Who knew...

you could possibly screw up a game that was made for you already. You had one job…

As if you know anything about coding/design/development

Having to support 5 different MM systems at once does sound like a difficult task.

Especially 2 of which have never been on Xbox LIVE. (Halo: CE & Halo 2A MM systems.)

> 2533274794648158;2:
> As if you know anything about coding/design/development

I’m guessing he doesn’t, which is why he hasn’t coded/designed/developed it and tried to sell it like some other company did nearly three days ago.

> 2533274793361254;4:
> I’m guessing he doesn’t, which is why he hasn’t coded/designed/developed it and tried to sell it like some other company did nearly three days ago.

Things are bound to go wrong with a collection of this size. Not saying it’s right, but I’m sick of people thinking it’s an easy job because these games were “already made”. Again, OP most likely doesn’t know the first thing about game development, so he should take a seat.

> 2533274794648158;5:
> > 2533274793361254;4:
> > I’m guessing he doesn’t, which is why he hasn’t coded/designed/developed it and tried to sell it like some other company did nearly three days ago.
>
>
> Things are bound to go wrong with a collection of this size. Not saying it’s right, but I’m sick of people thinking it’s an easy job because these games were “already made”. Again, OP most likely doesn’t know the first thing about game development, so he should take a seat.

Yet the people who do failed at their one job. I dont go around making -Yoink- welds at my job and selling them to people.

Its complexities are no excuse for packaging up garbage and selling it to the public. Dont say you can do something if its too hard for you to do.

The point was all they had to do was make it compatible. They didnt have to do storyboards and all tyhe major things that go into a title. They did a little bit of remastering, and the rest was code and networking, which they failed completely.