Whoever thinks sketch’s explanation wasn’t good enough just lacks reading comprehension

i didnt follow it too much but i know that the project leads have been switched out at least 3 times during development, and the original vision of Infinite was vastly different to the one we’re getting. reminds me of Doom 2016’s development, if you read that.

Fair comments.

I don’t share the name of my book or business for the same reason I don’t have my name in my Gamertag: Privacy. not interested in getting doxxed or have my business spammed with 1-star ratings online or bad reviews. (Not suggesting that’s your intent)

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Honestly your not wrong

I mean at one point he just started transparently lying about how the challenge swap system was not intended to be predatory, or did i misunderstand that as i’m just a dumb -Yoink!- with no reading comprehension?

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How do you know he was lying lol

Y’all are jumping to conclusions

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this part: “as far as the notion of all this being a ploy to force challenge swaps - it just isn’t”

he goes on trying to explain that the intent was not to force players to have to use challenge swaps to avoid tedious challenges, then he sort of back tracks when he admits the challenges are tedious and gives examples of his own experiences with it.

you understand why this is a lie right? you can’t accidentally implement challenge swaps, and then accidentally fill up the battle pass with them, the system exists to encourage monetization by frustrating progression. it was made to be predatory it wouldn’t exist otherwise.

I fully believe that they had to rework a ton of the game. Bringing Joseph Staten back into the fold was a huge move and I think people are overlooking it.

They were building their gaming engine from scratch, dude. They didn’t just copy and paste from H5. They completely remade the base of their game.

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Word. That makes sense. Definitely not my intent, just a bit skeptic about what is fact. Nothing personal though. Anyway, they had to completely redo many aspects of the game after realizing that what they were working on wasn’t gonna cut it. I followed the creation of this game from the moment Halo 5 was released and it is certainly not as cut and dry as people make it seem. Especially because in top of creating Halo Infinite, they had to maintain and improve on Halo 5. It’s a lot of work

Believing any conspiracy about how they made it bad on purpose is just funny and you should feel silly about believing it. I haven’t had any problems swapping challenges and when I run out of swaps I just do good at them game and finish them.

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I’m sorry, testing literally had nothing to do with the way it was designed. You are going to sit here and try to make up some hogwash that a business that has been in business for 20 years didn’t know what they were doing?

I guess hiring people that their their job is to manipulate a system/players is showing appreciation, right?

Come on now, playing naive is actually childish…

Sorry but I don’t buy that at all. Ball was dropped hard. You can call everyone entitled complainers all you want, but the ones that will hurt the most from all these mistakes are the ones that worked on the game because some people at the top made some very poor decisions. There is a lot of competition out there and many great games /shooters are free to play now. They are competing for everyone’s time more than their money, the money comes with the time gradually. You get one first impression and this is a bad one.

On top of that they released the campaign to a bunch of companies/news sources to review the campaign. Reviews were fairly positive but then they release later in the day that co-op and mission replay will be missing at launch. That was pretty deliberate!

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The business model changed to something they have literally never done before. Try harder.

Anyone paying attention for more than a week knew the news about co-op came out months ago. Get over it.

Halo is dominating cod and battlefield in every way. People like you just overreact and think that your viewpoint is the one true way to see the game.

Yeah, as if it’s hard to higher people that know what they are doing like the loot boxes. Just ask Bungie and how their system is similar. Hmm, don’t they still communicate with one another :wink:

When you quote someone, learn to only quote one person.

In 6 years we got halo reach AND halo 3… and what did we get here? one incomplete game… There’s no forge ther’s no slayer, there’s no assault, there’s no Griffball, there’s no way to avoid objective maps and just play slayer, there’s no teamwork due to challenges making team work ungratifying ontop of all of that we have to pay for customization/cosmetics that have been free since Halo 3. I consider that a D grade at best…

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*and ODST (20 characters)

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I stand corrected (20 character)

The ultimate issue behind all of this, for me, is that 343 and Microsoft’s decisions clearly do not prioritize creating the best experience they can for the consumer (paying or otherwise).

The entire way that the multiplayer matchmaking systems are structured, including the playlists and challenges, are extremely disrespectful of the player’s time. The decision to spin off the multiplayer suite of a release that is already going to be launched without several major features for months, call it “free to play” and monetize features which were previously included with the purchase of the game, and then to intentionally inhibit that multiplayer suite through turning other features into limited time events complete with in-store purchases, is also disrespectful of the player. It’s a transparent effort to give the player the least amount of value they can get away with for the same price (or more).

Ske7ch’s statement took absolutely no responsibility for that on behalf of the company; instead, he basically just said no one likes it, but it is what it is. As if it all happened by accident and was not the result of conscious decisions.

I do not agree with doxing or personal threats at all. Not even insults. But respect is a mutual thing, and 343 has shown a patent lack of respect for its consumers, as a company selling a product. They are not our friends, they are not our community, they are trying to sell us something (which they’ve made very clear). Simply criticizing their business practices or commenting on the value proposition of that product is in no way equivalent to personal attacks, threats, or “toxic behavior”.

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Nah, they built ontop of some of the old blam! Engine. Sure, massive undertaking but new engine from scratch it is not.

Which is in essence pretty much what was done for Halo: Reach back in the day.

Maybe i343 hasn’t, other companies have. Remember that i343 hired people for the F2P monetisation aspects.

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I quote multiple people cuz you can only reply so many times in a day. Anyway, I think you meant “hire” and Bungie’s system would not work for Infinite.