I just got back onto the forums with the release of Halo 5, and to my surprise, people are hating on the game already. Normally this would not bother me, but this is an unusually large amount of people. Dear Community, why do you feel the need to focus on Halo 5’s negative aspects. Yes it has its flaws. Yes it’s not perfect. No game ever is when it releases, but you have to focus on the positive factors of the game, and in my opinion the positives outweigh the negatives. Instead of bashing on 343i, why don’t you provide constructive criticism so that they can see how people are reacting in the community. Also, providing constructive criticism will encourage 343 to make the changes they need to make. Nobody wants to fix problems for consumers who say, “the game is -Yoink-…” and, “We need Bungie back…” and “The campaign sucks…” etc…
I believe that 343 will be more likely encouraged to fix the problems when people are providing logical explanations for why the campaign or multiplayer sucks. I ask that you all consider my post and will change the current general view on the game.
-Simon
A lot of people came from other games (Destiny seems to be the biggest one) and they brought their toxic feelings with them.
Also, many of them are like, 12. Too young to really have a serious opinion. But because its the internet they post anyway
> 2533274907200114;2:
> A lot of people came from other games (Destiny seems to be the biggest one) and they brought their toxic feelings with them.
> Also, many of them are like, 12. Too young to really have a serious opinion. But because its the internet they post anyway
aye but still, it seems like there are way too many people making negative claims. Some of them appear to be from people who are more mature and educated than a 12 year old.
No matter what 343 does to halo, there will always be haters…sad but true.
in my opinion halo 5 has the best multiplayer since halo 2, it just needs more maps and gamemodes to be perfect.
its natural and you see it on every games forum section. people come into the game with the idea of how they think it should be then when they find out that it is not like they pictured they rant on the internet.
Because people can’t tell what an amazing game is if it smacked them right in the face and said, “Hey! I’m an amazing game! Play me and forget about all the others you have!”
Why all the hate…here’s why:
Story
Story in one phrase: What?! Why?!
Story in a longer phrase: This is pretty good… wait what? That’s really weird, wait, slow down! Wait, what was the point of that? Wait, what’s going on now?! How did that happen? Why is that character acting like that?! WHAT THE -Yoink- THIS IS RIDICULOUS, this story has lost its -Yoink!- mind! What the -Yoink- even is this. Oh-okay… it’s over I guess? HALO RIIIIING
Story actually elaborated on… well here we go, I’ll go in chronological order. Funny thing is most of the game’s story is pretty good, but the core of the story is what drags it down so much. The first five missions of this game are really promising. There are flaws though, such as Jul’s sudden and anti-climactic death, and Blue Team’s ham-fisted transition into AWOLness. But what it does really well is Blue Team’s intro scene. Chief mourning Cortana subtly, and Fred concerned over Chief’s mental health (that never goes anywhere and Fred seems to stop caring about by the end of the mission). The scene does a great job showing us that they’re really close just by them handing their weapons to each other, and the way they talk to each other. The third and fourth missions do a fantastic job at world building, showing us another side of the Halo universe we’ve never seen in the games.
The game really starts to venture into ridiculousness by the sixth mission though. The moment Cortana just reappeared and shelled out some -Yoink- excuse for surviving Halo 4 was the most insulting thing to the ending of that game and players. Halo 5 in some ways is a slap in the face to Halo 4’s story.
Luckily the game swiftly picks back up again with the Sangheilios act. The showcase of the Sangheili culture and the SOS really adds points to this game for being wonderfully executed. Arbiter is as fantastic as ever. The epic and amazing Sunaion mission was the perfect way to top off the Sangheilios missions.
When Osiris goes to Chief’s location, the Monitor that they find adds a nice new perspective to the story, and it’s very welcome. Unfortunately after that, the story comes back in full force with its silliness with the last Blue Team mission. Cortana’s character has been assassinated by this point, and the story is hopeless. Halo 4 sends Cortana off respectfully, and very powerfully, only for her to just reappear with new ridiculous motivations. Her character has been completely ruined and killed in a whole nother way by turning her into a one-dimensional Saturday morning cartoon villain. Halo 4 sets Chief up for discovering his humanity and learning to deal with loss. Halo 5 is all like lolnope and the only thing Chief is doing is just being mad about Cortana killing people on colonies. Whatever the -Yoink- happened to the “which one of us is the machine” and “soldiers aren’t machines” metaphors Halo 4 posed to the player?
