Why all this hating on reach?

OK, this is my question: Why is this forum so angry at reach? The other halos weren’t PERFECT either.

To start, look at halo 2/3/ODST. See how similar the game mechanics are? The are only minor differences between the two(Halo2: Aim bot sword)(Halo3: 2 rifles(MA5C and BR55)(ODST: No Duel Wield). For about 6 years Bungie kept the same mechanics, kind of Miking the series, Just like COD, but when they decided to make a “new” feel for the game, all you people did was hate on it to bitter ends. So Bungie decided to not mike a series…no need to go and flame at it.

Now we look at WHY people hate on reach, AA’s, Bloom and Loudouts. First of all, Tell me the last time Armour lock actually robbed your kill or killing spree? Exactly. The only way you can get caught out with amour lock(AL for shot now) is if you stray too close or if you watch him/her and a teammate comes out and assassinates you. AL isn’t a “noob” AA, it is one that requires teamwork, or the user of AL will die quickly. Don’t be a sore loser guys.

Next, Jet pack. Why all dis hatin’? I use Jet-packers(Jet pack will be JP for short now) for target practice with the “admittedly” OP DMR. You get quick multi-kills with those people up in the sky. sure they throw grenades, but there’s something I call the “get-out-of-blast-radius-by-moving” technique which has saved my butt so many times. Even still, JP isn’t the problem; it’s those damn mini nukes which are the problem.

Thirdly, we go into bloom. Bloom isn’t a “reach only” thing you know, and I bet a couple of members have already shown you, bloom is a visualization of spread. Spread has always been there, just now they decide to show it, and i guess why they kept it hidden was the damn hate they get when they reveal it. Spread isn’t really your problem, it’s how it is implemented which counts.

Furthermore(can’t read big words? oops!), Loudouts were made for an option for players, and to an extend machinima makers to help with their movies. Why you hate it may be because Halo an “Arena” shooter, meaning that everyone starts on the same foot. Loudouts break this to an extent, so i do see why you hate on this to an extent, but the likelihood of it being in Halo 4 is minimal; so i’d be surprised if it was.

In conclusion, my synopsis(more big words >:D) is that Halo reach did NOT live up to Halo’s standard, but still didn’t deserve all the hating on it, imagine if you made a game, and people liked it, so you kept the same mechanics for 6 years(I.E: Halo2-ODST and COD 4-MW3), people would like you a lot, that’s why COD is popular, because it has kept the same casual gamer mechanics for years. Now imagine you want a change, to say, nerfed snipers and less grenades, people start to not like you because they have to adapt to keep being a MLG pro at the game. Adaptation isn’t hard, but you can do it. I could change form the Halo 2 type game to the reach type.

Here’s a quote: “Change is the law of life, and those who look to the past, or the present, are certain to miss the future!”-JFK

edit: flame-shield!
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Like you said, we dont hate these things because they’re in the game. We hate them on how they were poorly implemented. AL is op because you go to beatdown a guy, he AL’s you take damage instead of him, he goes out of AL and beats you down. IMHO thats OP to me. Jet Pack is OP because it imediatly give you hight advantage. Hight advantage was something you had to work for in the other Halo’s, but now you can spawn with it. To me that just isn’t fair. If they made these as pickups, Ide be fine with that. Now bloom isn’t just showing spread, it makes you have to slow you shots downt to be more accurate, which in turn make the game hella slow. I’m a competetive Halo player. Bloom sprint was not fun because it was way to slow and the randomness of bloom plus the no skill it took to use sprint made it stupid also. Now that ZBNS is in MLG its been so much fun and am actually anjoying Reach. ZBNS actually make you think. You cna’t just mindlessly sprint in and out of bad situatuations. You actually get punished for making stupid decisions. Anyway thats just my 2 cents on why we hated Reach. I personally love the new TU and Anniverary gametypes.

The Banshee is and always has been the most over powered weapon on the map.

It needs to be nerfed, hard core.

The majority of inheritors are simply Bandhee boosters.

Let’s get rid of Banshees and see how well they do…

This is why.

Also I disagree on a few points. Recently in Rumble Pit I was at 24 and the second player was at 22 but then gets a few quick kills to put it up to 24. I jetpack up onto the bridge and see him coming out and chasing me. Firing and pacing my shots while jetpacking up I obviously had the advantage, tear his shields and half his health before my shields even dropped, he ALs. Sitting knew, lost the match, waiting for me to get the kill. Then some low rank comes jetpacking up from below and lands behind him, attempts to melee him in AL, he breaks out and punches him.
Normally I’m not as “vocal” against AL but I really felt like the match was stolen away from me. If I could have damaged his AL timer with bullets or a grenade then I would have done so and won the match.

The problem I think people have with grenades is that there’s more “permanent” damge. In Halo 2 and 3 if a grenade hits you but you survive you would just need to regenerate your shields. Another grenade wouldn’t likely kill you again. In Reach, with health again, you’re vulnerable to death from another grenade unless you get a health pack. I think reducing grenade loudouts to one would reduce grenade spamming. You can also turn on 100% health regeneration to take away any “permanent” damage.

