So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
I played the beta and it’s been a while so I can’t tell any difference. All I know is that the multi player is less frustrating than the beta. I think they changed how getting shot effects sprinting.
It has a change to look acceleration. Basically it’s when you move your camera stick in a direction, and the sensitivity starts slow and progressively gets faster as you keep the camera moving. If you’ve ever played skyrim, you’d know what I mean. This type of camera doesn’t work well with shooters because when you’re trying to snap on targets, sometimes you’ll scan over mark and miss because the aim accelerates to a faster sensitivity. It should just be one fluent sensitivity, one fluent motion. No dead zone, no acceleration, no nothing. It’s just awkward.
But that’s the only issue I got with aiming. Other than that I’m not sure.
> 2533274827982125;1:
> So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
>
> I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
Have to disagree…as a day one halo ce player here the aiming is no where near similar to other halos. As it stands the aiming is imprecise and doesn’t allow for fine tune aiming due to dead zone accel issues. Needs a fix to be on par with other halos and other FPS for that matter. Halo is a game that relies on fast twitch aiming and precision. The aiming now is just like aiming through molasses even with a high sensitivity.
> 2533274815938300;4:
> It has a change to look acceleration. Basically it’s when you move your camera stick in a direction, and the sensitivity starts slow and progressively gets faster as you keep the camera moving. If you’ve ever played skyrim, you’d know what I mean. This type of camera doesn’t work well with shooters because when you’re trying to snap on targets, sometimes you’ll scan over mark and miss because the aim accelerates to a faster sensitivity. It should just be one fluent sensitivity, one fluent motion. No dead zone, no acceleration, no nothing. It’s just awkward.
>
> But that’s the only issue I got with aiming. Other than that I’m not sure.
You hit the nail on the head. It’s far different than the beta. The beta was like butter, now it’s slow for a short time then it just gets whacky. For me when it hits it’s acceleration it’s about the time for my last head shot on an enemy and it zips past their head and that’s when it goes whacky and I can’t get back to my target.
> 2533274827982125;1:
> So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
>
> I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
I really like how the aiming is now, I don’t think its should be changed at all
> 2747731915509332;6:
> > 2533274827982125;1:
> > So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
> >
> > I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
>
>
> Have to disagree…as a day one halo ce player here the aiming is no where near similar to other halos. As it stands the aiming is imprecise and doesn’t allow for fine tune aiming due to dead zone accel issues. Needs a fix to be on par with other halos and other FPS for that matter. Halo is a game that relies on fast twitch aiming and precision. The aiming now is just like aiming through molasses even with a high sensitivity.
I know a lot of people complain about it and just like you I have been playing since CE. I can honestly say I don’t see the issue personally I find it just as easy to aim in this game as I have from Halo CE all the way up to now. I don’t see why people are struggling with aiming.
> 2533274842868783;7:
> > 2533274815938300;4:
> > It has a change to look acceleration. Basically it’s when you move your camera stick in a direction, and the sensitivity starts slow and progressively gets faster as you keep the camera moving. If you’ve ever played skyrim, you’d know what I mean. This type of camera doesn’t work well with shooters because when you’re trying to snap on targets, sometimes you’ll scan over mark and miss because the aim accelerates to a faster sensitivity. It should just be one fluent sensitivity, one fluent motion. No dead zone, no acceleration, no nothing. It’s just awkward.
> >
> > But that’s the only issue I got with aiming. Other than that I’m not sure.
>
>
> You hit the nail on the head. It’s far different than the beta. The beta was like butter, now it’s slow for a short time then it just gets whacky. For me when it hits it’s acceleration it’s about the time for my last head shot on an enemy and it zips past their head and that’s when it goes whacky and I can’t get back to my target.
I definitely agree it should be one sens, and I do remember skyrim having that kind of acceleration, but I guess I just haven’t noticed it in h5. I seem to be doing about the same K/D wise as past halos so I guess I’ve just been too casual for too long to even notice something like that lol.
> 2533274815938300;4:
> It has a change to look acceleration. Basically it’s when you move your camera stick in a direction, and the sensitivity starts slow and progressively gets faster as you keep the camera moving. If you’ve ever played skyrim, you’d know what I mean. This type of camera doesn’t work well with shooters because when you’re trying to snap on targets, sometimes you’ll scan over mark and miss because the aim accelerates to a faster sensitivity. It should just be one fluent sensitivity, one fluent motion. No dead zone, no acceleration, no nothing. It’s just awkward.
>
> But that’s the only issue I got with aiming. Other than that I’m not sure.
I heard that plugging the controller to the Xbox via micro-usb cable gets rid of the aim acceleration. I don’t have the game yet, but I was wondering if that is true.
> 2533274827982125;1:
> So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
>
> I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
Because that’s just today’s society. Complain about anything thats to difficult because everyone is supposed to hand you everything these days.
