And them having issues with putting in new playlists due to the interconnectivity between the challenge system and the playlists iiss, what exactly? Just temporary?
But not similar to previous installments, which is what most keep as a standard.
Overestimated? That means you go way past the criteria, I think you mean underestimated.
Who exactly have they been listening to if they thought this was going to be enough?
Three playlists ( two which are equal just ranked and non-ranked ), and BTB, ten maps and 1/3 of a game’s cost for an armor set for most things in the store, and a free battlepass filled with fillers of boosts and swaps, and six? Modes? Slayer, CTF, Oddball ( QP and Ranked only ), Stockpile ( BTB Only ), Stronghold ( QP and Ranked only ) and Total Control ( BTB only ). Then again, the latter are basically the same, scoring is different.
It’s not like people haven’t been talking about launch content being barebones for the last decade and wishing for more.
Really doubt that’s the case.
Yeah, of course it’s downplayed as entitlement when you have a standard for what you expect from a game at release. Because having standards is for idiots, right?
Congratulations on that then, no one cares.
People want to know at what points the decisions were made and at what step in the suits ladder to get a better understanding of the game’s condition at this point in time, and why.
If it’s said to be a bad system by Sketch, then why was it implemented in the first place?
It’s not a difficult concept.
Customers don’t, developers and publishers do.
Shareholders want better and better returns for their investments, they’re pretty much also the polar opposite of a customer. Developers and Publishers make sure the shareholders get their money back, and one of the best proven ways of doing that has been the current path of monetisation, no matter how badly it hurts the quality of the game.
MP launched on Nov 15th.
Minor fixes have been made to make it a little better. But it’s still pretty much the same game.
Less new stuff?
Halo 2 added plenty of new features, both gameplay and graphically, incorporated a physics engine, had more Game Modes than Halo CE featured, more MP maps, and they rebuilt the campaign after discovering what they had built just didn’t work.
And why couldn’t they risk it then? The Shareholders nobody cares about wouldn’t be happy?
More outrage? Fairly certain people are more fine with a delay than a bad release.
That’s really not what’s happening.
You’ve got people coming in with complaints who start new threads, then older users come in to those threads to either disagree, or to agree. New and old people alike start arguing because that’s basically what happens with a disagreement, wether or not it’s been argued before.
It’s not the same people making the same threads, it’s new people who haven’t seen the arguments before and older ones show up to tell them the older arguments.
I’d say that’s a perfectly valid question. They learned so much from Halo: Reach, Halo 4, Halo 5 and Halo Wars 2, along with the top down shooters. People are extremely curious what went so wrong for this big developer being backed by Microsoft.