Just, a genuine question, why does Infinite have the worst and most inconsistent frags in the series? Why are sticks so insanely difficult? Why is everything but the plasma grenade and shock grenade basically useless?
Honest question, why is the spike grenade in here? I’ve gotten maybe, four spike grenade kills in nearly a year.
Like, genuinely, what good are frag grenades in this game? I can hardly even kill friendlies with these things, the damage falloff from the center is absolutely ridiculous (Unless of course, it’s a grenade thrown at me.)
High base-movement-speed, if I had to hazard a guess.
Infinite’s BMS is the quickest of any Halo, thereby the pace of gameplay is also the highest it’s ever been. So high that it’s possible that grenades haven’t been buffed to complement it.
Grenades are now too slow and too easy to avoid, which makes the Plasma and Shock grenades better than Frags because of the generous blast-radius and the AoE DOT damage respectively.
Grenades need to be quicker with shorter fuses to make up for the new advanced movement.
I don’t think they are awful, they’ve just changed roles within the sandbox. Now they are more for information gathering and breaking a turtle rather than securing kills.
I really do think we need grenades that match the damn VFX, too. Because like. The Frag one is just inaccurate. I swear the things a concussion grenade.
I hadn’t noticed grenades were less useful, they still tilt the scale of power heavily in your favour if they are used correctly. This is a thread wondering why grenades are underpowered, yet I have seen other threads on how grenades spam is way too high (no friendly fire) which contradicts the premise of this thread (people wouldn’t complain about greande spam unless they felt they were dying too often from grenades, which indicates overpower).
Personally, I don’t have an issue with grenades.
Frag
Good default grenade.
Plasma
A good variation of the frag grenade. This is just like the Semtex in CoD, sticky grenade with a higher blast radius.
Dynamo
Probably a little OP considering it slows movement, chains / pulls towards enemies, capably of killing enemies, and EMP’s vehicles. Then again, balance is subjective. Is the Dynamo supposed to be balanced with the other grenades or is it intentionally better?
Spikes
Is this the first time the Spike Grenade has the added shrapnel effect? First time I’ve noticed it, and it is useful for weakening enemies when you don’t have a direct sight on them, the shrapnel has good range.
[quote=“Shanesaw9, post:6, topic:548604”]
Is this the first time the Spike Grenade has the added shrapnel effect? First time I’ve noticed it, and it is useful for weakening enemies when you don’t have a direct sight on them, the shrapnel has good range.
[/quote]The shrapnel was actually much better in Halo 3.
This is just a guess but I think desync and server issues is the culprit here. Explosion radius and Nade magnetism not working properly right when you needed it the most.
Other than sticking someone with the Spiker, those grenades are straight up whack. I only use them to clean up one shots in small areas or corridors or to keep an enemy’s shields weak.
I definitely see issues with grenades at random times whenever I am playing though. Is there any proof that grenades have been “fixed” or worked on/looked into at all?
Let me start by saying the the H3 Spike Grenade (SG) is very different from the Infinite version. But their roles are the same. It is a grenade that allows you to control the direction of its explosion. I think Infinite does it better though.
Damage
The Infinite SG doesn’t kill at point blank, but frankly, that doesn’t determine a grenade’s worth. Frags and Dynamos also don’t kill with a single nade at point blank. The only nades in Halo’s history that have are:
Stickies
Firebombs (OP af)
H3 Spike Grenade (as we’ve both observed. They’re inconsistent, I’ll get to that)
Pulse Grenades (damage over time, unreliable)
Splinter Grenade (probably the strongest nade).
Purpose
The idea behind the SG is that it’s supposed to do indirect damage by sticking to opposite walls and ceilings. They are highly influenced by map geometry. Basically this means that they should never be orientated in a way that the spikes shoot upwards (unless there is a low ceiling). I don’t know what your proficiency is with SGs, but if you’re throwing them at the ground, that’s where you’re messing up.
As for why the H3 SG kills in one blast, that has to do with how it detonates. H3’s comes out in a pretty tight cone, so if you are close enough to the direction of the explosion, you die. But because of this tight cone, the H3 SG has a very small splash radius. So small that grenade either does all or very little damage to no damage. Rarely does it do in-between.
The Infinite SG has one of the largest explosion radiuses. I’ve even hit people around distant corners (which is kind of the point of grenades). This is due to the fact that the spikes are much more likely to bounce back and home in the the target(s). The H3 SG does bounce around, but the spikes are prone to embedding themselves in the terrain. A notable exception is when the spike are trapped inside a bubble shield. The shield is energy so the spikes bounce around for much longer and eventually kill whatever is inside.
