I personally hate AA’s due to the fact that they are cannot balanced, plain and simple. No two can AA’s can be balanced because they are too defined by a style of play. Its not liking to balancing weapons where range, damage, accuracy and such, balance them, for example the assault rifle and the brute shot. The brute shot is a more powerful weapon but its balanced by the fact opponents know they have one from the players stance (informs players unlike AA’s) and the projectiles are slow moving (relative to the assault rifle) so is limited by range since its incredibly hard to hit someone far away and get too close to someone the explosives damages you as well. It also has a limited magazine and most importantly not wildly available.
AA’s cannot be balanced in this sort of way because like i said, they are too defined by a way of playing and some are by default more useful therefore unbalanced. For example Promethean vision and the jetpack. Promethean vision by default is more useful because its more useful in all situations while jetpack is not. Please don’t misunderstand me when i say this. i understand that in some situations the jetpack is better but still it cannot be used in all situations. You could argue that weapons are unbalanced since a battle rifle is useful in more situations than a shotgun. The difference is chance that people have of choosing between Promethean vision and jet pack is equal unlike the chance between the battle rifle and shot gun. Since they both have the same chance of being chosen one being more useful is unbalanced. Also a shotgun makes you play close combat compared to a battle rifle but the main difference there is that weapons are derived from the battlefield through a risk reward system which balances it so your style of play is influenced by strategies you take on the battlefield meaning that everyone is on a level footing when they start/respawn.
In other words, when you are playing, any advantage you gain (e.g with a shotgun, close quarters advantage) is from your interactions with the battlefield not a menu. For example, In halo 3, if i wanted to play close quarters i would have earn that through the battlefield. either from an another player (risk/reward)or go to it’s spawn location (e.g the pit, the shotgun is in an enclosed space with two exits into the open, meaning very easy to flush out with grenades= risk/reward). It’s balanced since not everyone can have it and they are also not completely restricted due to that choice of picking up a shot gun. This is unlike Halo 4 in which for example you pick autosentry, you have an advantage, you’re choosing to playing a defensive role meaning aggressors have an immediate disadvantage. This already upsets the balance of a even playing field. Secondly the player is restricted that by that style till he/she respawns since if he/she changes from defensive play to an aggressive play, he/she would be disadvantaged against other players since autosentry is not meant geared towards dynamic engagements (i.e engagements where the players aren’t static and waiting)
If i take another example, the regen field. I am forced into to play a team based tactics because that is what the AA is for and therefore in situations where i am not playing against another team, all other AA’s dominate mine (in game theory terms)
If AA’s are to continue, i believe that the pick up system is the most balanced way. If you look at halo 3 equipment, the equipment were very overpowered but they were limited to one use which meant two things. Their power did not unbalance the game since they only had one use which meant that there was a risk/reward situation; in game theory terms, use it now for payoff x or use it later for a possible payoff y, in which y>x or y=0. Meaning that the equipment can be used later for greater gain or get killed and receive no use from it. The second thing is that equipment never had to be balanced against each other because they were so limited there was no need to balance the bubble shield with power drain. Halo 4 on the other hand had to but since you have 8 different AA’s you cannot balance them all with each other especially when they are so functionally different and all have the same chance of being chosen
The reason i making this post is because its very easy to say its unbalanced or balanced but much harder to actually articulate why. What i want from this is for people to either build upon my reasoning or have a counter argument. This way we can make people and 343i see what our issues are.