Who wanted Red VS Blue removed for "your spartan" customization?

I like that the colors I put on are the colors present in game, this isn’t to say I like being sold colors, but I have no issue with the outline system.

Between having the floating names, color outlines, their very shields being whatever color I set to indicate as “hostile”, a mini map that constantly has your allies pinged in proxy (excluding SWAT and ranked), and reticule changing colors, I personally believe people have more than enough info to keep track of who’s who.

Even when it was RvB, you still had people who shot their teammates because they forgot what color they were, don’t feel much has changed in that regard, pick your poison, if this poison means I can wear my own colors (to the extent of coatings :sob: at least) I’ll take it.

I’d had been fine with it more if the outlines were only for teammates and squad mates. Then all you needed to know was that enemies would never be outlined…

But it’s not the end of the world…

Over all though, they did this so buying coatings would have more meanings… Since if it stayed red vs blue, then you can definitely tell most people wouldn’t bother at all.

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Why, that would be the shareholders. They’re the most important audience in the gaming industry.

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Outlines have done the exact same thing…

also stop playing a team game if you want to show off your personal colors.

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Bunch of team games out there that don’t need colors.

All sports use distinct uniforms, TF2 uses colors, games like Siege or CSGO have unique outfits. All of these methods are better than a janky neon outline that obstructs your “cool” colors anyway.

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I do and it’s pure BS…

343 is following Bungie’s footsteps, and that is the worse thing that could have ever happened to Halo. Bungie deliberately sabotaged Destiny 2 so they could manipulate their player base to play the game how they wanted players to play. This means they left things open to change whatever to how they wanted things to be with no regard, and they put on a fake face pretending they cared and that they were going to “improve the game”.

Well, reality set in and their actions literally have shown others wise that it was all about the shop and looking for ways even up until this day to show numbers. As a result of their actions, they spent more time looking for multiple ways to add that padded playtime instead of creating a decent game.

Now I get gaming companies have that control designing a game, but Bungie stepped way over the line and 343 is attempting to do the same thing. 343 even straight out told you guys that their goal was to make money, not game. It’s is one of the most disrespectful things they have ever done to this player base.

Siege has outfits… those are probably more akin to coatings. Since the outfits themselves change colors.

Debatable since CoD, Battlefield, Any games akin to world of tanks, Battle Royales, Enlisted, For Honor, splitgate, Rougue Company, even some older games like Hawken and Happy wars do fine without it.

It’s clear it can work either way and is just a preference sort of thing.

Edit: I will say that the sheer birghtness of the outlines should be adjustable.

Siege has distinct operators with their own outline and style. And none of those other games are Halo and half of them aren’t even arena shooters.

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But the point stands that there are a plethora of other forms of identification that work. It doesn’t need to be Red and Blue. People can figure things out without colors.

So you agree there are other methods of identification aside from color?

CSGO and Siege aren’t Halo either, we’ve really deduced which game is Halo and what isn’t, let’s go team…
in all seriousness Rougue Company falls into the same ballpark as CSGO, Splitgate is probably the game closest to Halo out of everything listed and despite having “team” colors, the palette is open, For Honor had Orange and Blue teams before they realized it wasn’t actually needed (infinite seems to be doing fine without it too.) And even if they aren’t the same type of game, we’re talking about making sure we know friend from foe, the type of game is irrelevant, as all team based games have to address this issue.

Can we talk about the fact that damaged energy shields make everyone light up like Christmas trees? It’s like playing on easy mode.

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Halo has the same models for each player essentially so needs colors to distinguish teams, CSGO and games like Battlefield before like bfv/2042 use clear outlines so you KNOW what your shooting at but just a quick glance, you get all the information you need if its a recon or engineer and you can quickly assess how to react. But games like halo NEED a color code of RED vs BLUE or whatever color you choose, be whatever color you want in non team based modes.

These points confuse me, how can you say that the outline system works fine for one game, but doesn’t work in another, when they both accomplish the same thing?
Whether you’re shooting at an engineer or medic, you’re still estqblishing it’s hostile from either the outline or other data, not colors, I don’t see what mandates this in Halo.

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Character model outlines that are way different to each other, Halos models are basically the same, infintes “outlines” are a band aid lazy throw on that don’t really work. Look at TF2 character outlines, even they still use red vs blue cause they use the same models on teams as well, but in those games you know what your up against since they are classes.

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You’re missing the point! They couldn’t sell skins and colors easier without removing it! That whole crap about player expression is just to sell colors and skins many may not have interest in if we still played Red VS Blue.

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I prefer the old way but now it’s not so… although I do sometimes shoot my own team when they jump out on me.

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I think one reason why the outline system is still sub-par is that friendly HUD waypoints are a lot more subtle than in previous games. I think that needs to be higher contrast.

Unfortunately, I don’t feel that way at all. My Spartan remains mine and mine alone from my perspective and even if the enemy team may find it hard to see it with the outline, I nonetheless get a personal satisfaction from it when I see my ODST’s red-and-black shotgun-shell loaded gauntlet cradling whatever weapon he has.

And, at least for me, I think outlines don’t prevent you from remaining distinctive in smaller Arena matches. When I notice an enemy is doing good or getting killed by them enough, I take an interest and can single them out in game if they warrant my attention so I’d like to think I’m still capable of standing out as well with my armor if I do well enough.

I think the outline serves a good compromise. If you find it that hard to make out a person’s armor, then they may as well be Red vs Blue but for those who like to see the personal touches of our Spartans - particularly the colors - then that settles things just fine as well.

If there is anything that I can complain about the outlines is that they are a bit too vibrant. Either scale down the brightness a bit or remove them entirely from the enemy at some point in the future. Otherwise, though, I’d gladly take them over all red or all blue.

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Saludos hermano Espartano Latino

Colors as they were, please. Outlines are worse for quick recognition.

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