There are multiple ways they could have looked into fixing bloom to encourage pacing.

I think Loudouts need to be explored more. We should make a gametype that has different weapon loudouts, can even match weapons with AA as a buff and nerf to correspond to the ability.

I think Reach completely matched up to “Halo standard”, even more so. It has many more options and tweaks we can mess around with to create completely new gametypes that most games would need a mod for. The only thing Reach doesn’t stand up against previous Halo games with is the community, which has become more jaded and worse.

> OK, this is my question: Why is this forum so angry at reach? The other halos weren’t PERFECT either.

The general consensus seems to be that the games prior to Reach were closer to being perfect than the latest incarnation.

> To start, look at halo 2/3/ODST. See how similar the game mechanics are? The are only minor differences between the two(Halo2: Aim bot sword)(Halo3: 2 rifles(MA5C and BR55)(ODST: No Duel Wield). For about 6 years Bungie kept the same mechanics, kind of Miking the series, Just like COD, but when they decided to make a “new” feel for the game, all you people did was hate on it to bitter ends. So Bungie decided to not mike a series…no need to go and flame at it.

They kept the same formula because it worked and it was safe. Take Gears for instance. Epic has continued to renovate and improve gameplay while still keeping the fundamentals of what makes Gears Gears. Some would argue that Bungie took away the very foundation of what made Halo Halo and what we were left with was a hollow husk that only resembled it. If the same thing were to ever happen to the likes of CoD, people would be forced to adapt and the outcry from the community would be monumental.

> Now we look at WHY people hate on reach, AA’s, Bloom and Loudouts. First of all, Tell me the last time Armour lock actually robbed your kill or killing spree? Exactly. The only way you can get caught out with amour lock(AL for shot now) is if you stray too close or if you watch him/her and a teammate comes out and assassinates you. AL isn’t a “noob” AA, it is one that requires teamwork, or the user of AL will die quickly. Don’t be a sore loser guys.

I concur. AL used to be problematic, but after the TU it’s now nothing but a joke. The easiest way to deal with AL users is to not get close.

> Next, Jet pack. Why all dis hatin’? I use Jet-packers(Jet pack will be JP for short now) for target practice with the “admittedly” OP DMR. You get quick multi-kills with those people up in the sky. sure they throw grenades, but there’s something I call the “get-out-of-blast-radius-by-moving” technique which has saved my butt so many times. Even still, JP isn’t the problem; it’s those damn mini nukes which are the problem.

Jet packers have never been a problem for me, safe for a few instances on Boardwalk. If you have a team coordinating and working together, its extremely easy to deal with jet pack. As for the nade issue, I’ve long since come to terms with the pocket nukes and have adjusted my play style accordingly.

> Furthermore(can’t read big words? oops!), Loudouts were made for an option for players, and to an extend machinima makers to help with their movies. Why you hate it may be because Halo an “Arena” shooter, meaning that everyone starts on the same foot. Loudouts break this to an extent, so i do see why you hate on this to an extent, but the likelihood of it being in Halo 4 is minimal; so i’d be surprised if it was.

Halo has always been about who can get to the power weapons first and who can maintain map control with said weapons. Loudouts were implemented to deal with situational conflict and add another layer to gameplay. It’s much harder to rush around in a ghost when AL exists, likewise it’s harder to maintain defensible positions with the existence of JP and camo.

As my brother would say, campers are just mad because they can no longer camp without having to worry about getting *Yoink!*ed

This post has been edited by a moderator. Please do not flame or attack other members.

To make it short, many of the old players got angry at all the new changes since Halo 3. And after they left, 343 is trying to fix it, making the people that are used to playing Halo Reach angry.

If you ask me Halo Reach is starting to look like a failed experiment. I have better hopes for Halo 4.

This post has been edited by a moderator. Please do not flame or attack other members.

They weren’t milking the series, they just kept the same formula. /facepalm
Now I’m leaving, before I start flaming you and your ignorant post.

> They weren’t milking the series, they just kept the same formula. /facepalm

Keeping the same formula IS miking the series, keeping the same formula makes a game a “copy and paste COD” sort of game.

> Now I’m leaving, before I start flaming you and your ignorant post.

Too late, you allready did.

> OK, this is my question: Why is this forum so angry at reach? The other halos weren’t PERFECT either.
>
> To start, look at halo 2/3/ODST. See how similar the game mechanics are? The are only minor differences between the two(Halo2: Aim bot sword)(Halo3: 2 rifles(MA5C and BR55)(ODST: No Duel Wield). For about 6 years Bungie kept the same mechanics, kind of Miking the series, Just like COD, but when they decided to make a “new” feel for the game, all you people did was hate on it to bitter ends. So Bungie decided to not mike a series…no need to go and flame at it.

Just this post clearly shows you are quite uninformed.

Just the simple fact that H2 was and still is to this day, proportionally, the most popular game ever to be played on XBL shows that Bungie had it right with the mechanics they had started with.

And then the part where “CoD” whose supposedly “doing it wrong”, has 4 games out, 3 of them with higher populations than Reach. Oh and the fact that MW2 never surpassed H3, even though H3 was 2 years old when MW2 was released, yet now Reach at 1.5 years is below MW2 at 3 years. (Not to say that H3 was perfect by any means, Reach has the potential to be far better than H3).

