It is because they were told to. If you read one of the earlier bulletin’s (a few weeks before release I believe). They spoke about the early days of 343 and the beginning stages of Halo 4. They had a version of Halo 4 running at this point and they showed it to a microsoft representative. The microsoft representative was disappointed by what they saw because the game was, and I quote, “Just like Halo…”. Microsoft didn’t want them to make Halo 4 just like the other Halos, they wanted it to be Halo with a new twist. A more modern twist. 343 wanted to make Halo 4 the way you all wanted it, but Microsoft, their employers, didn’t. So whatever you say about how 343 changed for the sake of change, you need to understand that it was Microsoft who made them. It was part of their job. Hope you guys understand a little bit more!
I would have liked to see 343 do what exactly they wanted to do in that case…I’m guessing half the hate/flame posts on here could be re-routed to Microsoft in that case…but because they don’t know any better they direct it as the most accessible point…unfortunately being 343.
“Just like halo” is exactly what people wanted, and that fool wasn’t smart enough to recognize it? This isn’t the kind of community that wants to change that drastically to the point that many have stated, “it doesn’t feel like halo”.
Thanks -Yoink!-.
(Cliche yes, true, definitely.)
It’s still just like halo. How is it not?
> It’s still just like halo. How is it not?
If you even have to ask that you dont know what halo was about. Or your version of halo is vastly different from what mine is.
I thought this was common knowledge. It hardly shocked to learn -Yoink!- could not stay out of the way long enough for 343i to make the game we were told it would be. Had 343i been more open and communitacive in the months since launch perhaps this would have been clearer.
> It’s still just like halo. How is it not?
There are parts that are Halo, like the graphics, the movement, the gunplay and all that, but some additions are a little un-halo. This was part of how Microsoft wanted a Halo that “Could be halo, but still take Halo forward”. They wanted them to change it, but keep the feel Halo. I think they succeeded, but obviously many are displeased by how it wasn’t as competitve as other Halo’s due to it “moving forward”.
> I thought this was common knowledge. It hardly shocked to learn -Yoink!- could not stay out of the way long enough for 343i to make the game we were told it would be. Had 343i been more open and communitacive in the months since launch perhaps this would have been clearer.
Well, the fact that they stated in a bulletin that appears on the front page is pretty communicative.
> It’s still just like halo. How is it not?
I could explain this to you but I can not find my crayons and I would most likely break the word filter.
I usually kept up with Bulletins or would remember that, but if that’s true, then -Yoink- -Yoink!-. It’s exactly what it is. A modernize generic halo shooter. It’s not really “halo.” If that representative wants a modernize halo, then he should go play cod. I don’t want something that’s sorta kinda like a generic military fps. There’s other ways to expand halo’s roots without going to perks, loadouts, and halo streaks. There was never a problem with descoping, so they just changed it for no reason (except that bad people couldn’t aim back in).
I always blame -Yoink!- whenever something really stupid happens with Halo. May seem biased, but everytime I do blame them, it turns out it really is.
> I usually kept up with Bulletins or would remember that, but if that’s true, then -Yoink!- -Yoink!-. It’s exactly what it is. A modernize generic halo shooter. It’s not really “halo.” If that representative wants a modernize halo, then he should go play cod. I don’t want something that’s sorta kinda like a generic military fps. There’s other ways to expand halo’s roots without going to perks, loadouts, and halo streaks. There was never a problem with descoping, so they just changed it for no reason (except that bad people couldn’t aim back in).
http://blogs.halowaypoint.com/Headlines/post/2012/10/03/The-Halo-Bulletin-10312-.aspx This is the bulletin where it is from. It’s in the Office Of Halo Intelligence.
Oh man I remember that bulletin like stinking yesterday…
> > I thought this was common knowledge. It hardly shocked to learn -Yoink!- could not stay out of the way long enough for 343i to make the game we were told it would be. Had 343i been more open and communitacive in the months since launch perhaps this would have been clearer.
>
> Well, the fact that they stated in a bulletin that appears on the front page is pretty communicative.
