I don’t know why a lot of people hate this game. I think it’s a great addition to the series. It has the best multiplayer IMO and has so many playlists. What’s with all the hate?
Armor abilities, bloom, and a garbage community. Nuff said
> Armor abilities, bloom, and a garbage community. Nuff said
So besides the community which I agree is pretty garbage, people just don’t like change.
> > Armor abilities, bloom, and a garbage community. Nuff said
>
> So besides the community which I agree is pretty garbage, people just don’t like change.
A lot of people don’t like change, but there is a key difference between change for the sake of change (In an attempt to keep the franchise fresh), and change for the better. I really do not think that Reach was changed for the better, I think the skill gap was lowered in order to cater to casuals.
I’m fully in favor of having a few playlists where the skill gap is at a minimum so casuals can have fun and be able to hold their own against players like me, but I don’t like when the core gameplay is changed.
Reach is:
1/6 CE - health display, fall damage, vehicle health, powerful plasma pistol, pistol with scope, Elite design, weapon designs like the Needler, some checkpoints can be delayed indefinitely
2/6 H2/H3 - low player health, artless needler supercombine, 2 melee animations, plasma rifle is only good as a shield depleter, unbalanced weapon sandbox, invincible friendly AI, strong autoaim, weak player vs. op enemies, lethal vehicle combat, teleporting friendly AI, not being able to exit vehicle when boarded, damage sponges, Brutes, vehicle clones (Revenant), giving enemies severe flaws
3/6 bs - Bloom, no shield bleedthrough, severe fall damage, slow player movement speed, horrible strafe, outrageously fast movement speed for Skirmishers and Elites, paper vehicles, easily flipped hog, OP Banshee, awkward rocket launcher homing, sluggish friendly AI, armor lock (of all the bs things, giving every high ranking Elite the same AA?! Are they that bad that they need to have this all the time?), can’t assassinate Brutes or dual wielders if they’re aware, getting out the way you’re facing when piloting a tank, soft kill boundaries, prioritization on graphics
6/6 tarnished Halo - poor implementation in all categories: classic, popular, new
My only problem is that Reach was built on top of armor abilities and not the other way around. It obviously brought some good things to the table since Halo 4 is adding some of the things from Reach.
The same reason people are hating on Halo 4. It’s because it’s not Halo 3, the “perfect” Halo game. People just don’t like change, and Reach was a big change. I’m sure just as many people were hating on Halo 3 when it came out.
Basically, haters gonna hate.
A lot of people don’t like Reach because it introduces unskilled game mechanics, which lower the quality of the gaming experience. When players are given too great a reward for too little an expenditure of effort, the gaming experience becomes cheapened for all involved. The rewarded player has nothing to be proud of, and any opponents that are disadvantaged by that reward will be frustrated because it was undeserved.
> The same reason people are hating on Halo 4. It’s because it’s not Halo 3, the “perfect” Halo game. People just don’t like change, and Reach was a big change. I’m sure just as many people were hating on Halo 3 when it came out.
>
> Basically, haters gonna hate.
It’s more towards Halo was at its prime and nothing had to be or was asked to be altered with. Bungie took the risk because they wanted the same style of gameplay as compared to their competitors to attract a new group of gamers, which in turn, turned off their current ones.
> People just don’t like change, and Reach was a big change.
People don’t like bad change, and Reach was a big bad change. Most gamers don’t have a problem with change if it introduces some improvement. Reach’s changes introduced more problems than they solved, however. Things like Armor Lock broke CQC, things like Jetpack broke aerial combat and map control, things like slow movement speeds and strafe inertia made gameplay slower and less dynamic, and a brittle broken badly-balanced weapon sandbox was icing on the cake.
These and countless other bad changes are hated because they’re bad, not because they’re changes. To imply anything to the contrary is to ignore countless threads in which competitive players have thoroughly explained their reasoning and described the problems that these changes bring.
Basically, oversimplifiers gonna oversimplify.
On Reach i only hate Armor Block,Bloom and the n00bs
Terrible game mechanics, that’s why.