Halo 5’s story gets so ridiculous and so unbelievable that my brain shut off during the last act. Cortana acts all evil to Osiris and Infinity, Cortana goes to Earth, Infinity escapes, Osiris and Blue Team unite with Halsey, SOS, and Palmer, cliffhanger. Blah.
Cortana not only returning, but being ruined in every way is my main problem. But it’s also true that Halo 5 suffers greatly from really rushed, offbeat pacing. Halo 5’s story is also just so much wasted potential and misguided priorities. The theme of inevitable death, the theme of being more human than machine, the Librarian’s plan, Cortana’s resolution, Chief’s mental state, all of it forgotten about. This game was a gross waste of Blue Team especially. The second mission, with the exception of the ending, showcased them perfectly and set them up to be expanded on even further. But after that, they’re almost entirely shoved to the sidelines and completely insignificant within the story. With the exception of a little bit of in-game dialogue, they’re never properly characterized or shown off within Halo 5.
After playing the game, I’m not convinced giving Osiris the overwhelming majority of missions was a good idea, especially when this is the first game Blue Team is in, and they need all the time they can get to characterize themselves within the game. I know this is a hunt for the truth, but it would’ve still been a better approach to have the mission split more equal between them for the sake of developing both teams equally. Preserving mystery just doesn’t beat that. Honestly, having this much of an imbalance makes it seem like they’re shoving Osiris in the player’s face to replace the old characters. Especially in the way that Blue Team was clumsily captured by Cortana and had to be saved by Osiris.
It seems apparent to me that Halo 5 underwent at least one major rewrite at some point in development. It’s pretty obvious Cortana was not originally meant to return in Halo 5 when they were planning this saga. Halo 4 and 5 are like night and day in how they approach story direction, and what they want out of the characters. Also, there are a few moments early on in Halo 5 where plot lines are set up that never play out; they might have been artifacts from previous drafts that were kept (Buck talking to Locke about how hunting Chief will make the soldiers hate them, Fred concerned over Chief’s mental state). And Halo 5’s marketing and advertisements are wildly different from what we actually get in tone, themes, and character and story direction. For some reason, Halo 5 must have been rewritten to shoehorn in Cortana and completely alter what the story was going for in terms of themes, characters, and ramifications for the universe.
Halo 5’s story is definitely the worst Halo story to me. It makes an utter joke out of everything built up to in Halo 4, and it’s just an embarrassing mess filled to the brim with missed opportunities and misguided priorities.
VERDICT
I was looking forward to Campaign story and gameplay equally. I really enjoy Halo 5’s gameplay for the most part, as well as its visuals, but the story is so mind-bogglingly horribly ridiculous and a slap in the face to Halo 4 (and just generally all Halo games that feature Cortana and Chief), I can’t help but feel greatly disappointed and discouraged from replaying the game. I hate to say stuff like this, but if Halo 4 is surprisingly good fanfiction, then Halo 5 is terribad fanfiction, in the way it’s so ham-fisted in its approach, like just nonchalantly reviving a dead character. The most depressing part about this whole ordeal is that no matter what, we can’t go back now. Halo has to move the universe forward with these ridiculous events being canon. Halo 5 feels like a parody sequel to Halo 4 in some ways.
I can only hope 343i quickly sees everything wrong with Halo 5’s story, and really straightens up for the next main installment, actually delivering to us the things that were promised in Halo 4, and DON’T give Blue Team the middle finger. Maybe then, and with enough time, the Halo universe can recover from the tragedy that is Halo 5. Maybe even make something okay out of these unfavorable circumstances. But whatever the case, fire Brian Reed. Now.
> 2533274800743588;7:
> MAY CONTAIN SPOILERS***********************************************************************************************************Why all the hate…here’s why:
>
> Story
>
> Story in one phrase: What?! Why?!
>
> Story in a longer phrase: This is pretty good… wait what? That’s really weird, wait, slow down! Wait, what was the point of that? Wait, what’s going on now?! How did that happen? Why is that character acting like that?! WHAT THE -Yoink- THIS IS RIDICULOUS, this story has lost its -Yoink!- mind! What the -Yoink- even is this. Oh-okay… it’s over I guess? HALO RIIIIING
>
> Story actually elaborated on… well here we go, I’ll go in chronological order. Funny thing is most of the game’s story is pretty good, but the core of the story is what drags it down so much. The first five missions of this game are really promising. There are flaws though, such as Jul’s sudden and anti-climactic death, and Blue Team’s ham-fisted transition into AWOLness. But what it does really well is Blue Team’s intro scene. Chief mourning Cortana subtly, and Fred concerned over Chief’s mental health (that never goes anywhere and Fred seems to stop caring about by the end of the mission). The scene does a great job showing us that they’re really close just by them handing their weapons to each other, and the way they talk to each other. The third and fourth missions do a fantastic job at world building, showing us another side of the Halo universe we’ve never seen in the games.