> 2533274915643658;11:
> > 2533274815938300;4:
> > It has a change to look acceleration. Basically it’s when you move your camera stick in a direction, and the sensitivity starts slow and progressively gets faster as you keep the camera moving. If you’ve ever played skyrim, you’d know what I mean. This type of camera doesn’t work well with shooters because when you’re trying to snap on targets, sometimes you’ll scan over mark and miss because the aim accelerates to a faster sensitivity. It should just be one fluent sensitivity, one fluent motion. No dead zone, no acceleration, no nothing. It’s just awkward.
> >
> > But that’s the only issue I got with aiming. Other than that I’m not sure.
>
>
> I heard that plugging the controller to the Xbox via micro-usb cable gets rid of the aim acceleration. I don’t have the game yet, but I was wondering if that is true.
There is a huge issue with aiming because the sensitivity is inconsistent throughout play…caused by acceleration, dead zones, whatever the case may be. We all have noticed this. It has to be fixed somehow. - Plugging your controller in does not get rid of aim acceleration - Why was this not properly tested? GO watch pro player streams even they have a lot of issues.
> 2533274871293505;14:
> - There is a huge issue with aiming because the sensitivity is inconsistent throughout play…caused by acceleration, dead zones, whatever the case may be. We all have noticed this. It has to be fixed somehow.
> - Plugging your controller in does not get rid of aim acceleration
> - Why was this not properly tested? GO watch pro player streams even they have a lot of issues.
Agreed, good summary! Let’s keep being vocal about this so they can address and fix the issue. I know when they send me surveys I will be letting them know.
the aim “assist” is a sensitivity drop that kicks in well off target. The problem this creates is, getting the reticle on-target actually requires MORE input. The reticle becomes heavy and sluggish. Its like the reticle runs into a wall. If someone is running perpendicular to you, and your reticle is moving toward the target, once it gets within the aim “assist” zone, the sensitivity drops and actually prevents the reticle from arriving on target. In a strafe dance, bouncing the reticle left and right to correct aim, is simply awful, the reticle pretty much remains still. The sensitivity drop should not be so sever off target. Its a hindrance to aiming.
Halo 5 for whatever reason seems to have introduced time-based acceleration. With time-based acceleration, its hard to build muscle memory, because the same joystick angle can produce different speeds at different times. This creates a lot of unexpected reticle lurch. Which only exacerbates the sensitivity drop from the aim assist, because people have to ramp up their input to get the reticle on target, and once the reticle starts moving on target, time-based acceleration kicks in and lurches it off target. This produces a lot of under-then-over aiming game play… its the antithesis of what proper aiming mechanics should produce.
Halo 5 has the slowest turn speed I have ever seen. Playing on 10 sensitivity is so slow compared to previous Halos. Pegging the joystick to turn around is a sluggish slow mess.
hitboxes / bullet magnetism are far too large/strong.
If aiming mechanics can kill a game giant CS:GO, it can kill Halo also.
> 2535416383459646;9:
> > 2747731915509332;6:
> > > 2533274827982125;1:
> > > So It took me about an hour to get that hang of Halo 5 multiplayer and so far I love it. But it’s come to my attention that a lot of people, (most of redit, the beyond ent site, a lot of people in matchmaking, and some of waypoint), want the aiming system to go back to the way it was in the beta. I missed the beta but as of now the aiming seems very similar to that of older Halo games to me. Can anyone explain what was so different?
> > >
> > > I also ran across a response from Ghost that said it could be changed, but they want people to try it this way for a few weeks. Just FYI.
> >
> >
> > Have to disagree…as a day one halo ce player here the aiming is no where near similar to other halos. As it stands the aiming is imprecise and doesn’t allow for fine tune aiming due to dead zone accel issues. Needs a fix to be on par with other halos and other FPS for that matter. Halo is a game that relies on fast twitch aiming and precision. The aiming now is just like aiming through molasses even with a high sensitivity.
>
>
> I know a lot of people complain about it and just like you I have been playing since CE. I can honestly say I don’t see the issue personally I find it just as easy to aim in this game as I have from Halo CE all the way up to now. I don’t see why people are struggling with aiming.
Ive been playing since day one halo ce, game came out on my bday…couldn’t disagree more with you. The aiming is a mess.
I didnt play the beta, but this halo has huge deadzones which makes the aim, sluggish, jerky and imprecise. Its not just a preference thing, its just an all around bad controls thing.
Im debating trying to make a video, have a couple ideas on how to demonstrate this. But Im no youtuber so its gonna end up being ghetto as fark even if I do manage to figure out a method.
> 2533274801372706;18:
> I didnt play the beta, but this halo has huge deadzones which makes the aim, sluggish, jerky and imprecise. Its not just a preference thing, its just an all around bad controls thing.
>
> Im debating trying to make a video, have a couple ideas on how to demonstrate this. But Im no youtuber so its gonna end up being ghetto as fark even if I do manage to figure out a method.
You are completely correct. If you don’t end up making a video just keep being vocal about it so that we can have the precise tight controls we expect from a Halo game.