OK, this is my question: Why is this forum so angry at reach? The other halos weren’t PERFECT either.
To start, look at halo 2/3/ODST. See how similar the game mechanics are? The are only minor differences between the two(Halo2: Aim bot sword)(Halo3: 2 rifles(MA5C and BR55)(ODST: No Duel Wield). For about 6 years Bungie kept the same mechanics, kind of Miking the series, Just like COD, but when they decided to make a “new” feel for the game, all you people did was hate on it to bitter ends. So Bungie decided to not mike a series…no need to go and flame at it.
Now we look at WHY people hate on reach, AA’s, Bloom and Loudouts. First of all, Tell me the last time Armour lock actually robbed your kill or killing spree? Exactly. The only way you can get caught out with amour lock(AL for shot now) is if you stray too close or if you watch him/her and a teammate comes out and assassinates you. AL isn’t a “noob” AA, it is one that requires teamwork, or the user of AL will die quickly. Don’t be a sore loser guys.
Next, Jet pack. Why all dis hatin’? I use Jet-packers(Jet pack will be JP for short now) for target practice with the “admittedly” OP DMR. You get quick multi-kills with those people up in the sky. sure they throw grenades, but there’s something I call the “get-out-of-blast-radius-by-moving” technique which has saved my butt so many times. Even still, JP isn’t the problem; it’s those damn mini nukes which are the problem.
Thirdly, we go into bloom. Bloom isn’t a “reach only” thing you know, and I bet a couple of members have already shown you, bloom is a visualization of spread. Spread has always been there, just now they decide to show it, and i guess why they kept it hidden was the damn hate they get when they reveal it. Spread isn’t really your problem, it’s how it is implemented which counts.
Furthermore(can’t read big words? oops!), Loudouts were made for an option for players, and to an extend machinima makers to help with their movies. Why you hate it may be because Halo an “Arena” shooter, meaning that everyone starts on the same foot. Loudouts break this to an extent, so i do see why you hate on this to an extent, but the likelihood of it being in Halo 4 is minimal; so i’d be surprised if it was.
In conclusion, my synopsis(more big words >:D) is that Halo reach did NOT live up to Halo’s standard, but still didn’t deserve all the hating on it, imagine if you made a game, and people liked it, so you kept the same mechanics for 6 years(I.E: Halo2-ODST and COD 4-MW3), people would like you a lot, that’s why COD is popular, because it has kept the same casual gamer mechanics for years. Now imagine you want a change, to say, nerfed snipers and less grenades, people start to not like you because they have to adapt to keep being a MLG pro at the game. Adaptation isn’t hard, but you can do it. I could change form the Halo 2 type game to the reach type.
Here’s a quote: “Change is the law of life, and those who look to the past, or the present, are certain to miss the future!”-JFK
edit: flame-shield!
_________________________________________________________________________________________________________/