Who play less now thats trueskill 2.0 came along

If you play less or on a alt smurf gt instead of your main gt or just less because you dont like the new trueskill 2.0 ive got almost zero people playing halo 5 and im wondering why is it life getting in the way of gaming or is it just the game changing people dont like

Once the new season comes around, those with higher ranks can stop being afraid of the system trying to place them where they belong in this season. They’ll already be where they belong in the new season. And then they’ll be able to earn whatever rank they believe they should have like normal.

Ive all ready found out its and unbalaned system get 20 kill and have the randoms lose the game and your mmr and csr both drop or have a teammate go afk then leave after they go 0-10 your lose and your csr and mmr go down its not about fear or losing your rank its being punished for something out of your control i was gaining rank csr then i got teammates who go 6 and 18 and my csr started dropping at -15 but i still had 20 plus kills so if im not with a full team i get punished if im not mvp i get punished hopefully whenever they finaly end this season and everyone gets the correct rank i wont get punished for doing good because my game wont lag the hit and damage reconition will work and i can get teamates who dont fishstick goose and go neg 15 and 20 because ill only be playing in my skill range cool

They need better systems in place for Trolls, AFK players or just them players who like you said don’t do nothing all game -__- I hate getting stuck with rushers

I am playing less not because of true skill 2, as a FFA player I felt true skill 2 seem to work good. I am playing less just because H5 is a stressfull game to play. I have went back to MCC and a couple of other games I used to play back in the day through backwards compatiblity.

Just need a new ranking system… but I don’t play H5 so I can’t talk haha.

> 2533274816788253;5:
> I am playing less not because of true skill 2, as a FFA player I felt true skill 2 seem to work good. I am playing less just because H5 is a stressfull game to play. I have went back to MCC and a couple of other games I used to play back in the day through backwards compatiblity.

H5 is a stressful game. I hope they realize that while they’re working their slipspace magic on the new title.

That said, I’m not really sure how TS2 is working in the wild. I only know that it looks way better on paper than the original ever did, but I also know that it doesn’t mean anything without a larger population than we currently have.

> 2533274873843883;7:
> > 2533274816788253;5:
> > I am playing less not because of true skill 2, as a FFA player I felt true skill 2 seem to work good. I am playing less just because H5 is a stressfull game to play. I have went back to MCC and a couple of other games I used to play back in the day through backwards compatiblity.
>
> H5 is a stressful game. I hope they realize that while they’re working their slipspace magic on the new title.
>
> That said, I’m not really sure how TS2 is working in the wild. I only know that it looks way better on paper than the original ever did, but I also know that it doesn’t mean anything without a larger population than we currently have.

I feel true skill 2 has been an improvement BUT it’s just not a good transition betweew the two systems because players “hidden rank” didn’t match the rank they saw. That is why players skill based rank should lean towards their actual skill. With team based ranking it can really mess with a players actual skill. But realistically any skill based system they implement now really just needs to be a test for H6 because the one thing you truly need for skill based matchmaking is a big population which H5 just doesn’t have due to many factors over H5s life.

I personally think Trueskill 2 is much better than trueskill 1. It still has it fair share of challenges though. I am still trying to navigate the landscape to not fail to match as much. It appears parties of 8 are the kiss of death for us just as it was in True Skill 1. Pre-OT update and the updates after they sunset trueskill 1 it was wild west. Which was fine for us because the fail rates were extremely low.

For BTB:
Pre-OT - We matched games extremely fast and consistent. Lots of blowouts though. When we had a full 8 we won about 85%+ of the time.
Trueskill 1 - We failed to match 56 times in a month. It was sweat sweat every match though but we went from 20 games of various opponents to 8 games of sweat and lobby spins and fails.
Trueskill removed - We started matching quicker again but of course a diversity of opponents.
Trueskill 2 - I am up to 22 fails. The majority of the fails are when we have a full 8. We do match more games per night than Trueskill 1. I do enjoy the fact the system identifies Smurfs easier. I have failed solo que as well but it is basically just losing a guy in the lobby and they are never replaced. To be honest this is the most common fail type in the Trueskill 2 system. Now it does replace more players than Trueskill 1 did but not quite optimized yet.