>
> The game really starts to venture into ridiculousness by the sixth mission though. The moment Cortana just reappeared and shelled out some -Yoink- excuse for surviving Halo 4 was the most insulting thing to the ending of that game and players. Halo 5 in some ways is a slap in the face to Halo 4’s story.
>
> Luckily the game swiftly picks back up again with the Sangheilios act. The showcase of the Sangheili culture and the SOS really adds points to this game for being wonderfully executed. Arbiter is as fantastic as ever. The epic and amazing Sunaion mission was the perfect way to top off the Sangheilios missions.
>
> When Osiris goes to Chief’s location, the Monitor that they find adds a nice new perspective to the story, and it’s very welcome. Unfortunately after that, the story comes back in full force with its silliness with the last Blue Team mission. Cortana’s character has been assassinated by this point, and the story is hopeless. Halo 4 sends Cortana off respectfully, and very powerfully, only for her to just reappear with new ridiculous motivations. Her character has been completely ruined and killed in a whole nother way by turning her into a one-dimensional Saturday morning cartoon villain. Halo 4 sets Chief up for discovering his humanity and learning to deal with loss. Halo 5 is all like lolnope and the only thing Chief is doing is just being mad about Cortana killing people on colonies. Whatever the -Yoink- happened to the “which one of us is the machine” and “soldiers aren’t machines” metaphors Halo 4 posed to the player?
>
> Halo 5’s story gets so ridiculous and so unbelievable that my brain shut off during the last act. Cortana acts all evil to Osiris and Infinity, Cortana goes to Earth, Infinity escapes, Osiris and Blue Team unite with Halsey, SOS, and Palmer, cliffhanger. Blah.
>
> Cortana not only returning, but being ruined in every way is my main problem. But it’s also true that Halo 5 suffers greatly from really rushed, offbeat pacing. Halo 5’s story is also just so much wasted potential and misguided priorities. The theme of inevitable death, the theme of being more human than machine, the Librarian’s plan, Cortana’s resolution, Chief’s mental state, all of it forgotten about. This game was a gross waste of Blue Team especially. The second mission, with the exception of the ending, showcased them perfectly and set them up to be expanded on even further. But after that, they’re almost entirely shoved to the sidelines and completely insignificant within the story. With the exception of a little bit of in-game dialogue, they’re never properly characterized or shown off within Halo 5.
>
> After playing the game, I’m not convinced giving Osiris the overwhelming majority of missions was a good idea, especially when this is the first game Blue Team is in, and they need all the time they can get to characterize themselves within the game. I know this is a hunt for the truth, but it would’ve still been a better approach to have the mission split more equal between them for the sake of developing both teams equally. Preserving mystery just doesn’t beat that. Honestly, having this much of an imbalance makes it seem like they’re shoving Osiris in the player’s face to replace the old characters. Especially in the way that Blue Team was clumsily captured by Cortana and had to be saved by Osiris.
>
> It seems apparent to me that Halo 5 underwent at least one major rewrite at some point in development. It’s pretty obvious Cortana was not originally meant to return in Halo 5 when they were planning this saga. Halo 4 and 5 are like night and day in how they approach story direction, and what they want out of the characters. Also, there are a few moments early on in Halo 5 where plot lines are set up that never play out; they might have been artifacts from previous drafts that were kept (Buck talking to Locke about how hunting Chief will make the soldiers hate them, Fred concerned over Chief’s mental state). And Halo 5’s marketing and advertisements are wildly different from what we actually get in tone, themes, and character and story direction. For some reason, Halo 5 must have been rewritten to shoehorn in Cortana and completely alter what the story was going for in terms of themes, characters, and ramifications for the universe.
>
> Halo 5’s story is definitely the worst Halo story to me. It makes an utter joke out of everything built up to in Halo 4, and it’s just an embarrassing mess filled to the brim with missed opportunities and misguided priorities.
