Been enjoying myself in Warzone a lot more lately. I feel as if I’m usually on a team that looses a lot for the most part. Which is fine, I dig in and do what I can and just score what points and kills I can before the end and just generally try to have fun. Sometimes I’m super rewarded when that happens because the team seems to rally together and even with fewer players we end up turning it around and coming up with the win.
With the new quit without ban rule, so many Spartans seem to bail pretty early on.
My question is, where do you go and why do you quit ? What is your thought process for quitting within the first minute ? Any how many times a play session do you quit until you find something that you stick with ?
I’ve only quit maybe a few times, but that’s mostly because there’s only 4 players left on my team and it’s just so overwhelming the pounding the base takes. I’m not cool with just spawning in to rack up your points in that scenario.
Anyways, each to their own. 
ooSnip3r
Royal Canadian Spartans
Quits hurt regular warzone a lot, which leads to JiP a problem itself as it puts people on the losing team. Atleast with warzone turbo these hindrances are not as devastating as excessive req usage can circumvent loss of team mates. With turbo you also find people to be more committed to finish the game from start to end.
The soft forfeit I’m fairly sure is for ranked Arena, where you quit after someone else on your team quit so you only lose CSR and not penalised towards a timed ban.
I thought quitting without a ban only applied to Ranked Arena?
I have seen a similar problem. From my experience most early quitters seem to quit if the enemy quickly caps two bases and/or gets an air vehicle. Late quits tend to be the result of the enemy trapping you in one base and dive bombing you with banshees, wasps and phaetons.
I doubt everyone’s quitting. Servers are pretty bad, I’ve seen games where I’ve been kicked from the game due to server errors, the same has happened to friends too. As for quitting…depends on the scenario since played some matches where the opposite team are just spawn killing…which is a good reason to back out usually.
> 2533274833081329;3:
> I thought quitting without a ban only applied to Ranked Arena?
This is the case. The Soft Forfeit feature only applies to ranked playlists. Social playlists and Warzone are subject to the same matchmaking rules as they’ve always been; they might be less strict than ranked (in that you could quit a few games and not get a ban), but quit enough or grief enough and you can definitely still get a ban.
While a lot of people do quit, and it’s certainly a problem, almost every game has a couple people get the infinite loading screen because they’re using the voices of war pack that causes it. You know, the broken pack that 343 still hasn’t fixed and STILL hasn’t admitted actually causes the loading screen glitch? lol
> 2535449682372119;7:
> While a lot of people do quit, and it’s certainly a problem, almost every game has a couple people get the infinite loading screen because they’re using the voices of war pack that causes it. You know, the broken pack that 343 still hasn’t fixed and STILL hasn’t admitted actually causes the loading screen glitch? lol
I doubt that’s it’s the voice pack issue. The issue has been going on well before the voice war pack was ever introduced, has never been fixed, pretty sure it’s a server issue since the games full of game breaking issues like the REQ system going down frequently, yet oddly anything that doesn’t require online play seems fine.
The only time I ever quit is when I get a map I hate, and a team that sucks so bad, and the other team that is so freakin good, That I’ll have 0.5 K.D Ratio for the game and still be top player.
EDIT: oh yeah, and then they capture every single base while we are at 50 points, and I’m the only one trying to wander outside to capture a new one, and we get crushed, and I don’t want to waist my RP boost on the sucky match.
There definitely needs to be some consequences for this. I had a match last night where we somehow won even though we were playing 4 Spartans down because of quitting. That is unfortunately an outlier and more often than not things start to spiral down and then more people quit until you are left with people just sitting around hiding to avoid being killed because they don’t want to quit.
I never quit. Even when 50% of my team has, I continue on. Quitting just screws over those who stay to the end. It also screws over JIP players as they are put into a losing battle. No matter the outcome no one should quit - it’s bad for the community.
I do quit usually one game a session due to sheer frustration. Usually play in social playlists in arena, however some games are just not worth the time and just not fun. Being down by 30 maximum points, CTF being down 2 flag points within the first few minutes (which has happened more times than I can count), or even assault being down 2 points also within the first few minutes with the usual associated chain killing that ends up occurring to your team can be ridiculous at times.
