Who wants to feel like a Spartan?

I bring this up because I’ve noticed a lot of posts about how H5 appears to be a lot like a ‘generic shooter’ rather than the Halo we as a community seem pretty split on what made the Halos of old so good. The Halo 2’s and 3’s were innovative for their respective times right? I loved both; I even loved Halo Reaches gameplay (it was the lack of imagination on the map front I was more concerned with). I ask you this: Do we not want to feel like Spartans?

As I’ve already said I had great fun with previous Halo multiplayer modes; honestly though? From what I’ve experienced of the H5 Beta, none of the previous games make you feel like a spartan. Those that say they’ve copied COD or its too generic I have one more question; do any of the new mechanics harm the gameplay or ‘lore’ of Halo?

So you’re saying H5 makes you feel more like a Spartan than previous games? If so - I’d agree. Master Chief is fast - and nimble. I think H5 has captured that perfectly with the combination of sprint and clamber.
Halo 1-3 didn’t have sprint because it wasn’t really a concept back then. Running was running. Had sprint been around, I’m sure it would have made it into Halo 1.

<mark>Do not post inappropriate comments.</mark>

Sprint is the Cancer of video games

I’ll tell ya what I cannot wait to ground pound a group of Grunts, That’ll make me feel like a badass Spartan.

> 2533274812710377;3:
> Sprint is the Cancer of video games

agreed

Ironically, according to the lore Spartans perceive their environment in some form of slow motion in comparison to the regular human because of their augmentations.
So when the Chief is “walking” in the classic Halos, he is actually running faster than any generic human in reality, but to him it could fairly feel like “walking” because he perceives speed differently and so would it eventually feel to the player if you put him/her in the body of the Chief.
Hence I could argue classic Halo is closer to a “Spartan feel” than H5.
However, the entire lore argumentation is nonsense because it only gets used as long as it suites your position.

Besides, the ability to sprint doesn’t make games more immersive in the sense of realistic as well. Ask a soldier if they constantly sprint around or rather if they move around in combat like you see it in the multiplayers of CoD, BF and Halo. The answer will be no. No soldier would fight like that. Hence in which way can you actually say “it makes me feel like a soldier/Spartan” when the reality looks completely different.
Sprint in video games is linked to and evolved out of a specific gameplay concept just as well as “no-sprint” is linked to and evolved out of a specific gameplay concept just as everything else.
Sprint is in no way immersive in Halo. It feels just familiar to people because all the other currently popular shooters have it as well.

Also what does actually immerse you into a PvP game?
For me it would be the match itself that sucks me into the game. The intense competition. The (creative) ways with that you can outplay your opponents. Etc.
In a PvP game I don’t really care as what I play, nor about the world in that I play but how it plays.
And I think when people are honest to themselves than after performing a great kill/move or winning a match than it is the elation of victory that is the dominant feeling and not the illusion of doing something you aren’t actually doing like you have it in expansive flight simulators or similar things.
Seriously, who says after playing a match of H5 “wow, I really thought I am a Spartan” as if they stepped out of some kind of simulator?

Default Thrusters does more for my Spartan-immersion than equipment or armour abilities ever did.

To be truthful, I preferred Dodge in Reach and Thruster in H4 BECAUSE they are extensions of the suit and not actual expendable pieces of equipment. I won’t allow myself to become reliant on a piece of equipment BUT I will always ask for more mobility options…

So between Thrusters, Sliding and Clambering, I am one happy Spartan.

Now I am one of those that would like to see Ground Pound’s execution tweaked BUT what we have right now for baseline abilities, I LOVE.

> 2533274812710377;3:
> Sprint is the Cancer of video games

Nahhh that title goes to day one DLC

Just an idea for some new mechanics:

make the thruster button a " grab " button to chain actions.

remove the “a to clamber” and the sprint ability.

you can:

  • push large objects/ throw small objects with a grab/ melee combo

  • press crouch and grab to thrust/ throw/ roll/ sidestep in the direction indicated with the ministick

  • press grab and crouch without a ministick direction to lay down/ crawl

  • press grab and ministick l/r to pull yourself to a nearby wall

  • grab objects to throw them with the grab and grenade button.