>
> VERDICT
>
> I was looking forward to Campaign story and gameplay equally. I really enjoy Halo 5’s gameplay for the most part, as well as its visuals, but the story is so mind-bogglingly horribly ridiculous and a slap in the face to Halo 4 (and just generally all Halo games that feature Cortana and Chief), I can’t help but feel greatly disappointed and discouraged from replaying the game. I hate to say stuff like this, but if Halo 4 is surprisingly good fanfiction, then Halo 5 is terribad fanfiction, in the way it’s so ham-fisted in its approach, like just nonchalantly reviving a dead character. The most depressing part about this whole ordeal is that no matter what, we can’t go back now. Halo has to move the universe forward with these ridiculous events being canon. Halo 5 feels like a parody sequel to Halo 4 in some ways.
>
> I can only hope 343i quickly sees everything wrong with Halo 5’s story, and really straightens up for the next main installment, actually delivering to us the things that were promised in Halo 4, and DON’T give Blue Team the middle finger. Maybe then, and with enough time, the Halo universe can recover from the tragedy that is Halo 5. Maybe even make something okay out of these unfavorable circumstances. But whatever the case, fire Brian Reed. Now.
> 2533274959289805;1:
> I just got back onto the forums with the release of Halo 5, and to my surprise, people are hating on the game already. Normally this would not bother me, but this is an unusually large amount of people. Dear Community, why do you feel the need to focus on Halo 5’s negative aspects. Yes it has its flaws. Yes it’s not perfect. No game ever is when it releases, but you have to focus on the positive factors of the game, and in my opinion the positives outweigh the negatives. Instead of bashing on 343i, why don’t you provide constructive criticism so that they can see how people are reacting in the community. Also, providing constructive criticism will encourage 343 to make the changes they need to make. Nobody wants to fix problems for consumers who say, “the game is -Yoink-…” and, “We need Bungie back…” and “The campaign sucks…” etc…
> I believe that 343 will be more likely encouraged to fix the problems when people are providing logical explanations for why the campaign or multiplayer sucks. I ask that you all consider my post and will change the current general view on the game.
> -Simon
Searching for logic in the perspective of the irrational is well, irrational. Those guys weren’t going to like this game anyway. They’re a waste of space, a distraction sucking up the oxygen from those of us who do enjoy the game and are giving our feedback to 343 to illustrate ways they can help us enjoy it more. I just wish someone from 343 would tip their hat and let us know they’re watching and inform us on the steps they’re taking to improve this.
Haters gonna Hate…
> 2533274959289805;8:
> > 2533274800743588;7:
> > MAY CONTAIN SPOILERS***********************************************************************************************************Why all the hate…here’s why:
> >
> > Story
> >
> > Story in one phrase: What?! Why?!
> >
> > Story in a longer phrase: This is pretty good… wait what? That’s really weird, wait, slow down! Wait, what was the point of that? Wait, what’s going on now?! How did that happen? Why is that character acting like that?! WHAT THE -Yoink- THIS IS RIDICULOUS, this story has lost its -Yoink!- mind! What the -Yoink- even is this. Oh-okay… it’s over I guess? HALO RIIIIING
> >
> > Story actually elaborated on… well here we go, I’ll go in chronological order. Funny thing is most of the game’s story is pretty good, but the core of the story is what drags it down so much. The first five missions of this game are really promising. There are flaws though, such as Jul’s sudden and anti-climactic death, and Blue Team’s ham-fisted transition into AWOLness. But what it does really well is Blue Team’s intro scene. Chief mourning Cortana subtly, and Fred concerned over Chief’s mental health (that never goes anywhere and Fred seems to stop caring about by the end of the mission). The scene does a great job showing us that they’re really close just by them handing their weapons to each other, and the way they talk to each other. The third and fourth missions do a fantastic job at world building, showing us another side of the Halo universe we’ve never seen in the games.
> >
> > The game really starts to venture into ridiculousness by the sixth mission though. The moment Cortana just reappeared and shelled out some -Yoink- excuse for surviving Halo 4 was the most insulting thing to the ending of that game and players. Halo 5 in some ways is a slap in the face to Halo 4’s story.
> >
> > Luckily the game swiftly picks back up again with the Sangheilios act. The showcase of the Sangheili culture and the SOS really adds points to this game for being wonderfully executed. Arbiter is as fantastic as ever. The epic and amazing Sunaion mission was the perfect way to top off the Sangheilios missions.