Also I’m almost certain the “homing” on the spikes is designed to ignore friendlies and yourself. So if you’re just throwing your own grenade at your feet, you might want to have a friend try throwing it instead.
This larger slash radius makes the SG ideal for clearing out rooms. If you think someone is hiding in a room (happens a lot on Bazaar, conveniently has 2 SG spawn pads), throw a spike grenade in there rather than a frag. It would also do very well on Recharge I think.
Conclusion
All of this said, I do think the Spike Grenade is the weakest of the bunch in Halo Infinite. So much so it is always the one I drop when I have the choice to get a different type (especially in BTB. Never use these in BTB). Its usefulness is amplified by the environment, but that’s also its downfall. It’s situational.
TL;DR: It’s basically the grenade version of the Heatwave.
Frags are the strongest they’ve been since Halo CE. I’m getting straight nuked out here! Though I find myself rarely getting kills with them, it’s really hard for me to get the placement good in this game. I used to be so good at bouncing frags in Reach.
Don’t go for sticks on enemies. stick the wall nearest to them and above them. Then watch em get rekt
Aiming is more difficult in this Halo in general. Personally glad that hitting sticks is hard now. It used to be way too easy.
343 is currently unaware of any issues with the grenades from a technical standpoint.(desync) They’re considering removing shock nades from ranked and HCS based on player feedback and pro surveys.
I’m also dreadfully sick of getting blue on blued in ranked by absolute imbeciles that cannot be trusted to remember friendly fire is on.
Who said I was going for sticks?
Yeah, because they changed the behavior. Used to be that it was one bounce and boom. You could make some really good, accurate shots that way. I sure used to.
But -Yoink!- if I don’t get friendly fired every single match.
The only grenade type I generally try to avoid unless I’ve short grenades is Spike Grenades. Plasma and Whatever those EMP grenades are generally the best options, with frags being somewhat close to Plasma ( at least for me ).
I will admit, the size of the room you use Spikes in definitely impacts how well those weapons do a lot of the time. If they’re in small rooms, the ricochet of the spikes tends to hit better then area’s that are open.
The EMP ( shock I know ) grenades are by far the most useful, or maybe just the easiest in general to use. Toss two in, and you can cripple a group of people of their shields before moping them all up. Easy to use on vehicles too of course, unless they flying high.
so… you play a lot of ranked, yeah? I don’t play ranked. Keep that in mind for this answer.
I spiked 7 people in one ffa oddball match. Why? Because people kept picking up the ball and coming straight at me. How? I went on training mode with infinite spikes and plasma grenades and just practiced stickies. Earlier today, i killed an invisible dude with a hammer by throwing a spike grenade on him. Spike grenades also do extra damage at some type of limited explosion range. Try using it on training mode in small rooms against yourself at different ranges to get a feel for the damage differences.
But frags often get used badly. Or maybe, I use them well for what they are? Maybe I’m using them as designed, or maybe they were designed to be bad. I can’t tell. I use them on angles before I engage with firefights. Usually makes people turn around and try to run away, makes it easy to shoot them in the back.
I don’t think I’ve ever killed someone I could see with a frag grenade. Not without taking a lot of fire and also probably dying. Maybe that’s me not using them right, idk. But if you know where an enemy should be, frags are great for corners.
Example, you know the map recharge? On FFA Oddball, they always hide in that little room on top that the battlerifle spawns in, right next to the ravager. If you go in that room, you die, because skull holder pops you in the head with the skull. So… don’t go inside. Standing next to the glass, throw a frag at the doorway, making it bounce back toward the place where the battlerifle spawns.
i feel like maybe they should be a lot more powerful? But then again, my preferences are kinda weird in that I feel like the game should be less about skill and more about thinking. idk.
No this is absolutely the right way to use them. My trouble is that their detonation timing is so… Inconsistent.
I mean thinking is skill, tbh. Skill isn’t just reaction times and aim.
More than I should. I’ve regrettably had five losses in a row but by golly most were not my doing. Who uses a repulsor in a close range spot where they could have shot or melee’d for a guaranteed kill? Literally cost us that game…
Grenades get stuck on every piece of the map for me I feel like and then watching a grenade bounce perfectly up into my face as I’m no shields is so annoying. The fact you can throw melee and throw a grenade simultaneously is wild to me.