  • grab a corner to lock around it.

  • hihjack in first person with grab and mellee.

  • ninja with jumping backwards, grab and melee.

  • climb with A- grab- A combo.

  • hold on edges with jumping and than holding grab.

  • counter melees (50%) with grab.

  • catch and throw back grenades with a well placed grab-throw combo.
    - rush (new sprint) short distances with grab and ministick forward.
    ( very fast, but only 2 seconds)
    ( you need to not point your gun at a wall when starting to rush)
    ( shield recharge penalty + slow turning penalty)
    ( sprinting and meleeing results in charge- like dammage)

  • use grab while jumping to hover 1 second.

  • crouch/ grab in mid air to dash to all sides ( but only a slight amount upwards)( use it downwards with a melee for a something-like-groundpound).

  • press grab and crouch( while rushing) to slide

  • you can shoot during every action, but sprint has the halo 5 sprint reticule and no aim assist/ bullet magnetism/ higher spread for automatic weapons
    ( hard to hit something )

  • an assasination animation is only started if you grab a player before meleeing them in the back.
    ( could be first person with a enlarged FoV)

crouch is located on the ministick button.

you can’t use some grab-actions ( sounds so wrong…) while dualwielding, like clamber, slide or boost.

  • this is a posibility to bring back dual wielding
  • it is logical, because you don’t have a free hand for grabing.(ehmm…yeah…)
    ( like climbing, counter-melee/melee, throw stuff, roll/dash)( extreme mussle climbing durring sprint)

the B button activates a mix between oldschool halo 3 equipement and halo reach equipement. it is a pick up like a power weapon, it has a recharge time like the AA’s from 4 and reach, but has limited uses like 2 times bubbleshield, 1 time energy drainer(slower(, 1 time armorlock( less vehicle dammage nerf), 20 sec jetpack ( activated with a second tap of jump) or camo, 3 mines, 2 sentinel turrets, etc.

  • this allows to balance abillitys with their amount of uses. these use times could also be doubled or set to endless in the options for custom gametypes.

The start button on your controller is used to change your grenade types. the back button gets the function of he old start button.
" show scores" is moved to D-pad right, teamspeak is moved to D-pad down.

left: stay/defend
down: follow me
right: attack/ roam free

you can pickup items like the targeting device in the h4 campaign and activate it with holding Y .

carryable turrets should have a first person view with a enlarged FoV
vehicle third person view should be closer to the players head.

lower weapons: Y and grab
only bare fists: Y and melee
point: zoom and grab
salute: x and grab
wave: start and grab

zoom on every weapon, but less accuracy boost on headshot and no/ barely any on automatic weapons (achieved by extending the reticule on automatic weapons when zoomed in)
no aim lock while zoomed in

- the replacement of the spartan abilitys with grab alows elites with small " hoverpacks" in the multiplayer.
( could also be used for brutes)( canon related: volunteer elites from the arbiter are used for the spartans training with alien foes and the elites being able to fight honerable without actualy risking their lifes ( elite PvP))

