Who thought the respawn times in WZFF was smart?

Seriously, who thought it was a good idea? I mean it’s not like the rounds are only 5 minutes long (effectively 4, given how long it takes to traverse the map and for enemies to arrive), it’s not like enemy damage is so high that you die from only a handful of Plasma Pistol shots, it’s not like enemy health is so high that it takes more than a whole magazine to kill most of them, and it’s not like they constantly spawn on top of you anyways and in ridiculous numbers. Oh, don’t forget about the invincible Phantoms.

I mean, WZFF is a mess enough as it is. The enemies are still balanced as they are in normal Warzone, where they’re meant to be encountered in much smaller numbers. It’s not like WZFF is impossible; if you have a talented party all communicating and knowing what they’re doing, you have a chance. But that’s not the practical real world scenario; instead, random people are put together into a team of 8 and usually 4 of them aren’t very good.

Think about the base concept of extended respawn times: it basically takes the controller away from you for extra time. Instead of increasing the difficulty via actual gameplay (as if that needed to happen or even could happen at this point), the effect is to take away gameplay. To make you play the game less. That’s terrible game design. Imagine if when you died in campaign and had to respawn, depending on the difficulty or level, you had to wait an extra 30 seconds before you got to play again. Sounds like fun, right?

I probably win 1 out of every 15 or so WZFF games I play, and I bust it to try and win, but it has so many issues that it’s a completely hopeless and unfun endeavor. It’s designed so horribly that I can’t believe there hasn’t been any actual overhaul since it’s come out. Instead, there was one single tweak that barely changed the fundamental flaws.

But it’s the respawn times that are most egregious. You die so fast but take so long to respawn. That’s not balanced. The BETA was more balanced and fun than what we have now.

And I know people will go “Then just don’t die,” as though they never once get killed. I’m usually towards the top of the leaderboards in each game I play. And I’ve seen that most people agree that WZFF is very poorly balanced, but nothing seems to be changing anytime soon. Instead it’s just going to remain broken and unfair.

lol git gud /s

343 really needs to either reduce the increasing spawn timer or get rid of it altogether. I’d prefer that they get rid of it.

They need to make your respawn timer based off your own performance. So if you die you get like 3 seconds added on to your own, instead of each round +1hour friken respawn time.

And lives, and revives, and---- I’m starting to see a pattern,oh yeah 343 already screwed it up

I’m fine with it. It punishes you for dying as it should. Play smart and stay alive. I think if they decreased the timer in later rounds, they would have to make the enemies even spongier to balance it.

> 2535443638429068;4:
> I’m fine with it. It punishes you for dying as it should. Play smart and stay alive. I think if they decreased the timer in later rounds, they would have to make the enemies even spongier to balance it.

No. It’a unbalenced. They should make enemies less spongier. If you die with a minute and a half left, you’re literally out of the game

I don’t mind a timer. They are standard. However, the timer in H5 is RIDICULOUS. I’m all for being “punished” for dying but 30 seconds is absolutely ridiculous. I don’t have to explain the scenario for when it sucks the most because we’ve all been through it.

My fix: Shorten the timers obviously. If people think FF will become too easy then up the health of bosses. There are more layers to upping their health but I’m trying to keep this short. They are already tough on some maps and with the current spawn timer (and some spawn points of bosses) they can be damn near impossible to defeat. At that point it’s not competitive or challenging anymore. It’s a problem that needs addressing.

If there is no hope of the timer being fixed then lower the health of bosses or the minions guarding them.

> 2535443638429068;4:
> I’m fine with it. It punishes you for dying as it should. Play smart and stay alive. I think if they decreased the timer in later rounds, they would have to make the enemies even spongier to balance it.

I agree that there should be a punishment for dying, but this is the wrong way to do it. Halo 3: ODST Firefight and some of Reach Firefight gave you limited lives. Now, in an 8 player game, that’d be a nightmare. You could have one person be terrible and constantly die, or worse, have someone grief the game and constantly suicide. There needs to be a different solution.

The problem is that there isn’t a solid way to “play smart.” Enemies do way too much damage and have way too much health; if you’re defending an armory and a dozen Crawlers with some Promethean Soldiers sprint into the room, there’s no smart or safe way to handle that situation even if you have a power weapon and tons of grenades. The sandbox for WZFF is broken and needs fixing.

If this wasn’t the case, the long respawn times might not be as bad. But since it is, at least have one or the other. Fix the enemy balance and keep the respawn times, or leave the enemies broken and keep a standard 5 second respawn.

> 2535443638429068;4:
> I’m fine with it. It punishes you for dying as it should. Play smart and stay alive. I think if they decreased the timer in later rounds, they would have to make the enemies even spongier to balance it.

Punishing me for dying because of more fairly designed enemies is fine, but punishing me for getting raped by aimbot, bullet sponge, weapon spamming enemies isn’t.