Yes, yes, Waypointians, another one of these threads.
I’m wondering why you people hate the prospect of Loadouts in the Halo Series. Be as specific as possible, please, and try to make sense.
Now, to get a perspective of my opinion, I am biased towards loadouts, but I only like Halo Reach’s Loadout style.
What I can’t get is, why all the directed hate seems to be focused at Reach, where most default loadouts were only based on armor abilities; Players otherwise spawned with the same weaponry. The exceptions to this were Firefight and Invasion, but they were such a small percentage of the actually played online game that it hardly mattered.
Now, Halo 4 I can understand. The loadout system is more than a little unbalanced, and cheap combinations are frequent (Noob Combo on spawn, anyone?), and there are perks.
But to say loadouts ruin the entire franchise? Please, explain to me how you feel on the subject. Both positive and negative feedback.