Life, for me. I want to play more because of TS2 and I happen to think Halo 5 is just a great game, but… those damn adult and father responsibilities plus having a wife who simply hates video games doesn’t help either.

I actually play a bit more. Solo queue has been much better with TrueSkill 2.

> 2535450897735746;3:
> Ive all ready found out its and unbalaned system get 20 kill and have the randoms lose the game and your mmr and csr both drop or have a teammate go afk then leave after they go 0-10 your lose and your csr and mmr go down its not about fear or losing your rank its being punished for something out of your control i was gaining rank csr then i got teammates who go 6 and 18 and my csr started dropping at -15 but i still had 20 plus kills so if im not with a full team i get punished if im not mvp i get punished hopefully whenever they finaly end this season and everyone gets the correct rank i wont get punished for doing good because my game wont lag the hit and damage reconition will work and i can get teamates who dont fishstick goose and go neg 15 and 20 because ill only be playing in my skill range cool

So what you are saying is that you think it is unfair that your rank goes down when you lose even if you individually do well. Guess what, the old system would have also made you lose csr even if you lost but carried. Yeah quitters and afk people suck but again you would have lost csr in the old system too. None of that has changed. If you win you go up and when you lose you go down.

Personally I have found that true skill 2 has made my games as a whole much fairer and closer than before where blowouts were common especially in playlists where the relative skill is low.

Stop trying to think of csr as a measure of progress and instead as just a skill rating. You should not be having a constant upward trend unless you are consistently doing better every game.

I’m sorry to hear others are having such a negative experience with it… personally, I’ve been playing more Arena than ever before lately. I used to play mostly Warzone but lately that hasn’t been playing so well for me, Dr. Menke told me in the MM feedback thread a few weeks ago that actually has nothing to do with TS2, it’s Warzone population maintenance issues, shuffling around MMR gaps and whatnot.

But I’m pretty happy with how Arena has been playing for me. Using focused search and playing during peak times, I’m pretty happy with the quality of 80+% of my matches. There’s still an occasional 50-20 roflstomping but they’re a lot rarer than they used to be for me, and they usually involve a quitter or an AFK’er.

(It should be noted though that my playlist of choice is SWAT and things are a little different there. Skill gap is lower, undermanned teams have a better chance of keeping up, etc.)

I know it’s not directly related to TS2 but I also really like how they made our CSR just match our MMR after placements this season, because it allowed me to place an all time new high CSR. I know I stink at the game, I openly admit I suck. But my previous high CSR was Gold 1 and I always felt I was at least a little better than that. This season I placed Plat 3 and am now Plat 4. I didn’t play enough in previous seasons to grind my CSR up to match my MMR. Seeing that rank makes me feel better about myself and then encourages me to keep playing even more.

> 2533274961806222;13:
> I know it’s not directly related to TS2 but I also really like how they made our CSR just match our MMR after placements this season, because it allowed me to place an all time new high CSR. I know I stink at the game, I openly admit I suck. But my previous high CSR was Gold 1 and I always felt I was at least a little better than that. This season I placed Plat 3 and am now Plat 4. I didn’t play enough in previous seasons to grind my CSR up to match my MMR. Seeing that rank makes me feel better about myself and then encourages me to keep playing even more.

Also worth noting is that with TS2 it’s not just looking at the current population of a particular playlist, but the entire population that has ever played in it. So that too can be a part of the reason why your CSR seems a bit higher than normal. For instance, all those players dating back to the game’s release who played a few matches within a playlist and didn’t perform well at all then moved on from the game still populate a decent percentage of the lower skill levels which helps elevate your skill level amongst the total population.