> 2533274945422049;9:
> Just an idea for some new mechanics:
>
> make the thruster button a " grab " button to chain actions.
>
> remove the “a to clamber” and the sprint ability.
>
> you can:
> - push large objects/ throw small objects with a grab/ melee combo
> - press crouch and grab to thrust/ throw/ roll/ sidestep in the direction indicated with the ministick
> - press grab and crouch without a ministick direction to lay down/ crawl
> - press grab and ministick l/r to pull yourself to a nearby wall
> - grab objects to throw them with the grab and grenade button.
> - grab a corner to lock around it.
> - hihjack in first person with grab and mellee.
> - ninja with jumping backwards, grab and melee.
> - climb with A- grab- A combo.
> - hold on edges with jumping and than holding grab.
> - counter melees (50%) with grab.
> - catch and throw back grenades with a well placed grab-throw combo.
> - rush (new sprint) short distances with grab and ministick forward.
> ( very fast, but only 2 seconds)
> ( you need to not point your gun at a wall when starting to rush)
> ( shield recharge penalty + slow turning penalty)
> ( sprinting and meleeing results in charge- like dammage)
> - use grab while jumping to hover 1 second.
> - crouch/ grab in mid air to dash to all sides ( but only a slight amount upwards)( use it downwards with a melee for a something-like-groundpound).
> - press grab and crouch( while rushing) to slide
>
> - you can shoot during every action, but sprint has the halo 5 sprint reticule and no aim assist/ bullet magnetism/ higher spread for automatic weapons
> ( hard to hit something )
>
> - an assasination animation is only started if you grab a player before meleeing them in the back.
> ( could be first person with a enlarged FoV)
>
> crouch is located on the ministick button.
>
> you can’t use some grab-actions ( sounds so wrong…) while dualwielding, like clamber, slide or boost.
> - this is a posibility to bring back dual wielding
> - it is logical, because you don’t have a free hand for grabing.(ehmm…yeah…)
> ( like climbing, counter-melee/melee, throw stuff, roll/dash)( extreme mussle climbing durring sprint)
>
> the B button activates a mix between oldschool halo 3 equipement and halo reach equipement. it is a pick up like a power weapon, it has a recharge time like the AA’s from 4 and reach, but has limited uses like 2 times bubbleshield, 1 time energy drainer(slower(, 1 time armorlock( less vehicle dammage nerf), 20 sec jetpack ( activated with a second tap of jump) or camo, 3 mines, 2 sentinel turrets, etc.
>
> - this allows to balance abillitys with their amount of uses. these use times could also be doubled or set to endless in the options for custom gametypes.
>
> The start button on your controller is used to change your grenade types. the back button gets the function of he old start button.
> " show scores" is moved to D-pad right, teamspeak is moved to D-pad down.
>
> left: stay/defend
> down: follow me
> right: attack/ roam free
>
> you can pickup items like the targeting device in the h4 campaign and activate it with holding Y .
>
> carryable turrets should have a first person view with a enlarged FoV
> vehicle third person view should be closer to the players head.
>
> lower weapons: Y and grab
> only bare fists: Y and melee
> point: zoom and grab
> salute: x and grab
> wave: start and grab
>
> zoom on every weapon, but less accuracy boost on headshot and no/ barely any on automatic weapons (achieved by extending the reticule on automatic weapons when zoomed in)
> no aim lock while zoomed in
>
> - the replacement of the spartan abilitys with grab alows elites with small " hoverpacks" in the multiplayer.
> ( could also be used for brutes)( canon related: volunteer elites from the arbiter are used for the spartans training with alien foes and the elites being able to fight honerable without actualy risking their lifes ( elite PvP))

Um… Think that’s a little “much”, no?

I like the melee sounds, sounds more like a punch against armour really feel like I’m hitting my opponents hard.

