Why all the hate on Halo 5's Campaign?

I Liked it. Genuinely.
I Love the Master Chief, and the fact he was back with hes old team, fighting side by side was epic!
Also i like this new Osiris fireteam, i liked fighting with Buck, Nostalgia from ODST, he is a really awesome character.
The fact we could fight with Arbiter and His Swords on Sangheilios against the Covenant, and i thought the civil war on the planet was amazing, i watched the Locke and Arbiter Trailers so many times, looking at Arby and his men, and i loved it when in the background you could hear an elite on a microphone say “Glory to the Arbiter!”, anyway, i admit trailers where overhyped and lies, Even on the Locke and Arby trailer, his men where old style elites, i was disappointed at the fact they where the 4 style in halo 5, The Trailers of Locke looking at chief in rubble, pulling out his pistol, Whith chief in rubble in a destroyed city,and the vice versa trailer, Chief didn’t do that much bad, and their where no fights between them apart from a cutscene. Also I felt Jul’s death was taken badly, i’d preferred it to be me rather than a cutscene, and 343 making cortana evil.
But over than that i loved it. Especially ith MC, Arby, Locke and Buck all in the same game.

Most people feel a bit of false advertisement with the whole hunt the trust and so many commercials focusing on chief and goldy locke being the bad guy just hunting him only to find that all you’re really doing is “hunting” chief mainly just doing what chief could do as locke I personally had no problem with it it was just a mix of

  • Bad commericals - Changing of character you play as - Bad ais - Holding true to making the hardest legendary - Repetitive boss - Jul being anti climatic - Cortanas new clothes (Yes this was an actual problem for some people at launch) - Some missions just being talking - Missions being “short”

Some people disliked it because it was advertised as Locke hunting Master Chief, and in the game that hunt was short lived and turned into a rescue rather quickly. Others dislike the fact that some important details were left out, such as a formal introduction to the members of Blue Team, as it alienated fans who haven’t read the books. And overall many people agree that the story felt choppy, the pace of it was inconsistent, and was overall poorly executed.

Those are the most common reasons I’ve seen. Personally, I enjoyed the campaign but I feel as if 343 missed some great opportunities. For instance, it would have been more fun to have Jul a boss instead of just watching Osiris take him down in a cutscene, especially since we’re all sick of fighting Warden over and over.

> 2535410377627932;1:
> I Liked it. Genuinely.
> I Love the Master Chief, and the fact he was back with hes old team, fighting side by side was epic!
> Also i like this new Osiris fireteam, i liked fighting with Buck, Nostalgia from ODST, he is a really awesome character.
> The fact we could fight with Arbiter and His Swords on Sangheilios against the Covenant, and i thought the civil war on the planet was amazing, i watched the Locke and Arbiter Trailers so many times, looking at Arby and his men, and i loved it when in the background you could hear an elite on a microphone say “Glory to the Arbiter!”, anyway, i admit trailers where overhyped and lies, Even on the Locke and Arby trailer, his men where old style elites, i was disappointed at the fact they where the 4 style in halo 5, The Trailers of Locke looking at chief in rubble, pulling out his pistol, Whith chief in rubble in a destroyed city,and the vice versa trailer, Chief didn’t do that much bad, and their where no fights between them apart from a cutscene. Also I felt Jul’s death was taken badly, i’d preferred it to be me rather than a cutscene, and 343 making cortana evil.
> But over than that i loved it. Especially ith MC, Arby, Locke and Buck all in the same game.

You list some compelling reasons already lol. But to add on to that, no character development, no plot resolution, Guardians didn’t do anything in the game except travel places, Cortana revived, 343 insulting the fanbase in regards to Cortana, etc etc.

A lot of people have a lot of different reasons. What troubles me is the reaction some had to Cortana’s intentions. Some people are really upset that this character they love is now an antagonist. As fans of the franchise they’ve made a personal emotional connection to the characters and are now hurt by Cortana’s actions. I think this is great because it helps you to feel what chief must be feeling. I mean if you look at certain posters in these forums (won’t name any names, of course) they can’t stop talking about how disappointed they are with this element of the story. They’re genuinely having a hard time coping. Just like they would if this were a real-life event happening to them. I actually get a good chuckle out of reading their posts.
I love it. I appreciate when a story makes you go through some tough times. When stuff like this happens the outcome is emotional growth and I look forward to seeing this in effect in Halo 6.