When I’m in a DMR battle and I outshoot someone but die two seconds after because they threw a death grenade or somehow shot their DMR from the grave, I feel as though the game just rewards everyone just for playing.
Also the DMR is way to easy to use at long range, in halo 3 a cross map 4 shot almost never happened unless you were good. I can 5 shot players cross map in my sleep with the DMR
How could anyone like armor lock is beyond me. You get a guy 1 shot about to kill him and he goes into AL and you don’t get your kill. That alone makes reach a garbage game.
It’s just really, really boring.
> The same reason people are hating on Halo 4. It’s because it’s not Halo 3, the “perfect” Halo game. People just don’t like change, and Reach was a big change. I’m sure just as many people were hating on Halo 3 when it came out.
>
> Basically, haters gonna hate.
No no no… Halo 3 was not the “perfect” halo game. (At least in my opinion) Halo 2 was. HOWEVER, i can still play the game whenever i want (H2v) so yes I do want change. You’ll never get a better game unless you try new things. While yes, Halo 2 was as good as it gets I’m going to give 343 the chance to make another perfect game. It wont be Halo (Halo ended after Halo 3 was released), but it can still be great.
> I don’t know why a lot of people hate this game. I think it’s a great addition to the series. It has the best multiplayer IMO and has so many playlists. What’s with all the hate?
I actually kinda have to side with you on this one. I’ve been a die-hard Halo fan since CE and I personally love Reach. Nothing made now or in the future will ever hit me with the same shock and awe when I played CE. But every Halo game made since I’ve still had a love for. I guess for me, I’m able to accept changes a lot easier then some and embrace it rather then hate it. Heck, I even loved ODST BECAUSE of how different it was. That’s just me I guess.
> It’s just really, really boring.
Winning hundreds of games in a row does get boring 
> Reach is:
>
> 1/6 CE - health display, fall damage, vehicle health, powerful plasma pistol, pistol with scope, Elite design, weapon designs like the Needler, some checkpoints can be delayed indefinitely
>
> 2/6 H2/H3 - low player health, artless needler supercombine, 2 melee animations, plasma rifle is only good as a shield depleter, unbalanced weapon sandbox, invincible friendly AI, strong autoaim, weak player vs. op enemies, lethal vehicle combat, teleporting friendly AI, not being able to exit vehicle when boarded, damage sponges, Brutes, vehicle clones (Revenant), giving enemies severe flaws
>
> 3/6 bs - Bloom, no shield bleedthrough, severe fall damage, slow player movement speed, horrible strafe, outrageously fast movement speed for Skirmishers and Elites, paper vehicles, easily flipped hog, OP Banshee, awkward rocket launcher homing, sluggish friendly AI, armor lock (of all the bs things, giving every high ranking Elite the same AA?! Are they that bad that they need to have this all the time?), can’t assassinate Brutes or dual wielders if they’re aware, getting out the way you’re facing when piloting a tank, soft kill boundaries, prioritization on graphics
>
> 6/6 tarnished Halo - poor implementation in all categories: classic, popular, new
I have assassinated a brute chieftain before, it has happened maybe a handful of times. It was tough, total sneak attack. So, i agree there.
My gripe is only reload time, slow so slow.
> The same reason people are hating on Halo 4. It’s because it’s not Halo 3, the “perfect” Halo game. People just don’t like change, and Reach was a big change. I’m sure just as many people were hating on Halo 3 when it came out.
>
> Basically, haters gonna hate.
*poorly implemented change i might add in the case of Reach. Of course this is beneficial to Halo 4 as it gives 343 a guideline how to implement the ideas correctly in a balanced manner. It’s incredibly early to say but it seems to be paying off with the reception it was getting at RTX , SDCC, and E3.
Perhaps i lurk the THC forums too much but the general consensus is that Halo 3 was garbage (and far from perfect) and that Halo CE is the perfect game of the series.
Yeah, competitive forums like THC/MLG generally agree on…
HCE > H2 >>>>>>> ZB MLG Reach > Halo 3 >>>>>>> Pre patch Reach