> 2758454771772761;10:
> > 2533274945422049;9:
> > Just an idea for some new mechanics:
> >
> > make the thruster button a " grab " button to chain actions.
> >
> > remove the “a to clamber” and the sprint ability.
> >
> > you can:
> > - push large objects/ throw small objects with a grab/ melee combo
> > - press crouch and grab to thrust/ throw/ roll/ sidestep in the direction indicated with the ministick
> > - press grab and crouch without a ministick direction to lay down/ crawl
> > - press grab and ministick l/r to pull yourself to a nearby wall
> > - grab objects to throw them with the grab and grenade button.
> > - grab a corner to lock around it.
> > - hihjack in first person with grab and mellee.
> > - ninja with jumping backwards, grab and melee.
> > - climb with A- grab- A combo.
> > - hold on edges with jumping and than holding grab.
> > - counter melees (50%) with grab.
> > - catch and throw back grenades with a well placed grab-throw combo.
> > - rush (new sprint) short distances with grab and ministick forward.
> > ( very fast, but only 2 seconds)
> > ( you need to not point your gun at a wall when starting to rush)
> > ( shield recharge penalty + slow turning penalty)
> > ( sprinting and meleeing results in charge- like dammage)
> > - use grab while jumping to hover 1 second.
> > - crouch/ grab in mid air to dash to all sides ( but only a slight amount upwards)( use it downwards with a melee for a something-like-groundpound).
> > - press grab and crouch( while rushing) to slide
> >
> > - you can shoot during every action, but sprint has the halo 5 sprint reticule and no aim assist/ bullet magnetism/ higher spread for automatic weapons
> > ( hard to hit something )
> >
> > - an assasination animation is only started if you grab a player before meleeing them in the back.
> > ( could be first person with a enlarged FoV)
> >
> > crouch is located on the ministick button.
> >
> > you can’t use some grab-actions ( sounds so wrong…) while dualwielding, like clamber, slide or boost.
> > - this is a posibility to bring back dual wielding
> > - it is logical, because you don’t have a free hand for grabing.(ehmm…yeah…)
> > ( like climbing, counter-melee/melee, throw stuff, roll/dash)( extreme mussle climbing durring sprint)
> >
> > the B button activates a mix between oldschool halo 3 equipement and halo reach equipement. it is a pick up like a power weapon, it has a recharge time like the AA’s from 4 and reach, but has limited uses like 2 times bubbleshield, 1 time energy drainer(slower(, 1 time armorlock( less vehicle dammage nerf), 20 sec jetpack ( activated with a second tap of jump) or camo, 3 mines, 2 sentinel turrets, etc.
> >
> > - this allows to balance abillitys with their amount of uses. these use times could also be doubled or set to endless in the options for custom gametypes.
> >
> > The start button on your controller is used to change your grenade types. the back button gets the function of he old start button.
> > " show scores" is moved to D-pad right, teamspeak is moved to D-pad down.
> >
> > left: stay/defend
> > down: follow me
> > right: attack/ roam free
> >
> > you can pickup items like the targeting device in the h4 campaign and activate it with holding Y .
> >
> > carryable turrets should have a first person view with a enlarged FoV
> > vehicle third person view should be closer to the players head.
> >
> > lower weapons: Y and grab
> > only bare fists: Y and melee
> > point: zoom and grab
> > salute: x and grab
> > wave: start and grab
> >
> > zoom on every weapon, but less accuracy boost on headshot and no/ barely any on automatic weapons (achieved by extending the reticule on automatic weapons when zoomed in)
> > no aim lock while zoomed in
> >
> > - the replacement of the spartan abilitys with grab alows elites with small " hoverpacks" in the multiplayer.
> > ( could also be used for brutes)( canon related: volunteer elites from the arbiter are used for the spartans training with alien foes and the elites being able to fight honerable without actualy risking their lifes ( elite PvP))
>
>
> Um… Think that’s a little “much”, no?

Kinda, i was to lazy to edit my all-purpose text ^^"
The bold written parts are the important ones.

The fact that spartans can run is 100% canon, while previous games movements were lore-breaking.

Only thing is that Mjolnir should already let spartans do fast movements, without the need of thrusters. And lore-wise punch ability is ridiculous, but yeah Infinity engineers aren’t very clever, nor the S-IV, so it can be…

Man I want to rip other spartans arms off and throw warthogs across a map while fighting underwater.

> 2533274965837334;6:
> Ironically, according to the lore Spartans perceive their environment in some form of slow motion in comparison to the regular human because of their augmentations.
> So when the Chief is “walking” in the classic Halos, he is actually running faster than any generic human in reality, but to him it could fairly feel like “walking” because he perceives speed differently and so would it eventually feel to the player if you put him/her in the body of the Chief.
> Hence I could argue classic Halo is closer to a “Spartan feel” than H5.
> However, the entire lore argumentation is nonsense because it only gets used as long as it suites your position.
>
> Besides, the ability to sprint doesn’t make games more immersive in the sense of realistic as well. Ask a soldier if they constantly sprint around or rather if they move around in combat like you see it in the multiplayers of CoD, BF and Halo. The answer will be no. No soldier would fight like that. Hence in which way can you actually say “it makes me feel like a soldier/Spartan” when the reality looks completely different.
> Sprint in video games is linked to and evolved out of a specific gameplay concept just as well as “no-sprint” is linked to and evolved out of a specific gameplay concept just as everything else.
> Sprint is in no way immersive in Halo. It feels just familiar to people because all the other currently popular shooters have it as well.
>
> Also what does actually immerse you into a PvP game?
> For me it would be the match itself that sucks me into the game. The intense competition. The (creative) ways with that you can outplay your opponents. Etc.
> In a PvP game I don’t really care as what I play, nor about the world in that I play but how it plays.
> And I think when people are honest to themselves than after performing a great kill/move or winning a match than it is the elation of victory that is the dominant feeling and not the illusion of doing something you aren’t actually doing like you have it in expansive flight simulators or similar things.
> Seriously, who says after playing a match of H5 “wow, I really thought I am a Spartan” as if they stepped out of some kind of simulator?