> >
> > When Osiris goes to Chief’s location, the Monitor that they find adds a nice new perspective to the story, and it’s very welcome. Unfortunately after that, the story comes back in full force with its silliness with the last Blue Team mission. Cortana’s character has been assassinated by this point, and the story is hopeless. Halo 4 sends Cortana off respectfully, and very powerfully, only for her to just reappear with new ridiculous motivations. Her character has been completely ruined and killed in a whole nother way by turning her into a one-dimensional Saturday morning cartoon villain. Halo 4 sets Chief up for discovering his humanity and learning to deal with loss. Halo 5 is all like lolnope and the only thing Chief is doing is just being mad about Cortana killing people on colonies. Whatever the -Yoink- happened to the “which one of us is the machine” and “soldiers aren’t machines” metaphors Halo 4 posed to the player?
> >
> > Halo 5’s story gets so ridiculous and so unbelievable that my brain shut off during the last act. Cortana acts all evil to Osiris and Infinity, Cortana goes to Earth, Infinity escapes, Osiris and Blue Team unite with Halsey, SOS, and Palmer, cliffhanger. Blah.
> >
> > Cortana not only returning, but being ruined in every way is my main problem. But it’s also true that Halo 5 suffers greatly from really rushed, offbeat pacing. Halo 5’s story is also just so much wasted potential and misguided priorities. The theme of inevitable death, the theme of being more human than machine, the Librarian’s plan, Cortana’s resolution, Chief’s mental state, all of it forgotten about. This game was a gross waste of Blue Team especially. The second mission, with the exception of the ending, showcased them perfectly and set them up to be expanded on even further. But after that, they’re almost entirely shoved to the sidelines and completely insignificant within the story. With the exception of a little bit of in-game dialogue, they’re never properly characterized or shown off within Halo 5.
> >
> > After playing the game, I’m not convinced giving Osiris the overwhelming majority of missions was a good idea, especially when this is the first game Blue Team is in, and they need all the time they can get to characterize themselves within the game. I know this is a hunt for the truth, but it would’ve still been a better approach to have the mission split more equal between them for the sake of developing both teams equally. Preserving mystery just doesn’t beat that. Honestly, having this much of an imbalance makes it seem like they’re shoving Osiris in the player’s face to replace the old characters. Especially in the way that Blue Team was clumsily captured by Cortana and had to be saved by Osiris.
> >
> > It seems apparent to me that Halo 5 underwent at least one major rewrite at some point in development. It’s pretty obvious Cortana was not originally meant to return in Halo 5 when they were planning this saga. Halo 4 and 5 are like night and day in how they approach story direction, and what they want out of the characters. Also, there are a few moments early on in Halo 5 where plot lines are set up that never play out; they might have been artifacts from previous drafts that were kept (Buck talking to Locke about how hunting Chief will make the soldiers hate them, Fred concerned over Chief’s mental state). And Halo 5’s marketing and advertisements are wildly different from what we actually get in tone, themes, and character and story direction. For some reason, Halo 5 must have been rewritten to shoehorn in Cortana and completely alter what the story was going for in terms of themes, characters, and ramifications for the universe.
> >
> > Halo 5’s story is definitely the worst Halo story to me. It makes an utter joke out of everything built up to in Halo 4, and it’s just an embarrassing mess filled to the brim with missed opportunities and misguided priorities.
> >
> > VERDICT
> >
> > I was looking forward to Campaign story and gameplay equally. I really enjoy Halo 5’s gameplay for the most part, as well as its visuals, but the story is so mind-bogglingly horribly ridiculous and a slap in the face to Halo 4 (and just generally all Halo games that feature Cortana and Chief), I can’t help but feel greatly disappointed and discouraged from replaying the game. I hate to say stuff like this, but if Halo 4 is surprisingly good fanfiction, then Halo 5 is terribad fanfiction, in the way it’s so ham-fisted in its approach, like just nonchalantly reviving a dead character. The most depressing part about this whole ordeal is that no matter what, we can’t go back now. Halo has to move the universe forward with these ridiculous events being canon. Halo 5 feels like a parody sequel to Halo 4 in some ways.
> >
> > I can only hope 343i quickly sees everything wrong with Halo 5’s story, and really straightens up for the next main installment, actually delivering to us the things that were promised in Halo 4, and DON’T give Blue Team the middle finger. Maybe then, and with enough time, the Halo universe can recover from the tragedy that is Halo 5. Maybe even make something okay out of these unfavorable circumstances. But whatever the case, fire Brian Reed. Now.
If you haven’t beaten the game by now…it’s not like it’s The Witcher or something
The voices you hear are not the majority. There will always be more hate because the ‘haters’ tend to be more vocal. I have not played nearly as much as I would like to have yet, but from what I have experienced so far is pretty awesome. A big step in the right direction from H4. Now if 343i listens to their players and makes the necessary changes I think H5 will be a great addition to the franchise.