471149170617;10:
> > 2533274869891714;8:
> > > 2535471149170617;7:
> > > > 2533274869891714;6:
> > > > > 2535471149170617;5:
> > > > > > 2533274869891714;4:
> > > > > > Just a reminder, that sometimes, you’re the bad random ;).
> > > > >
> > > > > This clown smh…
> > > >
> > > > I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;
> > > >
> > > > 1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.
> > > >
> > > > 2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.
> > > >
> > > > 3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.
> > > >
> > > > I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.
> > > >
> > > > Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.
> > > >
> > > > If you would like to ever practice, let me know. I would be happy to give you some pointers :).
>
> Okay little -Yoink-. I’ll play your game.

TFW you try to give someone advice and they won’t stop calling you a yoink :frowning:

> 2533274830489835;12:
> > 2535471149170617;10:
> > > 2533274869891714;8:
> > > > 2535471149170617;7:
> > > > > 2533274869891714;6:
> > > > > > 2535471149170617;5:
> > > > > > > 2533274869891714;4:
> > > > > > > Just a reminder, that sometimes, you’re the bad random ;).
> > > > > >
> > > > > > This clown smh…
> > > > >
> > > > > I say this because I looked at your previous games (mainly all losses), and it seems to me that you’re the issue. Here’s what I found;
> > > > >
> > > > > 1. You’re playing Shipmaster. Shipmaster is a very weak leader currently, so you’re hurting yourself by playing him. I get that he may be your favourite, or what have you, but you’re at a disadvantage by playing him.
> > > > >
> > > > > 2. Your unit choices are awful. You’re building Grunts (sometimes with Jump Brutes) and then going straight into Locust. This isn’t how you win. You’ll need more than Grunts to survive early game pressure; this is likely why you lose before the 10:00 minute mark so often. Jump Brutes can be nice, but you’ll need support from your teammates for it to be strong. Also, going Locust as soon as you get T2 is not a wise idea. They’re too expensive to pump right off the hop and you can’t actually fight anything with them, so you’ll lose almost every engagement, which it seems like you do lose every engagement.
> > > > >
> > > > > 3. You’re map control is poor. Pretty straight forward. You’re not holding nodes and you’re not holding mini bases. I suggest working on this.
> > > > >
> > > > > I’m sure there’s more things that you could improve upon, but these are what’s evident to me by quickly looking over your game history.
> > > > >
> > > > > Often it’s better to take a step back, look at what happened, and ask yourself how you could have done better, instead of trying to throw the blame onto others.
> > > > >
> > > > > If you would like to ever practice, let me know. I would be happy to give you some pointers :).
> >
> > Okay little -Yoink-. I’ll play your game.
>
> TFW you try to give someone advice and they won’t stop calling you a yoink :frowning:

FeelsBadMan :’(

> 2533274869891714;8:
> > 2535471149170617;7:
> > > 2533274869891714;6:
> > > > 2535471149170617;5:
> > > > > 2533274869891714;4:
> > > > > Just a reminder, that sometimes, you’re the bad random ;).
> >
> > - Shipmaster is a Top 3 option for me as I play Randoms and can’t put faith in my teammates communicating with me. Locusts + Teleport allows me to quickly knock out a base which helps win games. - Diversionary tactics. Send grunts near the person who I’m rushing base so they can get hit with leader power/make him send his army over while my JumpBrutes knock down his base. Works about 85% of the time. - Yeah, I know. This is a team issue though…Btw, how many games did you look at because if you looked at just like the last 10, then I would think that that is a poor sample size.
>
> Okay, uh, let’s go through this.
>
> 1. If you’re looking for a leader than can carry, Forge, Arby, Anders, or Isabel are all better choices. Trying to snipe bases with Locust is cool and all, but rarely works.
>
> 2. Um, sure? Not sure what leader powers are being used on you in the first five minutes. Any rush units, heroes, or Turrets will stop that, but okie-dokie. I doubt it works 85% of the time with your 48% win percentage, my guy.
>
> 3. No, you specifically. You’re capturing one or two power nodes a game, and you’re not recapturing after your opponent’s take them.
>
> I went though a bunch of random games, the trends were the same, so there’s no reason to go through 400 games.
>
> EDIT: I see you added some extra stuff to your post, so I’ll do the same.
>
> In the games I looked at, your teammates often made more units than(also better units), so not sure what you’re on about that.
>
> Yes, building just Grunts and an Honour Guard is a problem, if you’re being pushed by Snipers, Flamers, and Marines. Snipers beat infantry, you get that, right? Grunts and Honour Guard are infantry. Like I said, you’re building the wrong units.

