Whoever thinks sketch’s explanation wasn’t good enough just lacks reading comprehension

Launch is tomorrow. And the game is already much better than when the beta first released.

Again, they completely rebuilt this game. It’s not copy and paste. They will add more. They couldn’t risk delaying the game again. Older games worked day one because there was less going into them

Depends if you want to debate the semantics of their “beta” release, especially considering it is said to have all of the day one content.

Regardless of the fact that the game will be updated with content, the mp is still half baked.

I agree with you that the older games worked day one.

So you think that the only way that somebody who thinks sketch’s response is unsatisfactory because they feel that changes aren’t happening fast enough and that every single person who is upset simply wants to be, and wants all of their feedback taken into account and implemented immediately?
That’s simply not the case, I like to think that all the criticism I provide is constructive, I certainly don’t expect changes any time soon, and I am 100% against hurling abuse at the devs. I don’t think his response was good enough overall

Let me point out one of many examples of why I don’t like his response.
The way he talks about a slayer playlists seems to indicate that while they are working on it, they want to do something crazy and include multiple types of slayer in this playlist. I don’t know that anybody is asking for that, I think they just want the slayer that’s already in the game to be separated from the obj game modes. It feels like a misinterpretation of the feedback that we are giving on this subject.

I have my own problems with some of the mindsets present in this community, but these blanket statements that based on assumptions don’t help anything and will turn more people against you than anything else

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Yeah but I don’t care if people are against me. There are plenty of valid criticisms of this game. What I’m saying is that people are crying about the same thing every day. Repeating themselves and each other as if it will fix the problems faster.

So far I agree that what you have to say is constructive. And that means my post isn’t about people like you. People saying “what have you been doing for 6 years” are the people I’m talking about.

No one agrees with you and your insults only make you look pathetic.

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Cry about it lmaoooo

Yeah, my personal theory of how we got to the system we have now is from a starting point of “We would like to earn money from our work while letting players earn stuff for free, but we also don’t want people to just play nonstop Slayer and unlock almost everything” and then it snowballed from there into the messy system we have now.

The studio put out two updates in two weeks and has promised further changes. It’s just that, from my understanding of what was written, those further changes will have to come from untangling their messy weave of the challenges working with the way that they built out the playlists, while also ensuring that nonstop Slayer isn’t the easiest way to earn rewards and there’s good reasons to come back from day to day. It’s going to take time to fix the framework that’s higher up than when they changed/addes different daily challenges, and based on the speed at which they got those two earlier updates out, it’s clear that they’re paying attention and putting that work in.

I think that patience is key here. I’m hoping for something like a roadmap a few days or so after the campaign launches, one that shows what updates they’re gonna be working on and a general timeline. If they don’t release a roadmap? I’m not gonna fret too much. I think that all too often gamers have come to look at roadmaps like hard-set promises rather than a list of priorities for release that’s subject to change, and they’ve shown that they’re putting the work in and ready to put more work in that I don’t really need a roadmap to trust them on this.

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And them having issues with putting in new playlists due to the interconnectivity between the challenge system and the playlists iiss, what exactly? Just temporary?

But not similar to previous installments, which is what most keep as a standard.

Overestimated? That means you go way past the criteria, I think you mean underestimated.
Who exactly have they been listening to if they thought this was going to be enough?
Three playlists ( two which are equal just ranked and non-ranked ), and BTB, ten maps and 1/3 of a game’s cost for an armor set for most things in the store, and a free battlepass filled with fillers of boosts and swaps, and six? Modes? Slayer, CTF, Oddball ( QP and Ranked only ), Stockpile ( BTB Only ), Stronghold ( QP and Ranked only ) and Total Control ( BTB only ). Then again, the latter are basically the same, scoring is different.

It’s not like people haven’t been talking about launch content being barebones for the last decade and wishing for more.

Really doubt that’s the case.

Yeah, of course it’s downplayed as entitlement when you have a standard for what you expect from a game at release. Because having standards is for idiots, right?

Congratulations on that then, no one cares.
People want to know at what points the decisions were made and at what step in the suits ladder to get a better understanding of the game’s condition at this point in time, and why.
If it’s said to be a bad system by Sketch, then why was it implemented in the first place?
It’s not a difficult concept.

Customers don’t, developers and publishers do.
Shareholders want better and better returns for their investments, they’re pretty much also the polar opposite of a customer. Developers and Publishers make sure the shareholders get their money back, and one of the best proven ways of doing that has been the current path of monetisation, no matter how badly it hurts the quality of the game.

MP launched on Nov 15th.
Minor fixes have been made to make it a little better. But it’s still pretty much the same game.

Less new stuff?
Halo 2 added plenty of new features, both gameplay and graphically, incorporated a physics engine, had more Game Modes than Halo CE featured, more MP maps, and they rebuilt the campaign after discovering what they had built just didn’t work.
And why couldn’t they risk it then? The Shareholders nobody cares about wouldn’t be happy?
More outrage? Fairly certain people are more fine with a delay than a bad release.

