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> Guys, cautious with what you wish for. Halo 4 FELT good because of the cinematography, but the story and especially the characters weren’t that good at all. I mean, Halo 4 gave us Palmer, Del Rio and the “let’s snob the Chief” Spartan IV introduction!
Generally it lacked any good militaristic or religious theme and/symbolism, instead we got space-magic with the librarian, the worst interpretation of the Didact after Halo Escalation, a love story with a hologram who technically speaking is a clone of our main character’s mother figure (Evangelion much?) and talking about our favourite blue chick: Cortana hard-light clones able to stop a creature with mind bending abilities.
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> **YES! What a great story indeed.**Nothing in four was as bad as the “Lock v Chief” hand to hand fight - nothing will ever top that - and the main story-line in H4 wasn’t too shabby. Even I can admit that! However, the voice-acting of Jen Taylor really really sold it for me, even though the “you’re the machine between us two” sub story was so horribly on the nose! Why not spelling it out with capital letters while you’re at it?
I hear people say this, and I do, somewhat agree; the larger narrative in Halo 4 was lacking.
But I think when people (at least when I) talk about how I liked the story, it is, actually, because the story felt better than it has in other games. And even though you’re absolutely right - the micro-narrative (the relationship between Chief and Cortana, and the “you’re the machine” stuff) was definitely more than on the nose at some points - to me, it felt unlike any of the other Halo games (except maybe Reach) in that it was trying to say something at all, and that it actually had stakes.
Over the game (and especially if you’ve played the previous games), Cortana is an important character, and the march towards her inevitable death is a breath of fresh air in terms of narrative stakes that just weren’t there in any other Halo game for me. In Halo CE, what reason do I have to care about the world? Chief will succeed in some capacity, and that’s clear from the outset. They kill Captain Keys as a source of minor horror, but even then, there’s no reason to care.
Halo 3 tried by killing Johnson - and I think that was good - but even then, Johnson was just a recurring character, who made snarky / jokey comments throughout Halo 2, and some of Halo 3.
The threat to Cortana was a lot more meaningful (for me), and the way her gradual march towards it was written made her and Chief much better characters imo (ignoring Halo 5, at least).
And, instead of Halo 4’s most memorable line being something reasonably inconsequential like “I know what the ladies like” or “Betch’a can’t stick it” from Halo 2 / marketing material, for me it was either the Didact’s beautifully written prose, Lasky’s question to Chief at the end, or Cortana’s speech at the beginning of Shutdown. Even though it was definitely on the nose, it’s so much better than a game like CoD: Advanced Warfare managed with a similar question. It’s not Shakespeare, but it was a story that was worth paying attention to, beyond listening to catchy one-liners, and so it holds a place in my heart, at least.
And merge that with how well it was directed, and the cinematography, and the music (which I thought was fantastic at setting the tone for most every scene Halo 4), and I think it makes sense why (at least some people) hold it in such high regard.