Whoever designed Exile...

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*Original post. Click at your own discretion.

Is an absolute idiot. Just had two wonderfully one-sided matches there. How DID the designers know that we have always wanted to take turns being target practice for gauss hogs and banshee bombs? Practically clairvoyant I thought it was all our little secret that we have always wanted to go incredibly negative on occasion

Slayer on Exile is pretty bad. Now Exile on Dominion isn’t as bad, so I’d be reserved to say the designer is an idiot.

It’s not that it’s a bad map… It’s that the starts are not balanced. If both sides had exactly the same thing it’d play out much better. Then there are the issues with personal ord, etc…

BTB Exile, OD, and Dominion … all examples of imbalance being intentionally designed into Halo 4…

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*Original post, click at your own discretion.

Have fun being banned from the forums sir.

Exile without the Gauss hog and the banshee isn’t that bad. It just seem to suffer from what hemmorage went through: everyone sticking to the side, hoping the big gun doesn’t see them. Except this time, blue team gets to have the big gun only.

Scorpion can be dealt with a coordinated attack since of can be shut down with PPs. Gauss hog needs more than that since the gun remains operational when emp’ed.

If it’s removed, I think both sides can enjoy the game more, instead of red team hiding in the caves and their base to not have their brains turn into confetti.

The map is not bad. It just needs tweaks on starts. Like someone mentioned.

Need I remind you?
https://forums.halowaypoint.com/yaf_postsm2301312_Remove-Exile.aspx#post2301312

> Exile IS my least favorite but it is what it is, <mark>no need to hate</mark>