Who got hit harder?

Not to be a troll but… who got hit harder?

The multiplayer community: I dont have to go into detail. Just look at the forums

The Forge community: http://www.youtube.com/watch?v=KMaKVDEBqoY

The campaign community: http://www.youtube.com/watch?v=JIZtXatCN9g

The machinima community: http://www.youtube.com/watch?v=VIyklPxY9gE&list=UUHxVKSqlUQf0UqQ0uI1LOng&index=8

Well? Who got screwed over more?

P.S. The carbine community: http://www.youtube.com/watch?v=EBhOvVPWZy0

Multiplayer, but it all started with Bungie and Reach.

FYI when i said multiplayer i also mean customs

Is there a fun option? What made this series fun, have been either stripped down or removed.

> Multiplayer, but it all started with Bungie and Reach.

I disagree, reach had invasion. Invasion was the best gametype that was added into halo since team doubles

> Is there a fun option? What made this game fun, have been either stripped down or removed.

I don’t think Fun is a community. Last time I checked, it was an adjective.

> > Is there a fun option? What made this game fun, have been either stripped down or removed.
>
> I don’t think Fun is a community. Last time I checked, it was an adjective.

Think of it as an all of the above option.

Lol the forge community video was funny

Well, you can vote for all of them if you feel that way :smiley:

From least to greatest:
CC: the fact that there is one now is awesome.

Campaign: it was good! Not as many action set pieces (you know, Michael Bay kind of stuff) but that’s fine.

Machinima: they’re still there, not doing quite as well as before but surviving.

Multiplayer: hit pretty bad, waiting for the TU to come.

Forge: hit the worst, lost a lot of options. Sure Reach was overboard almost, but the simpler options could have been kept at least!

> From least to greatest:
> CC: the fact that there is one now is awesome.
> <mark>I am also glad that it made the cut but after i saw what it was capable of at pax, i was let down by how crappy it is. i liked the needle rifle better anyway</mark>
> Campaign: it was good! Not as many action set pieces (you know, Michael Bay kind of stuff) but that’s fine.
> <mark>I meant like speed runners and getting to high score people. score is no longer calculated and theater no longer works for campaign so it is very hard to prove a speedrun without spending hundreds of dollars on a cap card.</mark>
> Machinima: they’re still there, not doing quite as well as before but surviving.
> <mark>i agree</mark>
> Multiplayer: hit pretty bad, waiting for the TU to come.
> <mark>i agree again</mark>
> Forge: hit the worst, lost a lot of options. Sure Reach was overboard almost, but the simpler options could have been kept at least!
> <mark>I was totally devastated by this.Halo 4 took 5 steps back from halo reach’s forge. they made it good for simple simple maps but complex maps with lots of detail are very hard to make.</mark>

I really wish they would have left the carbine alone. As it is now it’s only good as a support weapon most of the time. At the very least it shouldn’t have been nerfed as severely as it was…

Sangheili because well, THEY’RE NOT EVEN FREAKIN PLAYABLE AT ALL ANYMORE, BUT THE FLOOD ARE!!! But other than that probably forge, they got dumped on as well.

soFallen is hilarious. He’s a hero.

Campaign, Carbine, and Forge. They were all letdowns.

The Halo community.

> I really wish they would have left the carbine alone. As it is now it’s only good as a support weapon most of the time. At the very least it shouldn’t have been nerfed as severely as it was…

I hear you. They got it right at pax but had to kill the thing :’(

> Campaign, Carbine, and Forge. They were all letdowns.

The campaign was kinda bland but I ment the speed running community.

> Multiplayer, but it all started with Bungie and Reach.

^

Multiplayer is going to drive the longevity of your game, and is the mode that people spend the most time with.

> soFallen is hilarious. He’s a hero.

Amen, i love then soooo much!!!