Why all of the secrecy for all of this time?

For the last few years I’ve wondered why there hasn’t been any news on infinite. Even now, just 2 months out, we don’t know much at all. We’ll not compared to how the past games were hyped. We use to get weekly updates that had meat to them. Pics, videos, maps, sounds, etc… Why has 343 been so hush hush? For me, I look forward to halo news. I love the franchise. I’ve been a fan from day 1, literally. Honestly, I’ve felt like I’ve almost been pushed away by the time frame and lack of information and hype for infinite. 6 years with 5 of that being with zero news. I’m sure they have reasons, but I don’t get it.

Probably because marketing bit them in the butt for H5 and Halo fans have a tendency of taking things and judging them before their implementation. Then condeming them as a result

> 2533274840624875;2:
> Probably because marketing bit them in the butt for H5 and Halo fans have a tendency of taking things and judging them before their implementation. Then condeming them as a result

would it really be strenuous for 343i to create an ad campaign that isn’t completely dishonest?

> 2533274953195665;3:
> > 2533274840624875;2:
> > Probably because marketing bit them in the butt for H5 and Halo fans have a tendency of taking things and judging them before their implementation. Then condeming them as a result
>
> would it really be strenuous for 343i to create an ad campaign that isn’t completely dishonest?

thats not the point. Players have long memories, I mean hell, Watchdogs still gets pooped on for the downgrade of the first. Realistically, 343 has not been as transparent as they are now. The only real difference to what they talk about now is that it isnt fluffed up marketing. They are speaking as devs and giving us information as devs. As great as sprints were, that was all marketing talk.

To be fair if there was a lot of secrecy around what the game is and will include at launch, 343 would not have told us that there would be no campaign co-op or Forge at launch. The update they released today about the feedback that they received from the tech test and what they will and won’t be able to implement at launch was pretty open and honest in my opinion. Yes not all of what they’ve said has been good news but still I think they’ve been pretty open about where they are at in terms of development. A lot of it has been “we’re in the phase of bug fixing and polishing up the game” but honestly what more can they say to that without getting completely nerdy and saying “yesterday we fixed 10-15 bugs related to this portion of the campaign”. They have said they will show off more campaign at a future date when they are done polishing the game, which my best guess would be sometime in late October is when we’ll see campaign again. I do agree that Halo 5’s marketing campaign was pretty misleading and honestly started way too soon before the launch of the game. 343 and Microsoft will probably start marketing the game in the more traditional sense come end of October so they have a solid month or so of marketing leading up to launch on December 8th.

If we’re only now hearing about not getting forge and coop, who knows how rough it was looking last year.

It’s most likely a shift in their marketing strategy. Halo 5 was hyped up since its early production only for the recpetion to not hold up to the expectations. I can imagine this as a means to ensure history doesn’t repeat itself.

This might come off as kinda grumpy, but I find the general gamer mindset of “why aren’t they telling us more about the game while it’s being developed?” is pretty odd and entitled.

I can’t really think of any other industry or product where consumers get as much info about products as gamers do before something is available for sale, so it’s just weird to me.

> 2614366390849210;8:
> This might come off as kinda grumpy, but I find the general gamer mindset of “why aren’t they telling us more about the game while it’s being develope?” is pretty odd and entitled.
>
> I can’t really think of any other industry or product where consumers get as much info about products as gamers do before something is available for sale, so it’s just weird to me.

Agreed.
I wouldn’t call it grumpy, just realistic.
What they do and don’t show us before launch is entirely at their discretion, not ours.

They don’t tell you because they don’t want you to know. Imagine they tell the world that Infinite launches with only 8 maps, of which 3 we already know (and played to death).

> 2535467341363106;10:
> They don’t tell you because they don’t want you to know. Imagine they tell the world that Infinite launches with only 8 maps, of which 3 we already know (and played to death).

If 3 days is playing a map to death, then what have I done to Blood Gulch and Lock out? R.I.P.

I think quality over quantity for Halo is important however a minimum needs to be there for sure. I would say seven 4v4 maps and three BTB maps would be fine for launch. Keep in mind maps for Season 2 are already being worked on.

> 2533274792737987;12:
> I think quality over quantity for Halo is important however a minimum needs to be there for sure. I would say seven 4v4 maps and three BTB maps would be fine for launch. Keep in mind maps for Season 2 are already being worked on.

This is something that breaks my mind. “I’ve would say seve 4v4 and three BTB”. If 343 do that for launch, they gonna be ripped in a half by the “fans” (the community that claims for everything and don’t understand things). As Porcin3 wrote:

> 2533274840624875;4:
> > 2533274953195665;3:
> > > 2533274840624875;2:
> > > Probably because marketing bit them in the butt for H5 and Halo fans have a tendency of taking things and judging them before their implementation. Then condeming them as a result
> >
> > would it really be strenuous for 343i to create an ad campaign that isn’t completely dishonest?
>
> thats not the point. Players have long memories, I mean hell, Watchdogs still gets pooped on for the downgrade of the first. Realistically, 343 has not been as transparent as they are now. The only real difference to what they talk about now is that it isnt fluffed up marketing. They are speaking as devs and giving us information as devs. As great as sprints were, that was all marketing talk.

The game need to be finish.
And we need to be clear about the market that 343 are working now and the history behind Infinite:
-New engine.
-New way to play Halo: semi-open world with houndred things to find all over a section. Not even the campaign, section (we can find images of the things that we can seek and find on the map on the Inside Infinite).
-A cross-generational game.
-The Marketing of Halo 5.
-The story of the last game.
-Covid problems.
-Change of the lead director of the game.
A lot of things might happend aroudn the dev of this game, and even if they didn’t show us a well pulish graphic game, the demo of the E3 of the last year show some of the things we can find in a mission. We don’t know if is an optional one, an important or the course of the story, with words that Joe said: “there’s many ways to play this game”.
Need to be patient about the marketing of the game, what they gonna show us in the next months and if they are show us the multiplayer instead of some things of the campaign is 'cause the market with the F2P multiplayer is to get new players that only cares about the multiplayer. The dudes that spend hours on Warzone and Fornite doesn’t care a thing about the lore and the story of the game as most of us do.

