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343’s philosophy and direction dealing with Halo is now observable through the initial launch of Halo 4 and now Halo 5. Its important to try and figure out what their thought-process and mentality is so we can understand how Halo 5 actually materialized. Halo 4 had loadouts/weapon drops. Halo 5 doubles down on sprint and adds ADS and clamber, along with many other things. I just wanted to get this out of the way and say that Halo 5 is the best shooter on the new generation of consoles, but that is not good enough. 343 seems to be trying to leave its stamp on Halo, but taking it in the wrong direction. One of genericness.
Halo used to have a purpose on console. People truly had a reason to play Halo and keep Halo, regardless of what games were being newly released. Halo’s gameplay was built on arena principles and provided great variety of gameplay. 1v1, 2v2, 4v4, 8v8 (and customs)…Halo has always had tactical depth so allow any situation to thrive. Halo has always been a shooter that provided casuals tons of variety since it wasn’t a stereotypical military shooter. If you wanted to play Halo then you either played because you subconsciously had a desire for an arena-style shooter or you just wanted a great variety of fun.
So my question is, why did 343 decide to “evolve” Halo by adding very generic elements to the game? This is not beneficial for casuals or dabblers…and of course not to the faithful community that has been with Halo for a while now. When casuals and dabblers play Halo, they are going to get a sense that the general experience is similar to whatever their favorite shooter is. They have less incentive to return to the game and to hold Halo in higher regard like many in the past did. 343 is trying to turn Halo into a jack of all trades, master of none. Halo is losing its purpose and 343 is inadvertently turning away many casuals and dabblers.
Halo was once a console-seller. 343 is reducing Halo’s presence to just a great exclusive for XBox owners and Halo fans. But its becoming less of a console seller. Sony and PC gamers don’t feel the need to play Halo now because they see the game being more and more homogenized and made to play similar to all the alternatives. ADS/Clamber/Ground Pound, etc…its all too familiar. If 343 tried to improve the identity of Halo and worked on truly making a next-gen arena shooter on consoles then player retention would improve
Halo has been Microsoft’s most transcendent franchise. Its going to sell no matter what. The only issue that ever needs to be addressed is player retention. One of the easier ways to improve player retention is make the game community oriented. Improve aspects of social gaming. Example: take a look at Halo 3 with its forge, theater and customs. In Halo 3, you could join theater with party members and watch clips. Why didn’t 343 try to improve social aspects of the game instead of trying to implement generic elements (maybe a Customs browser)?
When you are playing an arena shooter, its bad enough to be running with guns down. But ADS and Clamber mixed in too? It violates how an arena shooter is supposed to be played. All these things hurt the map design as well. Everything becomes larger, wider and the art of the map suffers as well since resources are being taken up from the larger scale. I am sorry but ADS is cringe-worthy.
The way to make Halo a stronger franchise is not to make it more generic so that casuals and dabblers have a sense of familiarity. All that does is inadvertently push them away. There is less incentive for them to stick around if they feel the game is trying to be something that its not. Just give us Halo. Halo is strong enough to stand on its own. Its foundation is like nothing else on console. There is no game on consoles that is like traditional Halo. Nothing. Why change that and make Halo similar to the alternatives?