Who else thinks there should be zero bloom in EVERY playlist?

Bloom should be eliminated from matchmaking completely.
343i’s goal states that they want to keep Halo “Halo.”

Bloom is not Halo, therefore bloom shouldn’t exist anymore after the Title Update.

> Bloom should be eliminated from matchmaking completely.
> 343i’s goal states that they want to keep Halo “Halo.”
>
> Bloom is not Halo, therefore bloom shouldn’t exist anymore after the Title Update.

bloom has been in halo since CE bro. albeit in non-precision weapons, its still been there.

i do agree they should apply the title update to all the playlists, however.

maybe not ZERO bloom, but certainly updated bloom. and add bleedthru melees. and nerf armor lock.

No it shouldn’t be in every playlist. I don’t have TOO much of a problem with bloom but if there is no bloom it makes other weapons way less useful (and its not official yet that te Oct. 4 update will have reduced or no bloom)

> > Bloom should be eliminated from matchmaking completely.
> > 343i’s goal states that they want to keep Halo “Halo.”
> >
> > Bloom is not Halo, therefore bloom shouldn’t exist anymore after the Title Update.
>
> bloom has been in halo since CE bro. albeit in non-precision weapons, its still been there.
>
> i do agree they should apply the title update to all the playlists, however.
>
> maybe not ZERO bloom, but certainly updated bloom. and add bleedthru melees. and nerf armor lock.

lol no “bro”

Give me one precision weapon that has bloom other than the CE pistol.

> No it shouldn’t be in every playlist. I don’t have TOO much of a problem with bloom but if there is no bloom it makes other weapons way less useful (and its not official yet that te Oct. 4 update will have reduced or no bloom)

No it wouldn’t, I could still kill someone with a DMR with a shotgun and AR + Beatdown a kid who’s next to me with a DMR. I can “noob combo” still. With bleedthrough, the plasma repeater is more deadly.

The other weapons are far from useless.

Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.

> Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.

I usually try to make the situation calm, but I agree with you 100%.

> > Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.
>
> I usually try to make the situation calm, but I agree with you 100%.

It shouldn’t be a situation because the obvious answer is to do it. Was the community split in H2 and H3? H2 was horrible on release, the community wasn’t split like Reach will be if bloom stays in multiplayer. The community wasn’t split when the beat down system was changed. So why does the community have to split over bloom? The answer is obvious, bloom shouldn’t be in matchmaking after the Title Update. Every playlist should have gametypes with Zero Bloom.

With a fixed balance, I support removing bloom from all of matchmaking. Right now with no-bloom + bleedthrough the balance is a little thrown off with the Magnum being a 4-shot and the Needle Rifle being a 6-shot. Changing damage modifier to 90% and damage resistance to 90% fixes that though, and everything functions properly.

At the very least it should be removed from Arena, Squad Slayer, Objective, and Doubles.

I don’t like bloom, so I’m going to have to agree.

> Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.

But ZB has its flaws as well. Landing head shots is too easy. The RoF on the single shot weapons is way too high. Before you could make it a universal change you would need to perfect it. You want to kill Halo Reach? Just plunk ZB as it is across the board.

h

> Bloom should be eliminated from matchmaking completely.
> 343i’s goal states that they want to keep Halo “Halo.”
>
> Bloom is not Halo, therefore bloom shouldn’t exist anymore after the Title Update.

yeh no bloom is best, though id like to see a rof cap on dmr n mag, it is just a bit too fast. just a slight adjustment.

I would be all for that.

> > > Bloom should be eliminated from matchmaking completely.
> > > 343i’s goal states that they want to keep Halo “Halo.”
> > >
> > > Bloom is not Halo, therefore bloom shouldn’t exist anymore after the Title Update.
> >
> > bloom has been in halo since CE bro. albeit in non-precision weapons, its still been there.
> >
> > i do agree they should apply the title update to all the playlists, however.
> >
> > maybe not ZERO bloom, but certainly updated bloom. and add bleedthru melees. and nerf armor lock.
>
> lol no “bro”
>
> Give me one precision weapon that has bloom other than the CE pistol.

"albeit in non-precision weapons, its still been there."

i didnt mention bloom being in the CE pistol, so thank you for adding that tid bit.

> Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.

bloom is implemented suboptimally in reach. its a fact.

this being said, it still has potential to add both depth and skill gap to the game if implemented properly. i wouldnt rule it out as being inherently bad as far as the concept goes.

they just need to make it so spamming is MASSIVELY punished, and wont win even 1% of the time because its so abysmal. this way, the person who shoots better will still win 100% of the time like intended, PLUS the added (tiny bit) of skill gap by giving mediocre and bad players room to fail in shooting too fast.

hopefully they give us the DMR with FIXED bloom AND a BR with no bloom and NO RANDOM SPREAD also, in halo 4. kill times also need to be fast, no longer than 1.6 seconds on each.

No. First of all, it would make the pistol and needler rifle OP. Halo has always been about providing one of the most competitive first-person shooter experiences around, and bloom, when implemented correctly, will increase the skill gap. I honestly hope they keep it in Halo 4. With the feedback from the new TU, I’m sure they’ll be able to perfect it in the remaining months of Halo 4’s development.

First the no bloom folks say they want the option of no bloom and now they want to remove the bloom from the people who don’ have a problem with it. Stay classy folks.

> > Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.
>
> But ZB has its flaws as well. Landing head shots is too easy. The RoF on the single shot weapons is way too high. Before you could make it a universal change you would need to perfect it. You want to kill Halo Reach? Just plunk ZB as it is across the board.

Landing shots is too easy? So we should implement a mechanic that causes shots to randomly hit/miss regardless of aim. Yeah… And with 120 speed and 200 gravity, strafing is great.

Saying that the RoF is too high is a complete opinion. DMR’s RoF is nearly identical to H2 BR, 2.5 rounds/s and 2.4 bursts/s, respectively.

Put DMR and NR at 0 bloom. Increase time between NR shots. Put Magnum at 85% bloom.

Fixed.

> > > Plus, just having a bloom and no bloom playlist splits the community. The term “skill” needs to be bought back in Reach, and the only way to do that is to put zero bloom into everything. A good player shouldn’t be killed by a bad player’s use of bloom at close range. Bloom is random, and shouldn’t be in Reach ever again.
> >
> > But ZB has its flaws as well. Landing head shots is too easy. The RoF on the single shot weapons is way too high. Before you could make it a universal change you would need to perfect it. You want to kill Halo Reach? Just plunk ZB as it is across the board.
>
> Landing shots is too easy? So we should implement a mechanic that causes shots to randomly hit/miss regardless of aim. Yeah… And with 120 speed and 200 gravity, strafing is great.
>
> Saying that the RoF is too high is a complete opinion. DMR’s RoF is nearly identical to H2 BR, 2.5 rounds/s and 2.4 bursts/s, respectively.

The RoF between the DMR and H2 BR are no where close. Kill times might be close but the RoF is much faster on the ZB DMR. I like fast kill times. I just like the idea of a larger skill gap returning to Halo. ZB might be a step in the right direction but it would still be kiddie Halo to me.

Agree.