> 2775209234672000;14:
> > 2533274961806222;13:
> > I know it’s not directly related to TS2 but I also really like how they made our CSR just match our MMR after placements this season, because it allowed me to place an all time new high CSR. I know I stink at the game, I openly admit I suck. But my previous high CSR was Gold 1 and I always felt I was at least a little better than that. This season I placed Plat 3 and am now Plat 4. I didn’t play enough in previous seasons to grind my CSR up to match my MMR. Seeing that rank makes me feel better about myself and then encourages me to keep playing even more.
>
> Also worth noting is that with TS2 it’s not just looking at the current population of a particular playlist, but the entire population that has ever played in it. So that too can be a part of the reason why your CSR seems a bit higher than normal. For instance, all those players dating back to the game’s release who played a few matches within a playlist and didn’t perform well at all then moved on from the game still populate a decent percentage of the lower skill levels which helps elevate your skill level amongst the total population.

Ah, that makes sense. Thanks for the info. Yeah I thought I’d be a little better but it didn’t seem quite right to be a whole division and a half better, I know I didn’t improve that much. Figured something else was probably up too.

Well, I will enjoy it for as long as it lasts. :wink:

> 2535425287181699;12:
> > 2535450897735746;3:
> > Ive all ready found out its and unbalaned system get 20 kill and have the randoms lose the game and your mmr and csr both drop or have a teammate go afk then leave after they go 0-10 your lose and your csr and mmr go down its not about fear or losing your rank its being punished for something out of your control i was gaining rank csr then i got teammates who go 6 and 18 and my csr started dropping at -15 but i still had 20 plus kills so if im not with a full team i get punished if im not mvp i get punished hopefully whenever they finaly end this season and everyone gets the correct rank i wont get punished for doing good because my game wont lag the hit and damage reconition will work and i can get teamates who dont fishstick goose and go neg 15 and 20 because ill only be playing in my skill range cool
>
> So what you are saying is that you think it is unfair that your rank goes down when you lose even if you individually do well. Guess what, the old system would have also made you lose csr even if you lost but carried. Yeah quitters and afk people suck but again you would have lost csr in the old system too. None of that has changed. If you win you go up and when you lose you go down.
>
> Personally I have found that true skill 2 has made my games as a whole much fairer and closer than before where blowouts were common especially in playlists where the relative skill is low.
>
> Stop trying to think of csr as a measure of progress and instead as just a skill rating. You should not be having a constant upward trend unless you are consistently doing better every game.

I cant look at or see my mmr so how can i adjust my game play to improve it i can see my csr it changes when i win or lose they need to get rid of csr and base your rank off of just mmr and or add a link on waypiont so you can check your mmr having to ask someone whay your mmr is and most likely not get shown doesnt do any good its something that shouldve been thought of a long time ago

I still dont under stand why 2.5 years into halo 5 they felt like they should change the ranking system when so many other things could be done to make halo 5 so its not so boring

> 2535450897735746;17:
> I still dont under stand why 2.5 years into halo 5 they felt like they should change the ranking system when so many other things could be done to make halo 5 so its not so boring

I don’t think working on the ranking system and doing other things have any correlation with each other aside from implementing the matching system in a playlist. I’d imagine the ranking system department and the playlist sustain department for example are two separate entities.

The new skill system has also been in development for a long time and I’m assuming they’re going to use it in the next Halo game. This basically means H5 would be the perfect testing grounds for it out in the wild to work out the kinks as well as having an overall more accurate system in place during this process.

> 2727626560040591;18:
> > 2535450897735746;17:
> > I still dont under stand why 2.5 years into halo 5 they felt like they should change the ranking system when so many other things could be done to make halo 5 so its not so boring
>
> I don’t think working on the ranking system and doing other things have any correlation with each other aside from implementing the matching system in a playlist. I’d imagine the ranking system department and the playlist sustain department for example are two separate entities.
>
> The new skill system has also been in development for a long time and I’m assuming they’re going to use it in the next Halo game. This basically means H5 would be the perfect testing grounds for it out in the wild to work out the kinks as well as having an overall more accurate system in place during this process.

Oh i thought thats what the beta was for

I play less because I’m just playing other games I don’t notice much difference in solo que games you will win some and some you will get random players that quit off the start nothing will change that.