> 2535405450804460;2:
> Most people feel a bit of false advertisement with the whole hunt the trust and so many commercials focusing on chief and goldy locke being the bad guy just hunting him only to find that all you’re really doing is “hunting” chief mainly just doing what chief could do as locke I personally had no problem with it it was just a mix of
>
>
>
> - Bad commericals
> - Changing of character you play as
> - Bad ais
> - Holding true to making the hardest legendary
> - Repetitive boss
> - Jul being anti climatic
> - Cortanas new clothes (Yes this was an actual problem for some people at launch)
> - Some missions just being talking
> - Missions being “short”

This. I don’t hate on 343, but the marketing for the game was misleading.

Between the adverts being misleading and the friendly AI taking their time to save you, I can understand why people didn’t like it

I liked it though. I hated Halo 4’s campaign so much, that I have yet to beat it, so I guess I may not have all the context needed to hate Halo 5 haha

-Little to no character development for blue team…the spotlight is given to Osiris instead. God knows why. We finally have a game where we get to play with blue team but… we barely play as blue team and instead play most of the game as mostly new characters. What were they thinking?

-Level design is a huge improvement over Halo 4, but the levels as a whole were still really linear compared to older halo games.

-the campaign is not what was advertised. What was advertised was a rivalry and a clash of ideals between Locke and Chief. What we got was: Locke went after Chief because it was his job.

> 2533274803493024;4:
> > 2535410377627932;1:
> > I Liked it. Genuinely.
> > I Love the Master Chief, and the fact he was back with hes old team, fighting side by side was epic!
> > Also i like this new Osiris fireteam, i liked fighting with Buck, Nostalgia from ODST, he is a really awesome character.
> > The fact we could fight with Arbiter and His Swords on Sangheilios against the Covenant, and i thought the civil war on the planet was amazing, i watched the Locke and Arbiter Trailers so many times, looking at Arby and his men, and i loved it when in the background you could hear an elite on a microphone say “Glory to the Arbiter!”, anyway, i admit trailers where overhyped and lies, Even on the Locke and Arby trailer, his men where old style elites, i was disappointed at the fact they where the 4 style in halo 5, The Trailers of Locke looking at chief in rubble, pulling out his pistol, Whith chief in rubble in a destroyed city,and the vice versa trailer, Chief didn’t do that much bad, and their where no fights between them apart from a cutscene. Also I felt Jul’s death was taken badly, i’d preferred it to be me rather than a cutscene, and 343 making cortana evil.
> > But over than that i loved it. Especially ith MC, Arby, Locke and Buck all in the same game.
>
>
> You list some compelling reasons already lol. But to add on to that, no character development, no plot resolution, Guardians didn’t do anything in the game except travel places, Cortana revived, 343 insulting the fanbase in regards to Cortana, etc etc.

Pretty much this.

> 2535405450804460;2:
> Most people feel a bit of false advertisement with the whole hunt the trust and so many commercials focusing on chief and goldy locke being the bad guy just hunting him only to find that all you’re really doing is “hunting” chief mainly just doing what chief could do as locke I personally had no problem with it it was just a mix of
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> - Bad commercials
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> - Changing of character you play as
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> - Bad ais
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> - Holding true to making the hardest legendary
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> - Repetitive boss
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> - Jul being anti climatic
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> - Cortanas new clothes (Yes this was an actual problem for some people at launch)
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> - Some missions just being talking
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> - Missions being “short”

This
In addition to these points, the three missions where you play as the Chief were great but about half of the missions where you play as Locke where so underwhelming and almost generic at some points.
With that said, I think that the last two missions were a good setup for Halo 6. Hopefully, they don’t repeat the same mistakes.

> 2535405450804460;2:
> Most people feel a bit of false advertisement with the whole hunt the trust and so many commercials focusing on chief and goldy locke being the bad guy just hunting him only to find that all you’re really doing is “hunting” chief mainly just doing what chief could do as locke I personally had no problem with it it was just a mix of
>
>
>
> - Bad commericals
> - Changing of character you play as
> - Bad ais
> - Holding true to making the hardest legendary
> - Repetitive boss
> - Jul being anti climatic
> - Cortanas new clothes (Yes this was an actual problem for some people at launch)
> - Some missions just being talking
> - Missions being “short”

you said it all man

I personally really liked the campaign… I just didn’t like it as a whole! What I mean by that, is the minute to minute gameplay of the levels and variety of the levels was GREAT… but the overall story was severely lacking! It just didn’t do anything for me. I didn’t really connect with Locke, he just seems like an empty character, and they didn’t make the story cohesive enough… and this is coming from someone who read all the back story, novels, lore and so forth… .and I still felt a bit lost!