That’s really not what’s happening.
You’ve got people coming in with complaints who start new threads, then older users come in to those threads to either disagree, or to agree. New and old people alike start arguing because that’s basically what happens with a disagreement, wether or not it’s been argued before.
It’s not the same people making the same threads, it’s new people who haven’t seen the arguments before and older ones show up to tell them the older arguments.

I’d say that’s a perfectly valid question. They learned so much from Halo: Reach, Halo 4, Halo 5 and Halo Wars 2, along with the top down shooters. People are extremely curious what went so wrong for this big developer being backed by Microsoft.

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people complain about the same thing over and over again BECAUSE IT"S STILL A PROBLEM Can you get that through your selfish “believe me or your a bigot” mind??

To be frank, in this case I think shareholders and customers want the same thing. If the investment is in a 10 year play, then they both want a smooth launch with a happy playerbase.

Shareholders are not concerned with how things are done.
Considering we’re at the point where games release in the state they do, and still break records, there’s no incentive for Publishers and Developers to change behaviour unless there’s movement to change it coming from the owners, shareholders.

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Sorry UI make slayer hard maybe next year?

Don’t disagree. I just think at this point, if you are looking at a 10 year investment, this is a bad start. I would say worse than Destiny.

Kinda yeah

Because they completely rebuilt the game from the ground up and we’re trying something new. Duh.

For what? Y’all wanna FIRE the people who made that decision? Lmao see, that’s part of the entitlement. You don’t need to know when or why they made the decision, only that they are going to fix it.

They literally called it a beta so they could make those adjustment and the adjustments they’ve made already have been pretty great

That’s my point. It’s different people crying about THE SAME THING that has already been addressed.

It’s not.

Original Post; click at your own discretion

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LMAO BECAUSE THEY CANT FIX IT IN ONE DAY PEEBRAIN

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Exactly. Agree 100%. People are lacking patience here for sure.

They had 6 years… I’m pretty sure it doesn’t take very long to setup a playlist or change prices to more fair prices if there’s issues with the game engine or UI that don’t allow playlist to be setup like before, then they screwed up from Day 1 that sort of thing should have been built in from the get go I am a programmer I know that you MAKE A PROGRAM WITH THE ABILITY TO ADD ON FOR THE FUTURE!!

On a total sidenote, WHY DO YOU need to speak for 343 are they unable to defend themselves??? are they incapable of responding??? Tell me why do you feel so obligated to respond for 343 when you don’t work for them? what’s in it for you?

Get out of the bubble.

Lacking patience? Have you checked the top stories? Campaign not repayable, Halo Player stops, Campaign not repayable but…

Then
Destiny 2 Get free Halo themed Magnum. Destiny halo themed weapons. Bungie Anniversary get free stuff.

It’s about the marketing.

Digital items are already created. If they are on bots they cost nothing, except possible future revenue. Assuming consumers don’t understand this, insults their intelligence. Which causes them to not trust the product.

Specified where exactly?
Why would you make it problematic to revert to a previous system if the current one is merely temporary.

Trying something new? Barebones launches have been tried and tested quite a few times already, met with the same round of critique every single time.

Baseless assumptions, throwing in “entitlement” for the sake of it.

No, it’s to understand, where and when things became what they are now.
To hear from i343 that they know the points of origin to what they released which people aren’t that happy about.
Knowing things makes people more comfortable as they have more information on what’s been going on. It’s not going to fix issues faster but it’ll certainly allow a sense of comfort knowing that the causes are known by those in charge, and based on that the fixes to the issues in the game is correctly being adressed.

Right, and Beta hasn’t gone from a stage of Quality Control to a glorified demo.
The Flights were more proper Betas than this “beta” is.
All content is present as it’s supposed to be Day-1, they knew it was in time for holidays and time off before a big release. No serious glitches found, and those that were found are still present, and will be tomorrow.
Challenges not updating properly happened before they revoked some of the annoying ones, and some of them still do not do it properly.
The biggest changes have been the Progression system, that’s it.

People aren’t repeating themselves if it’s new and different people talking about the same thing.

Yeah it is.
Asking what’s up is a perfectly fine way of making sure you care.
Getting an answer back is reassurance of the recipient of the question caring back, and understand themselves that something is up, if there is something.
Knowing what’s been going on those six years is trust towards us, and we get a better understanding of what’s been going on.
Keeping people in the dark is when you get issues with them.
But please, do tell as to why it isn’t a valid question for people who seek understanding.

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Lmaooooo are you saying that you think they can’t add on to what they have? You’re probably as much a coder as I am a professional gamer, kid.

Because I’ve been paying attention to the creation of this game from the start. So many people are shutting on aspects of this game without realizing why it is the way it is. I’m sure they will officially respond eventually, until then, I’m gonna make kids like you mad.