So I would just like to put my 2 cents to this discussion, Shipmaster is quite viable and isn’t bottom tier to say the least. I might be a bit biased since hes my fav leader but moving on. If you’re playing Shipmaster you’ll want to go ghosts in the beginning and get the shield up grade and put at least 2 leader points into his banished raid upgrade so you can cap nodes with your ghosts and you can ram heroes to oblivion. From there you can transition into marauders with the cloaking ability.
Try this strategy out it works great but be warned it does have its flaws, Marine nades and mega turrets will destroy your ghosts. Just remember to pick your engagements wisely, hope this helps you out.

The toxicity is insane here.
Are you Yoda in disguise?
Anyway you main Shipmaster, a terrible leader right now and playing with randoms is your first and biggest mistake, not ours. If you want to win get a team to work with and not randoms.
I can’t believe this guy beat me. Pavium 2 slow pls buff

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> > > > 2533274869891714;6:
> > > > > 2535471149170617;5:
> > > > > > 2533274869891714;4:
> > > > > > Just a reminder, that sometimes, you’re the bad random ;).
>
> So I would just like to put my 2 cents to this discussion, Shipmaster is quite viable and isn’t bottom tier to say the least. I might be a bit biased since hes my fav leader but moving on. If you’re playing Shipmaster you’ll want to go ghosts in the beginning and get the shield up grade and put at least 2 leader points into his banished raid upgrade so you can cap nodes with your ghosts and you can ram heroes to oblivion. From there you can transition into marauders with the cloaking ability.
> Try this strategy out it works great but be warned it does have its flaws, Marine nades and mega turrets will destroy your ghosts. Just remember to pick your engagements wisely, hope this helps you out.

Sorry, my guy, but Shipmaster is quite bad. He’s only better than 3 or 4 other leaders at the moment, and that’s mainly because these leaders are underperforming. Come next patch, he may potentially be the worst leader in the game.

Shipmaster is weak for a variety of reasons. He lacks strong passives, for one. Sure, Banished Raid is okay, and the cloaking ability is neat, but those are nothing compared to Inspire, Redline, or Siphon. These leaves shipmaster having some of the weakest units in the game. As for actives, he has no offensives, such as MAC or Archer Missiles to back him up. Glassing Beam is bad and incredibly easy to dodge, so I’m not counting that; a Shipmaster player also won’t have Glassing Beam until later in the game. All Shipmaster has is the trifecta of Teleport, Displacement, and Extraction. The Honour Guard and Spirit Support are also good. Everything else about him is extremity meeeeeh.

Also, ever since Locust stopped being able to delete bases his effectiveness dropped off immensely. Locust structure damage isn’t what it used to be, so now people have plenty of time to stop a player from teleporting Locust to their base; not to mention how UNSC Siege rolls over Shipmaster.

And no, that didn’t help, because doing that will result in me losing against anyone competent.

I love Shipmaster, he’s one of my favourites, but he’s in a very bad spot.

I’m not a fan one randoms myself usually they have no clue what they’re doing or they’re clickers its so funny they go off and do their own thing then all of a sudden they start clicking on the map when they get pushed, and I mean clicking like a hundred pings. On a positive note put up an lfg post I’ve made a few friends on their who i still play with.

Dray,

It’s interesting you want to bring up “bad randoms.” Last time I matched you in 2v2 you quit out immediately when you saw who you were playing, leaving your teammate on his own.

Now you come to the forums and complain about bad teammates and when someone offers to help you, you just attack him?

Let me offer some advice that you can mull over during your ban: You can do well with any leader. Shippy might be bad right now at the highest levels of play but that’s not where you’re at. You aren’t willing to take any responsibility for your losses or admit that there might be better strategies than the ones you are employing. That’s a you problem. Randoms can be infuriating/comical, but maybe you just aren’t as good as you think you are.

You used to be a much nicer member of the community, too.