Who's The Big Winner?

Clearly not anyone who completes this daily challenge! So let me get this straight. Over the weekend there was a daily challenge to win 12 games worth 10,000cR. Today, if you win 15, you get 3,000cR! Who comes up with these? I’m border line offended. One sword kill? That’s a challenge?

Thank God for Custom Challenges, which actually have a decent payout. When you’re next rank is millions away, 1,000-3,000cR challenges are a slap in the face.

\rant

Happy Wednesday!

-poppin

I’m going with a random challenge generating program or a staff of monkeys that by picking up specific blocks indicate nummbers and words.

> <mark>I’m going with a random challenge generating program</mark> or a staff of monkeys that by picking up specific blocks indicate nummbers and words.

This and it always has been.

Same with the multiplayer matchmaking kills… on Monday it was 150 kills for 5,500 cR. Today it’s 125 kills for 2,500 cR. It’s good that 343’s increased the payout on some of the dailies (and most of the weeklies as well). Please make the payouts more consistent!

> I’m going with a random challenge generating program or a staff of monkeys that by picking up specific blocks indicate nummbers and words.

YES, it has “always been” a random challenge generator. But what is randomized seems to be the challenge picked - not the cR amount associated or its requirements.

Example:

The “12 win” variant of number of wins was 10,000cR the past three times ( since 343i took over? ).

The past twenty “Covenant-cide” challenges ( kill 120 enemies in FFMM ) were all 3,200cR.

So the issue remains: why would a challenge be set for 12 wins with a payout significantly higher than a challenge for 15 wins?

And there are MANY more examples of consistent ( meaning, requirements and payout don’t change ) challenges where higher, more specific requirements payout less ( again, with all factors remaining consistent ).