Now obviously these aren’t the “causes” of the hate, these are the effects, but to not even be aware of the effects you clearly are oblivious what has happened due to the “causes” that we “hate on” all the time.

No one hates Reach because it “changed” things, We hate Reach because it replaced something that worked quite well with something that didn’t work at all. It’d be one thing if they changed the core mechanics of Halo with something that worked even better, but obviously they didn’t do that.

> > They weren’t milking the series, they just kept the same formula. /facepalm
>
> Keeping the same formula IS miking the series, keeping the same formula makes a game a “copy and paste COD” sort of game.

No, it is not. Look at the old Halos. They kept the same formula, yet they are different.
You don’t even know what you’re talking about.

> > Now I’m leaving, before I start flaming you and your ignorant post.
>
> Too late, you allready did.

Not really. “Ignorant” is not an offensive term. Obviously, I’m not expecting you to know it. Here is the definition of ignorance:

  1. lacking in knowledge or training; unlearned: an ignorant man.
  2. lacking knowledge or information as to a particular subject or fact: ignorant of quantum physics.
  3. uninformed; unaware.
  4. due to or showing lack of knowledge or training: an ignorant statement.

As I previously stated, you don’t even know what you’re talking about.

> Now bloom isn’t just showing spread, it makes you have to slow you shots downt to be more accurate,

No you don’t. Just keep the dead center of the reticle on the other guy’s head; you can do it without bloom can’t you? Assuming you’re using the DMR, with bloom enabled, your opponent’s head should perfectly fill the bloomed reticle at optimum range. There is absolutely no reason to slow down your shots.

> > Now bloom isn’t just showing spread, it makes you have to slow you shots downt to be more accurate,
>
> No you don’t. Just keep the dead center of the reticle on the other guy’s head; you can do it without bloom can’t you? Assuming you’re using the DMR, with bloom enabled, your opponent’s head should perfectly fill the bloomed reticle at optimum range. There is absolutely no reason to slow down your shots.

You’re serious aren’t you? Slowing down your rate of fire increases accuracy. Spamming the trigger wont get you a perfect kill.

There are already 100s of shooters not like Halo, we should get atleast a few that are the same basic formula.

2ndly, if its a good game, who cares if its “milking”. You can try to fix whats not broke, but 99% of the time it ends up like s$@%…

The answer is much more simple and clear than you give this community credit for…

It’s a video game, and the internet, and people will always be brash and bold and speak with forked tongue while sitting behind a computer screen, hence the hate.

But look up all those ‘haters’ and you will see 99.9% of the time, they play this game more often and twice as much per every hour of every day, than you and me, and others combined.

People are people, you are never going to change that…

Since I have played every single Halo, I can say that the community has hated almost every new game since CE came out. Yet if CE actually had online multiplayer on consoles, it would flop. Being with your friends and goofing off in a sandbox game is different than the sweaty-palmed, MLG obsessed people who think that by putting the mic as close to their face as possible and yelling it will make you feel more like a noob. Those massive gameplay imbalances don’t matter if you don’t care about losing. Don’t get me wrong, CE was and still is great. It wouldn’t hold up to modern times though.

People like to complain about everything, from weather to the way people act. This is no different to games and their players.

CE was a classic, fantastic game that hit of nostalga hits almost everyone I speak and play with. People complain because every other Halo game after it failed to hit the nostalga levels that Halo CE provided.

Also, its a game, it had changes, but why fix something like game mechanics if it’s not broken? Halo 1, 2 and 3 have never left my room since I bought them all those years ago. They’re games I will always play and cherish, because they’re what I’ve played for years, and will continue to play.

Besides, my advice to complainers/griefers/trolls is:

If you can’t offer any good and constructive criticism, say ‘This game sucks just because…’ and etc. Play something different, because if you sit back and complain, you have a strong community that will shoot down that criticism.

Besides, if you think you can do better, show us.

> You’re serious aren’t you? Slowing down your rate of fire increases accuracy. Spamming the trigger wont get you a perfect kill.

Oh I’m serious as cancer and way more fun. At the fastest firing rate on the DMR (about 2-3 shots per second) I have no problems hitting my target, provided I do my part of keeping the reticle aimed where it’s supposed to be. I really don’t see why that’s so difficult with bloom–you just keep the reticle centered on their heads. Bloom is just visual representation of spread; Zero Bloom playlists still have that same spread but no visualization. The game code doesn’t care where you’re aiming, it will still put the same spread on your shots, bloom or otherwise. Once you figure that out, shooting at a high rate becomes easier.

When the reticle blooms, are you completely incapable of visualizing where it would be if it wasn’t blooming? Just do like they had you do in kindergarten and use your imagination! Pretend it’s not blooming! Is that a super hard obstacle to overcome?

I like reach, therefore I think everyone who does not is just hatin’. Everything is fine and dandy just adapt .
^that’s basically what I am reading.

If everything was fine there would not have been massive attrition. Like reach or not,the changes had dire consequences. Telling people to adapt will not bring them back or undue the damage.