> 2533274953382404;13:
> > 2533274792737987;12:
> > I think quality over quantity for Halo is important however a minimum needs to be there for sure. I would say seven 4v4 maps and three BTB maps would be fine for launch. Keep in mind maps for Season 2 are already being worked on.
>
> This is something that breaks my mind. “I’ve would say seve 4v4 and three BTB”. If 343 do that for launch, they gonna be ripped in a half by the “fans” (the community that claims for everything and don’t understand things). As Porcin3 wrote:

Nothing wrong with stating my opinion on guessing the maps and what I am comfortable with. Not many multiplayer games release more than 10 maps at launch. If they do then they usually are remakes.

> 2614366390849210;8:
> This might come off as kinda grumpy, but I find the general gamer mindset of “why aren’t they telling us more about the game while it’s being develope?” is pretty odd and entitled.
>
> I can’t really think of any other industry or product where consumers get as much info about products as gamers do before something is available for sale, so it’s just weird to me.

Agreed, I mean, a number of people are acting like 343’s been super hush hush about everything but yet they’ve given us quite a bit more detail than I really thought we’d ever get. Yet the community wants more like they were given little to nothing.

They said they’d give us another sneak peek before the game launches, so I’ll patiently wait until then. I honestly can’t wait until December though. It’s honestly quite exciting! :slight_smile:

I see the general sentiment and I simply don’t agree. As a long time huge halo fan I would have liked at least a few details from time to time over the years. You know years? As in 6? That’s personal and I understand it’s not about me.

Now marketing is a different argument. We are seriously waiting 3 months before launch to start really hyping the game? I think that’s a mistake. This should have started last year at least. With covid I would even make a bigger argument. People are staying home more and investing in video games that much more. Let’s push the product and get people excited. No Brainer.

As far as the “they hype halo 5 and it was not good” argument, that’s not good either. Obviously they are betting that infinite is a great game. I mean really, what’s your argument? “well our game might suck so let’s not hype it?”

I’m not saying they should give out all of the secrets to the game. I’m just saying in 5 and 3/4 years we heard nothing. I just don’t think this was a good idea. That’s not how you keep loyal fans. That’s how you push fans to other developers. It’s one of several reasons why halo has lost its hard core following.

I can tell who was and wasn’t paying attention to the pre-release hype surrounding The Legend of Zelda: Twilight Princess back in 2006. A very good game that disappointed people who expected more from it than it possibly could have given. Hype is a very dangerous thing.

I think there’s been several changes to the game since leadership changed over. To fix some of the mistakes from Halo 5, they are being careful with how they market the game.

> 2700819419400084;16:
> I see the general sentiment and I simply don’t agree. As a long time huge halo fan I would have liked at least a few details from time to time over the years. You know years? As in 6? That’s personal and I understand it’s not about me.
>
> Now marketing is a different argument. We are seriously waiting 3 months before launch to start really hyping the game? I think that’s a mistake. This should have started last year at least. With covid I would even make a bigger argument. People are staying home more and investing in video games that much more. Let’s push the product and get people excited. No Brainer.
>
> As far as the “they hype halo 5 and it was not good” argument, that’s not good either. Obviously they are betting that infinite is a great game. I mean really, what’s your argument? “well our game might suck so let’s not hype it?”
>
> I’m not saying they should give out all of the secrets to the game. I’m just saying in 5 and 3/4 years we heard nothing. I just don’t think this was a good idea. That’s not how you keep loyal fans. That’s how you push fans to other developers. It’s one of several reasons why halo has lost its hard core following.

I mean… you’re getting monthly in depth updates plus in depth YouTube documentaries plus regular game trailers.

Point to another game in development that has given as much teaser info as Infinite for comparison. I think once you actually look at what other titles get before launch and major updates, you’ll realize we’ve gotten a ton.

> 2614366390849210;19:
> > 2700819419400084;16:
> > I see the general sentiment and I simply don’t agree. As a long time huge halo fan I would have liked at least a few details from time to time over the years. You know years? As in 6? That’s personal and I understand it’s not about me.
> >
> > Now marketing is a different argument. We are seriously waiting 3 months before launch to start really hyping the game? I think that’s a mistake. This should have started last year at least. With covid I would even make a bigger argument. People are staying home more and investing in video games that much more. Let’s push the product and get people excited. No Brainer.
> >
> > As far as the “they hype halo 5 and it was not good” argument, that’s not good either. Obviously they are betting that infinite is a great game. I mean really, what’s your argument? “well our game might suck so let’s not hype it?”
> >
> > I’m not saying they should give out all of the secrets to the game. I’m just saying in 5 and 3/4 years we heard nothing. I just don’t think this was a good idea. That’s not how you keep loyal fans. That’s how you push fans to other developers. It’s one of several reasons why halo has lost its hard core following.
>
> I mean… you’re getting monthly in depth updates plus in depth YouTube documentaries plus regular game trailers.
>
> Point to another game in development that has given as much teaser info as Infinite for comparison. I think once you actually look at what other titles get before launch and major updates, you’ll realize we’ve gotten a ton.

Yes now we are 2/3 months out.

Again to those who say hype is a bad thing, either you or I don’t understand marketing. You don’t not hype a product you want to sell. The more hype the better. That reasoning is so bad. Sorry, I’m not trying to be disrespectful but that is just not very good business reasoning.