"Why Aiming SUCKS in Halo Infinite"

I agree with this video https://www.youtube.com/watch?v=_UoOQ7o5Yiw&t=1s

Infinites aiming doesnt feel natural. It gives you 0 aim assist but once the reticule touches an enemy it becomes incredibly sticky which makes it reallly annoying adjustiing aim in fights. Basically we are fighting the controls and the game would play better without any aim asssist at all because it would atleast make sense. Im not saying i want no aim assist but rather smoother aim assist that is intuitive.

people who can keep their reticule on the enemy have distinct advantage over someone who slips once. because when you slip you get 0 aim assist and its jarring. Sounds like a big skill gap because the really good players dont tend to slip while average players slip a lot but thats not a skill gap, that’s 2 different games. Now you have 2 classes that cant play well together which is bad for matchmaking and the really good players that dont slip and can abuse the aim assist actually have a really small skilll gap when playing each other leading to boring fights.

Another point the video brings up, classic games had stronger aim assist for automatics and less for slow precision weapons. Infinite doesnt follow this rule which is why the commando is the hardest weapon to use. Automatics need constant accuraccy which is why they need more aim assist while slower firing weapons need only bursts of accuracy which is why they need less aim assist.

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Pretty much every automatic weapon in the game is usually better when you just feather the trigger.

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I routinely finish games above 50% accuracy. Sometimes I even string together games above 60% accuracy. I’m not even that good. I finished Diamond 1 in S1.

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it can still be that way with smoother aim assist.

If I played a game where it literally helped me aim, what is the point?

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the point is halo is dying and im pointing out one of the problems. I didnt say infinites aim assist is completely useless.

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I wouldn’t say for all weapons. Needler is the obvious exception to the rule but I’d have to play around with feathering the AR some more but as is it already feels like a laser beam.

What I’m saying is an average Halo vet wouldn’t have stats like that if aiming were that bad / difficult.

Aiming felt really off during the initial flights… which makes me wonder, what platform you are playing on? I played the flights on my XB1S and everything felt super choppy. I have since switched to PC and it works much better.

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i played the flights, aiming was bad and i fixed my settings. Its much better. I dont think the aiming is horrible, thats just a quote from the video, but it can be improved. halo 5’s aiming sucked and infinites is a vast improvement.

Once you learn infinites " unique and un-universal " aiming, its usable but still becomes annoying at times. For people like you and me, we can keep up but the worse players, I imagine will just quit especially when they play with default settings. If i was a new player with default settings I wouldnt touch this game. Again, this game has 2 different classes, people who have tweaked their setttings and the people who didnt (who have likelly now left)

Its just a weird in between. Half the time the aim assist is fighting your controls.

If feels like crap compared to PUBG which has no aim assist at all. And i can hit stuff on controller reliably on that game np

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Gotta hand it to them top quality videos.

Thanks for the links.

Id never have been bothered to make all those graphs to explain infinites changes.
Very well done.
Nice to see a youtuber actually provide context and reasoning rather than someone who plays lots of shooters speaking like they understand the moving parts.

Thanks for sharing!

Another big issue nobody has talked about is WHY exactly did they dispose of the traditional aim assist mechanic for a more “competitive” /free aiming system. The same issue with Halo 5.

The usual “Git gud” comments are hurled. But realistically, aim assist in the classic games made sense because you walk around with an energy shield. I always felt the AA was sort of a counter balance to that so fights feel tighter and not like a total slog.

You get to these last two games where it’s severely reduced, if there are all. Top it off with the insane player movement of Halo 5 and energy shields and it just feels like a chore rather than a comfortable and rewarding system to engage in.

I do really good, generally. But I get so exhausted sometimes just playing because the effort of this system becomes tedious.

I don’t want a halo game with precision aiming. Leave that in your battlefields and cods where there aren’t a lot of buffers at play that deter death like an energy shield. Halo already has a death detergent, and IT IS the energy shield. It doesn’t also need to throw off aiming too.

It’s too much. And it makes the games not fun. Hence why people drop off of these titles.

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So youve never played a halo game im assuming. Because they all have heavy aim assist.

Changes to aiming are being worked on. Stay tuned for info within the next few months.

Yes but they use traditional aim assist and not an aim bot style.

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As true as this is, it’s also always been designed in a way that leaves more room for player error than control error.

Despite having high aim assist, the average player in Halo 3 usually required 7 bursts to kill a player with a BR, while higher skilled player’s could rely on it killing in 5.

Because the aim assist bubble around the player turns the tug into less of an autoaim, and more of a means to “feel” the movement of the other player, since it will still tug the direction they are going, even when the reticle is either in front of them or behind them. I both cases, it’s not even pulling the reticle onto them, behind it will always fall behind on its own, and in front it actually moves away from them, so it takes them longer to enter it if you don’t manually pull it in.

All the bubble does is make the action of aiming itself comfortable. It let’s you feel their strafe and react accordingly, and keeps your reticle from flying all over the place while you make adjustments to your shot.

Because of Infinite scrapping the bubble, the aim assist actually does function as a lockon, following their movements and maintaining reticle lock without any RS input. And making adjustments to your aim, especially with small reticle weapons like the Commando, just causes your reticle to suddenly break aim assist and fly off at max sensitivity.

In Infinite, poor aim is often control error instead of player error, because you’re trying to aim with a radically shifting and inconsistent reticle speed, and a reticle that keeps suddenly shifting from tracking to untracking. The reticle literally fights you to stay on target.

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I like the aiming now since this Winter Update came out. The BR feels ‘tighter’ to aim with now.

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Why the “bait and switch” with a team mate is super effective in this game. The sticky auto lock is super frustrating when you’re in a battle and someone starfs in front of you.

While I agree with you…H5 aiming was much worse.

Not sure why they can’t just copy H1 or H2 aiming which is super smooth. Seems like a no brainer to me

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60fps meant they had to weaken aim assist but they did it in the laziest broken way possible as they also wanted fast reticule movement. they combined 2 conflicting ideas (fast reticule movement and aim assist) that confuses players. Ive even seen some pro players have panic attacks. Are we fighting spartans or the aim controls? Sticky small reticules is the worse design ever. if 343 want people to not play this game then theyre succeeding.

yes its better than halo 5 but halo 5 beta with 30 fps was better. i remember being disappointed overalll with halo 5 beta but satisfied with the shooting. Aiming was always halos bread and butter but i feel like peoplle at 343 thought it was somehow making their game fail. innovate on what worked… stop making it look like a drunk person aiming

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After playing 1000’s of Halo Infinite games,
Watching every YouTube “Best settings” vid
After trying every settings (even weird ones)
I cannot find any that feel anything like smoothie accurate.
It is so frustrating and I’ve had enough.

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