I’m sorry but "as a soldier " i would never bunny hop, hip fired or casually walked anywhere in the middle of a skirmish. As a soldier you would indeed sprint from cover if that cover is compromised and would get chewed tf out if you hip fired anything. Come on man seriously? Did u really try to say a soldier wouldn’t sprint?

> 2533274802746424;15:
> > 2533274965837334;6:
> > …
>
>
> I’m sorry but "as a soldier " i would never bunny hop, hip fired or casually walked anywhere in the middle of a skirmish. As a soldier you would indeed sprint from cover if that cover is compromised and would get chewed tf out if you hip fired anything. Come on man seriously? Did u really try to say a soldier wouldn’t sprint?

Realism or gameplay, make your choice…

> 2533274802746424;15:
> > 2533274965837334;6:
> >
>
>
>
>
> I’m sorry but "as a soldier " i would never bunny hop, hip fired or casually walked anywhere in the middle of a skirmish. As a soldier you would indeed sprint from cover if that cover is compromised and would get chewed tf out if you hip fired anything. Come on man seriously? Did u really try to say a soldier wouldn’t sprint?

No, of course not. What I wanted to get across is that when you look at how people move in said military games then this is just plain ridiculous in the context of real combat because it is so far off of how soldiers would move in combat in reality.
Of course can a soldier in reality sprint. Of course does a soldier sprint from cover to cover for obvious reasons. But a soldier doesn’t sprint around like crazy to “quickscope” or “knife/melee” people, nor would a soldier sprint recklessly around in general like it is all the time in the games.
Hence the entire argument that we should include sprint because soldiers can also sprint in reality is absolute nonsense because in the end CoD, BF, Halo, etc all get played like games and not like real life, no matter if you include “real life” abilities like sprint or not because said abilities will simply become other gameplay mechanics eventually anyway.

> 2533274965837334;17:
> > 2533274802746424;15:
> > > 2533274965837334;6:
> > >
> >
> >
> >
> >
> > I’m sorry but "as a soldier " i would never bunny hop, hip fired or casually walked anywhere in the middle of a skirmish. As a soldier you would indeed sprint from cover if that cover is compromised and would get chewed tf out if you hip fired anything. Come on man seriously? Did u really try to say a soldier wouldn’t sprint?
>
>
> No, of course not. What I wanted to get across is that when you look at how people move in said military games then this is just plain ridiculous in the context of real combat because it so far off of how soldiers would move in combat in reality.
> Of course can a soldier in reality sprint. Of course does a soldier sprint from cover to cover for obvious reasons. But a soldier doesn’t sprint around like crazy to “quickscope” or “knife/melee” people, nor would a soldier sprint recklessly around in general like it is all the time in the games.
> Hence the entire argument that we should include sprint because soldiers can also sprint in reality is absolute nonsense because in the end CoD, BF, Halo, etc all get played like games and not like real life, no matter if you include “real life” abilities like sprint or not because said abilities will simply become other gameplay mechanics eventually anyway.

Oh lordy that was a funny image ( thinking about real soldiers running around 360 quick scoping to Benny Hill music)

Maybe you don’t feel like a spartan because the weapons kill you so fast. You can’t feel like a tank anymore like you could in all the other halos. If that’s the case I see where you’re coming from :confused:

I like the feel of 5. I feel like a Spartan finally. Love it.