A weekly bulletin packed full of vague information, generally grazing or completely side stepping the bigger issues. Communicative?
Halo 5 and 6 gonna be bad then init now then . No chance of a ‘Good’ Halo again
> > I usually kept up with Bulletins or would remember that, but if that’s true, then -Yoink!- -Yoink!-. It’s exactly what it is. A modernize generic halo shooter. It’s not really “halo.” If that representative wants a modernize halo, then he should go play cod. I don’t want something that’s sorta kinda like a generic military fps. There’s other ways to expand halo’s roots without going to perks, loadouts, and halo streaks. There was never a problem with descoping, so they just changed it for no reason (except that bad people couldn’t aim back in).
>
> http://blogs.halowaypoint.com/Headlines/post/2012/10/03/The-Halo-Bulletin-10312-.aspx This is the bulletin where it is from. It’s in the Office Of Halo Intelligence.
Now I remember this Bulletin. Didn’t read it word for word, but those execs can suck one. If it played like halo, then they should’ve left it be. Halo 4 isn’t wow. Halo 4 is like something we’ve seen before already. This freakin sucks…
Oh my goodness I just read that article. That makes me just plain mad! Halo playing as it did was what made it successful!
I don’t even have the words right now to express myself other than that ticks me off.
Thanks for remembering that…very good point.
Xbox is great and all but MS ticks me off sometimes, and I really can’t appreciate that…each re-iteration of halo still feels like halo, and suddenly they’re discontent with that?
It what’s made this franchise successful and stand out from the others.
> > It’s still just like halo. How is it not?
>
> If you even have to ask that you dont know what halo was about. Or your version of halo is vastly different from what mine is.
I’m guessing you don’t quite understand that the latter is true in all circumstances.
I’m sorry, but there’s bull feces mixed in with that.
In a podcast, a 343i dev said that they changed descoping to flinch because it was “to0 jarring for him” and flinch was easier for him to deal with. Not only is that change for the sake of change, but it’s one persons inability to use what was there from the start because of their lack of skill.
That’s just a example of their(343i) change for the sake of change.
Here’s another one: The U.I.
I understand that not everything was because of MS, but when they changed it to flinch they probably had those words in mind.
It played too much like halo and MS thought since COD was so popular that halo should become more like it. What’s become of it? A raging, flaming community about how they’re done with the franchise and never going back to it. Those people add up eventually…
I personally am not about to make a rash statement that halo has turned into COD…but…
> For the vertical slice, the mission we chose to build was part of our second mission, Requiem. We submitted it to our user research testing and it tested well. Users thought it was Halo, and they liked it. We at 343, as small a step as that was, celebrated a great milestone – and a kind of game design Hippocratic Oath:“First, do no harm.”
>
> When Kiki and the team presented the slice to the execs, it was met with straight faces with people saying this just looks like Halo, this just plays like Halo. “Yeah, I know”, I replied proudly, “Isn’t that great? 343 can build Halo, this is huge.” The execs sat with straight faces repeating, “This just plays like Halo.” I walked my team from the room. “Was that good or bad?”, Kiki asked. “Um, good. I think they ate something bad for lunch.”
>
> To be fair to the execs, they didn’t want to see the inside of the sausage making factory, they just wanted to know this team could not only build Halo, but take Halo forward. They wanted to see the “Wow.”
>
> It was kind of a crazy time in the studio as we had a bunch of “wow” on paper, but really nothing in the game yet. Coming out of vertical slice, the team heard the message that it wasn’t enough. While it was in the plan to take that “wow” from paper to game, we were just getting started. Bungie wasn’t built in a day, and neither was 343.
Your interpretation of the above story is odd. The execs pointed out, “This just plays like Halo.” And that it just looks like Halo. Implying that the game is Halo only in the look and how it plays. The interpretation from Bonnie wasn’t that the execs wanted to change Halo, but to move it forward. Progress. A dirty word here in these forums.
You can cry foul all you want. If you were under the assumption that a decade old franchise under new management would be closer to a carbon of the original than to the evolved iteration we have now, you’re a fool.