Why Are Human Weapons So OP In Halo 4?

Ok I understand that we are on the UNSC and there are fan boys out for their certain human weapons. But that still doesn’t explain why the human weapons over kill people all the time. Like the BR… Oh gosh the BR so powerful that people don’t even aim with the dang thing. It feels like I’m playing FEAR the first one on the Xbox 360. Where people would use the G2A2 Assault Rifle and not even really aim and kill so many players with it to the point that it’s not even funny or fun anymore. Ok I understand that we are on the UNSC and there are fan boys out for their certain human weapons. But that still doesn’t explain why the human weapons over kill people all the time. Like the BR… Oh gosh the BR so powerful that people don’t even aim with the dag thing. It feels like I’m playing FEAR the first one on the Xbox 360. Where people would use the G2A2 Assault Rifle and not even really aim and kill so many players with it to the point that it’s not even funny or fun anymore.

That’s why I just don’t understand why you guys keep making the weapons that are supposed to be powerful in the Syfy world super weak. To the point that you ask yourself like why did you even put the weapon in this mode if it’s going to be this weak. Like the Scattershot why in God’s name is the human shotgun stronger than the Promethean Shotgun. The way I understand it is that in one of your videos one of the MLG guys said its badass and it kills everything. But it will be tone down some when the final version comes out. So all you did was switch the damage for this weapon with the human shotgun which was a horrible idea. Plus what happen to the decantation like in the campaign. When I use the Scattershot in the campaign its beasty and it destroys their body. But in the Multiplayer it does it once every blue moon or you put it right in there chest like the Halo 2 shotgun.

Now when it comes to the DMR why is it so powerful at CQC like yeah I could use a Carbine shoot everywhere and have no skill with it and kill him but when u use other weapons like Light Rifle it take like forever to take them out but the DMR person kills me every time with like 3 or 4 shots. Dude these shots are not even headshots and I drop even when I’m using the AR or BR like come dude really.

So only weapons I have a problem with and I wish you would look into it so you will run into different people with different weapons. Instead of just running into DMR or BR people all the time.

  1. BR kills super fast without even really aiming much at all.

  2. DMR kills to fast at CQC when it’s meant for medium to long range combat.

  3. Scattershot needs to kill people faster and dissolve their body like in the campaign.

  4. Pulse Grenades doesn’t even put peoples shield down fast enough. Like when the Power Drainer hit you Halo 3 it put those shields down but when the PG hits someone it doesn’t do enough damage at all.

  5. Light Rifle and Storm Rifle should kill a little bit faster if the BR and DMR are going to be beast weapons. Plus this is a Syfy game they should be powerful weapons anyway.

But at the end of this message all I want to say is you if you come out with a weapons update don’t do it like you did with Halo Reach where yes you updated the weapons and AA but at same time where you made so it was pointless to use the same AA or even get in the vehicles because the weapons were super powerful.

343 are biased cause they’re filthy humans ;/

Perhaps since wargames takes place in a UNSC ran simulation the UNSC weapons are supperior to discourage fireteams from abandonning their government funded weapons in Spartan Op missions… ?