I’m excited for Halo 6 and where 343 is going… I just think they need to simplify and go back to good old school story telling in the GAME, and not rely so heavily on E.U stuff. Just make a complete, cohesive story… like the Original Halo! (Because even Halo 2 had a terrible story… it didn’t make any sense really until Halo 3 came out and tied everything together… I’m hoping this will be the same when it comes to Halo 6 and that they can tie up all the loose ends properly!)

-Since when a raise of the AIs was a thing in Halo with human AIs?
-Why are there still Prometheans if Requiem was destroyed?
-Why does Jul not have control of the Prometheans like in Halo 4?
-they kill Jul, a character many of us liked in Halo 4 right in the beginning of the game
-Missions are boring if you play solo
-the level designs consists of a big room full of enemies that don’t stop coming making solo play annoying
-Who is the Warden Eternal and why does he follow Cortana?
-What’s the point of the Kraken? it has no weapons in it, it’s not like the Scarab that has a giant laser, it’s just a jelly fish with legs and turrets that does nothing.
-There wasn’t a single moment in the campaign that made me think “Wow this is awesome!”
-Soundtrack is bland and boring and unrecognizable, hell even Halo 4 had a much better soundtrack.
-Misleading marketing campaign
-Cut scenes end on mid sentence
-How did Cortana Survive?
-Speaking of Cortana, woohoo she lived what a surprise, she used space magic because -Yoink- you that’s why is
-Why are the Covenant still fighting if Jul is dead
-Oh my god the characters don’t shut up during gameplay (How am I suppose to listen to my thoughts while playing or listen to the audio logs in the floor if they keep talking nonsense that is not important)
-Same boss, over and over and over again
-The AI teammates suck
-Everything feels too scripted (The Hunters “Jump scare” and Spartan Locke falling from the bridge as one of the few examples)
-Promethean Soldiers don’t -Yoinking!- die in higher difficulties

That’s just a few, I am sure there are more.

EDIT: I should mention that no one at 343i is answering our questions on regarding the campaign, they kept saying that “Multiplayer is the core of Halo” as if we didn’t matter. Like holy -Yoink-, when are they gonna realize that I love Halo because both are done so good?

> 2533274840192402;10:
> > 2535405450804460;2:
> > Most people feel a bit of false advertisement with the whole hunt the trust and so many commercials focusing on chief and goldy locke being the bad guy just hunting him only to find that all you’re really doing is “hunting” chief mainly just doing what chief could do as locke I personally had no problem with it it was just a mix of
> >
> >
> >
> > - Bad commercials
> > - Changing of character you play as
> > - Bad ais
> > - Holding true to making the hardest legendary
> > - Repetitive boss
> > - Jul being anti climatic
> > - Cortanas new clothes (Yes this was an actual problem for some people at launch)
> > - Some missions just being talking
> > - Missions being “short”
>
>
> This
> The three missions where you play as the Chief were great but about half of the missions where you play as Locke where so underwhelming and almost generic at some points.

I agree with both of these guys. The advertising campaign was very misleading to say the least. Plus, fighting the same boss over and over and over makes me wonder if the team did a bunch of copy/paste/copy/paste. Lastly, the story’s length and the way the plot was developed felt like the game was rushed.

Seeing how we can’t change the past, I trust 343i will develop a longer, more complex plots in Halo 6 and future main line Halo games.

> 2533274815449320;13:
> -Since when a raise of the AIs was a thing in Halo with human AIs?
> -Why are there still Prometheans if Requiem was destroyed?
> -Why does Jul not have control of the Prometheans like in Halo 4?
> -they kill Jul, a character many of us liked in Halo 4 right in the beginning of the game
> -Missions are boring if you play solo
> -the level designs consists of a big room full of enemies that don’t stop coming making solo play annoying
> -Who is the Warden Eternal and why does he follow Cortana?
> -What’s the point of the Kraken? it has no weapons in it, it’s not like the Scarab that has a giant laser, it’s just a jelly fish with legs and turrets that does nothing.
> -There wasn’t a single moment in the campaign that made me think “Wow this is awesome!”
> -Soundtrack is bland and boring and unrecognizable, hell even Halo 4 had a much better soundtrack.
> -Misleading marketing campaign
> -Cut scenes end on mid sentence
> -How did Cortana Survive?
> -Speaking of Cortana, woohoo she lived what a surprise, she used space magic because -Yoink- you that’s why is
> -Why are the Covenant still fighting if Jul is dead
> -Oh my god the characters don’t shut up during gameplay (How am I suppose to listen to my thoughts while playing or listen to the audio logs in the floor if they keep talking nonsense that is not important)
> -Same boss, over and over and over again
> -The AI teammates suck
> -Everything feels too scripted (The Hunters “Jump scare” and Spartan Locke falling from the bridge as one of the few examples)
> -Promethean Soldiers don’t -Yoinking!- die in higher difficulties
>
> That’s just a few, I am sure there are more