A simple fix would be a forfeit feature built into the UI that could be met on a criteria predetermined by 343. For instance if conditions as notice above occur during the game session eligibility would occur for a loosing team to forfeit with a 85% majority. So for smaller game sessions it would require everyone to toggle that feature while Big Team require at least everyone. This way there is a way to end a session without getting a ban.
Really sometimes the games are just bad with no fault of our own. Usually at the mercy of whatever the matchmaking system deemed as appropriate stats. So technically matchmaking is flawed in its current form, but with such a system it would be nice to be able to escape those problems.
> 2533274972430429;11:
> I never quit. Even when 50% of my team has, I continue on. Quitting just screws over those who stay to the end. It also screws over JIP players as they are put into a losing battle. No matter the outcome no one should quit - it’s bad for the community.
Thank you, someone else who doesn’t quit XD
In general there are different levels of quitters. There are those that don’t want a loss or don’t want their KDA affected so they quit as soon as the game seems to turn negative for them. Next level of quitters are the ones that quit when they feel that the outcome of the game is fairly determined so that they can do nothing to affect the outcome, they quit because the game becomes pointless. Next there are those that quit because they don’t want to get stomped on by a bunch of spawn killing people loaded up with the most powerful recqs over and over again. There is another group that just doesn’t want to get kill farmed which is how a lot of BTB and wazone goes. Finally there are those that quit because by this point almost everyone else has. I don’t quit and the JIP system sometimes helps, but more often than not a game ends up devolving from a struggle that could go either way to a kill farming situation with people racking up 50+ kills while not going for objectives. The thing is that if everyone stayed in the game it would less likely devolve into that, but in order to avoid that people quit which leads to it happening.
> 2533274811370851;9:
> The only time I ever quit is when I get a map I hate, and a team that sucks so bad, and the other team that is so freakin good, That I’ll have 0.5 K.D Ratio for the game and still be top player.
>
> EDIT: oh yeah, and then they capture every single base while we are at 50 points, and I’m the only one trying to wander outside to capture a new one, and we get crushed, and I don’t want to waist my RP boost on the sucky match.
Wait, if you go into a game with an RP boost and you quit then the RP boost card is still in your deck unused ? I figured once you selected a card and went into a match then that card would be considered used.
I do find that scenario frustrating as well. I know I’m part of that problem because I haven’t been able to get myself a mic yet. (I’m saving for one, I promise)
> 2535441152633368;15:
> > 2533274811370851;9:
> > The only time I ever quit is when I get a map I hate, and a team that sucks so bad, and the other team that is so freakin good, That I’ll have 0.5 K.D Ratio for the game and still be top player.
> >
> > EDIT: oh yeah, and then they capture every single base while we are at 50 points, and I’m the only one trying to wander outside to capture a new one, and we get crushed, and I don’t want to waist my RP boost on the sucky match.
>
> Wait, if you go into a game with an RP boost and you quit then the RP boost card is still in your deck unused ? I figured once you selected a card and went into a match then that card would be considered used.
>
> I do find that scenario frustrating as well. I know I’m part of that problem because I haven’t been able to get myself a mic yet. (I’m saving for one, I promise)
yeah! you can go into a game and then quit. it will be unused. victory rp boosts aren’t as risky as well, because they won’t be used if your team loses.
cdolson Whoa !! That’s pretty cool, I had no idea. HA !! I need to spend more time reading up on this stuff.
This has been the case for warzone since launch. There would always be people quitting within the first few minutes of the match. Now I’ve had matches where half of both teams entirely “quit”. Or even worse, 11 players on each team “quitting” and there would only be me and 1 enemy left (this happened to me on my first ever match on skirmish at darkstar when it came out). My point it, the servers and connections cause a lot of issues, especially for regional players. This is why I have not played Halo 5 in a long time.
Yeah it really stinks that once your team doesn’t get center control at least 1 or 2 people leave the game. They really need to institute some way of banning people for this. Maybe for quitting within the first 5 min? Idk.
I feel your pain. My last match, all but 5 people stayed in the game (including myself). People are such babies when it comes to losing.