> Ok I understand that we are on the UNSC and there are fan boys out for their certain human weapons. But that still doesn’t explain why the human weapons over kill people all the time. Like the BR… Oh gosh the BR so powerful that people don’t even aim with the dang thing. It feels like I’m playing FEAR the first one on the Xbox 360. Where people would use the G2A2 Assault Rifle and not even really aim and kill so many players with it to the point that it’s not even funny or fun anymore. Ok I understand that we are on the UNSC and there are fan boys out for their certain human weapons. But that still doesn’t explain why the human weapons over kill people all the time. Like the BR… Oh gosh the BR so powerful that people don’t even aim with the dag thing. It feels like I’m playing FEAR the first one on the Xbox 360. Where people would use the G2A2 Assault Rifle and not even really aim and kill so many players with it to the point that it’s not even funny or fun anymore.
>
> That’s why I just don’t understand why you guys keep making the weapons that are supposed to be powerful in the Syfy world super weak. To the point that you ask yourself like why did you even put the weapon in this mode if it’s going to be this weak. Like the Scattershot why in God’s name is the human shotgun stronger than the Promethean Shotgun. The way I understand it is that in one of your videos one of the MLG guys said its badass and it kills everything. But it will be tone down some when the final version comes out. So all you did was switch the damage for this weapon with the human shotgun which was a horrible idea. Plus what happen to the decantation like in the campaign. When I use the Scattershot in the campaign its beasty and it destroys their body. But in the Multiplayer it does it once every blue moon or you put it right in there chest like the Halo 2 shotgun.
>
> Now when it comes to the DMR why is it so powerful at CQC like yeah I could use a Carbine shoot everywhere and have no skill with it and kill him but when u use other weapons like Light Rifle it take like forever to take them out but the DMR person kills me every time with like 3 or 4 shots. Dude these shots are not even headshots and I drop even when I’m using the AR or BR like come dude really.
>
> So only weapons I have a problem with and I wish you would look into it so you will run into different people with different weapons. Instead of just running into DMR or BR people all the time.
>
> 1. BR kills super fast without even really aiming much at all.
>
> 2. DMR kills to fast at CQC when it’s meant for medium to long range combat.
>
> <mark>3. Scattershot needs to kill people faster and dissolve their body like in the campaign.</mark>
>
> 4. Pulse Grenades doesn’t even put peoples shield down fast enough. Like when the Power Drainer hit you Halo 3 it put those shields down but when the PG hits someone it doesn’t do enough damage at all.
>
> 5. Light Rifle and Storm Rifle should kill a little bit faster if the BR and DMR are going to be beast weapons. Plus this is a Syfy game they should be powerful weapons anyway.
>
> But at the end of this message all I want to say is you if you come out with a weapons update don’t do it like you did with Halo Reach where yes you updated the weapons and AA but at same time where you made so it was pointless to use the same AA or even get in the vehicles because the weapons were super powerful.

The only way for the Scattershot to dissolve other players is if you shoot them at point-blank range, meaning only inches away from your body.

  1. Agree, it is VERY over powered. I’ve gotten into countless fights where I should have come out winning, only to have them kill me right as their shields pop. At 5 meters an assault rifle should win if I’m the first one to start shooting…when their back is turned…

  2. DMR is fine IMO. It has a damn small clip and requires some skill to properly use. Unless you’re doing nothing but headshots you can’t afford to miss a shot.

  3. It’s an indoor gun. Use it against a flat wall, the shots come back and finish them off. Dont’ use it outside or against curved walls. Also, it does make them vanish.

  4. Pulse grenades are designed to be crowd control. They’re a support grenade, not offense grenade.

  5. You spell it Sci-fi, not syfy. See “Syfy” channel? This is what you did. THIS IS WHAT YOU DID. Also as a huge lover of the Storm Rifle, I think its fine in its current design, although the light rifle feels a bit under powered.

Honestly I think every weapon should get a huge nerf. It feels that you die too fast in this game. Like you’re slightly more durable then a CoD character. I’d love to see a return to the halo 3 health; where you weren’t immediately screwed if you had more then one player nearby and had a decent reaction time.

The problem is that the LR and Carbine were designed to compete with the BR/DMR but both have flaws that just don’t make them as practical to use. LR needs to be scoped in, but when you get shot while scoped your aim gets thrown off, and the Carbine just takes too much spamming while hitting all your shots, and has bad long range accuracy.

By the way, the suppressor is better than the AR. It isn’t ALL UNSC weapons that are superior. Also the binary rifle is probably the best sniper (unless you’re super pro with human sniper) since 1 body shot kills.

> 343 are biased cause they’re filthy humans ;/

This made my day

Alien weapons have always been stomped on… I remember when the repeater was beast in the reach Beta but it got nerfed and the DMR got buffed -.-. Same last minute nerfs and buffs happened now before the game went gold sigh

I agree with you at all points especially that the DMR is OP. For those who think it’s not, heh, just play a few games with the carbine and then come back and tell me how balanced the DMR is.
Oh and the scattershot has the same effective range as the shotgun, I tried it in custom games and both are one shot kill within 8m range. I don’t really see why you think it’s underpowered since it has faster firerate than the shotgun and same effective range.