A few of those are explainable. Cortana Did not dies, just split into more off herself, then found the domain and got cured as one might say. also Jul Being dead does not mean his faction are just gonna be like “Our leader died, oh well, back to civilian life” maybe another Sanghelili took charge, anyway, most covenant after that are not Juls covenant, their the abiding truth. We see the Warden lots because he has many bodies, just because one dies does not mean he is not gonna send another. Also Human AIs are involved because a human AI got the Idea of AI’s holding the mantle, Prometheans are still around becasue their on other planets, not just requim, The Warden has his own army of them. The Warden follows Cortana for the mantle. ETC, ETC

As people have already said, the marketing and advertisements didn’t match what we got. The fact that the game was 70% Locke and 30% Chief was annoying (should have been 50-50). The 3 talk-only, no shooting levels seemed kind of a cop-out and just there to artificially increase the number of missions (let’s face it, Halo 5 has 12 real missions, not 15). The friendly AI is more often useless than useful. I personally didn’t mind fighting Warden so many times since they explain how the Warden works in the game. However, for all the attention Jul 'Mdama got in Spartan Ops and Halo Escalation, to have him killed in a cutscene was anticlimactic and a waste of a potential boss battle. Locke was trying too hard to be cool, which made him less likable. I didn’t get the same “I care about my team” feel from him as I did in Nightfall.

my biggest issue is i feel they ruined master chief and Cortona, in halo 1-3 master chief barely spoke but when he did it was always some bad -Yoink- things he had to say and Cortona was this confident capable and (at times) cocky companion. now Cortona whines soooo much everything is this over emotional dialogue that feels out of place for her and the same with master chief he speaks way to much and most of it is boring banter i mean halo 2, “sir, permission to leave the station…to give the covenant back their bomb”, halo 3 “thought id try shooting my way out, mix things up a little” those are epic lines and then we have this 343 crap, id post a quote but its be a lot harder to because so much of it back and forth banter and he says more in some missions in halo 4 then he has in other halos combined. and on the Cortona part in halo 3 she gets rescued from high charity and not even 3 seconds later shes back up ready to help the chief whoop flood behind no lengthy emotional sappy oh chief your my hero thanks for saving me just a few short sentences that were still touching. and in halo 5 theres whole missions where she just wont stop whining that chief should help her instead. its out of place and not the characters that we’ve come to love. honestly if it were other characters acting like this it wouldn’t be and issue but its the fact that its the two main series protagonist that really makes the experience unenjoyable

The storyline was short and boring with barely any plot twists. In previous Halo games a single campaign mission could’ve easily contained more storyline and scripting then the full Halo 5 campaign put together.

> 2590239964266427;18:
> The storyline was short and boring with barely any plot twists. In previous Halo games a single campaign mission could’ve easily contained more storyline and scripting then the full Halo 5 campaign put together.

lol yeah halo 5 whole plot development was spartan locke gets introduced, cortona alive, cortona bad guy, fail to stop cortona, end halo 5

Okay, some points raised by people are not valid or wrong and so on. And some are really wrong. But I don’t have time to go through all of them right now
Jul 'Mdama wouldn’t have been more of a boss than Parg Vol.

People are being wrong about plot and so on.
One of my favourite moments was the battle of sunaion. It just felt… Huge and you were part of this battle, carving your way as things happened. It felt much more like a battle than any previous ones I feel. Another being when you run down from the Guardian. That was really cool and epic too. There are many moments that are cool, memorable and wowing.

Locke goes from “got to follow our orders and mission” to “maybe I should follow what’s right”.

And gameplay lay wise it was the best I say. I do wish there were more enemies though.