The carbine has the fastest kill time unscoped compared to the BR, DMR, and the LR.

funny because the most effective weapons in campaign are the carabine and the rail gun…

When you started complaining about the BR being too powerful rather than the DMR I realised your post wasn’t worth reading.

You serious dude? The BR is OP? This p.o.s. takes atleast 5 shots to kill someone. Halo 2 and 3 it took just 4. Halo 1s pistol took 3.

Every halo has had a main utility weapon. Pistol, br,br, then dmr. Halo 4 br and dmr are both hot garbage compared to past halo utility weapons.

As far as alien weapons go, the covenent carbine can go toe to toe against both the br and dmr. Ive never came across one on TS Pro though because of someones terrible idea at 343 to not have weapons on the map

I’m guessing that the weapon complaints that I’m seeing in this thread are from the head to head multi-player games because I’m not seeing it the campaign or on the infinity missions.
Since its multi-player head to head I could care less if they handed everyone magnums set up for one shot kills and people could bounce around and butcher themselves into oblivion, but I’d like to point out the BR or Binary Rifle, that your saying is over powered is a promethean made weapon, not a UNSC weapon.
That sort of kills your argument from the get go about only the human weapons are overpowered.

> When you started complaining about the BR being too powerful rather than the DMR I realised your post wasn’t worth reading.

I second that

I don’t get why the Carbine doesn’t have bloom…honestly, it seems too OP to be able to spam shots and they all stay in that little circle. Kinda rediculous.

Other than the shotgun I don’t really feel there OP? but I like the shoty, power weapons are suppose to be powerful, I still miss the halo 2 sword that each team had to battle over and sacrifice lives to control because it was so good. I feel like rockets are the only true power weapon anymore.

Boltshot> Magnum

I just started using this and its so amazing lol. Literally the best secondary weapon imo.

> Other than the shotgun I don’t really feel there OP? but I like the shoty, power weapons are suppose to be powerful, I still miss the halo 2 sword that each team had to battle over and sacrifice lives to control because it was so good. I feel like rockets are the only true power weapon anymore.

I think shotty would only be OP if it fired faster. The slowness kind of took me by surprise the first time I used it, so I think I prefer the scattershot.

Binary rifle beats sniper rifle.

Carbine faster kill time than DMR

Plasma Grenade the only effective way to take out vehicles

Plasma pistol disables vehicles, drops shields quicker than magnum.

Needler beats AR

Laser rifle kills one shot less than DMR

Rail gun beats shotgun and SAW if you use it right

The list goes on…

The weapons are fine and balanced in this game, why do people feel like things need
buffing and berfing. Here is a strange concept for you, its not the weapon per say - it is the way in which you employ them to suit your environment and play style.

> > When you started complaining about the BR being too powerful rather than the DMR I realised your post wasn’t worth reading.
>
> I second that

I understand the DMR is OP but the BR has its effects at CQC and MID. But most of the time I would have a Scattershot and I would shoot the person like 3 times and they don’t die. But since they have a fan base weapon the BR would kill me in 3-4 body shots. Now if those were 3-4 headshots I could understand little bit but 3-4 body shots is F in Bull S dude. First it shouldn’t take 3 Scattershots to kill someone from like 5 meters away. Second most of the maps that you play in Infinity Slayer and Slayer Pro are small to medium range combat maps. So that makes the BR a all around weapon to use like in Halo 2 and 3 which makes it OP in most battles.

Like same thing still applies to what Sage said in one of the Halo Reach Videos. You don’t want to ever create one super weapon that works in all cases because that tends to make the game very dull.
That’s why I tend to hate on the BR so much because it feel like a super weapon when most of the people you fight agents have a BR or DMR. Because we all know how people work. If theres one or two powerful weapons, all people are going to use is those weapons and nothing eels. Which makes the game very dull like.